Hackaloken

Hackaloken



25 Oct

Comment

Sorry about this! Unfortunately I don’t see any information about a crash in this log file, and the last zone you visited was the End of Time. The log file is overwritten each time the game starts, so you need to upload the log file after the issue happens but before restarting the game.

If it happens again please upload the new log and we’ll take a look.

Comment

Thanks for the report, this should be an easy fix. In future, you can also try zooming in to get past the blocking object.


23 Oct

Comment

Sorry about this! Unfortunately, data is only stored locally so there is nothing that can be done for your items.

We are currently working on re-writing the code related to storing items which should prevent these problems from occurring. We’re also working to make the system more resilient to errors, so fewer items are affected if a problem does occur.


21 Oct

Comment

Late response, but this should be fixed as of Patch 0.7.3. Let us know if you’re still having this issue.

Comment

Sorry about that-- got lost in the shuffle. I’ve moved your post into the original thread.

I’ve made a note of this, it seems like it’ll be somewhat related to this bug we fixed with 0.7.3b:

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Comment

Moving this to General from Bug Reports.

Comment

The Werebear Form one has already been fixed internally.

The Scorpion is working as intended-- think of it as the Scorpion is the one casting the skill, not you. So it doesn’t benefit from your tree. That’s the current intent anyway.


20 Oct

Comment

Sorry about this slipping through the cracks-- I’ve just tested today and I found Flame Reave to be proccing Arcane Warden correctly. I’m not sure if this was fixed in the interim or if there’s some other bug on your end, so let us know if it’s working for you now.

Comment

Thanks, I’ve noted these issues.

Energy Infusion only has a 1 point maximum for me-- this may have just changed since you reported this but check to be sure.

Comment

Thanks for the report, I’ve reproduced the issue and noted it internally.

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Thanks, I’ve found the cause of this. The enemies are currently slowed and taunted.

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I’ve made a note of this, thanks.

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It seems to be working as expected for me. The effect has a 10 second cooldown, so that will be limiting how often it activates.


13 Oct

Comment

Just wanted to say that we’re aware of this concern, thanks for the feedback. I’ve raised it for discussion internally.

The goal long term is that the mastery you ascend to is a significant choice, so if the decision is able to be reversed it will be more expensive than a simple point respec. I don’t know if we’ve determined exactly how this will work but we should be able to get a temporary measure in for now.


09 Oct

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I’ll see if I can do some more testing, but I haven’t encountered any of these issues as of yet. If you encounter those issues it would be super helpful to take a screenshot and upload it.


08 Oct

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I haven’t encountered this in any of my playthroughs, so I’m not sure what happened but I’ll keep an eye out.

Comment

Skills

  • Root nodes for skills now use the same tooltip as the skill itself by default.
  • Changed Focus’ Energy Infusion node
    • Previous: for 5 seconds after you finish channelling gain 1% movement speed per 10 mana gained. Could allocate up to 5 points, but the node was bugged so that additional points had no effect.
    • New: When you finish channelling gain, haste for 1 second per 20 mana gained (up to 10 seconds). Can only allocated 1 point (additional points in the node will be respecced for free).
  • Skeleton Archers
    • Changed the base cooldown of fire arrow to 6 seconds.
    • Arrows are created significantly earlier in the fire animation to look more natural and help the Archers hit moving targets.
    • Arrows are now created at the bow rather than at the centre of the Archer.

Passives

  • There is now an explanation popup for whenever a passive node is not allowed to be respe...
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Comment

On Standalone you need to run the Launcher.exe (which should be a folder up from where Last Epoch.exe is). You should always run the game using the launcher.

Comment

On Standalone you need to run the Launcher.exe (which should be a folder up from where Last Epoch.exe is). You should always run the game using the launcher.


07 Oct

Comment

Thanks, this should be a fairly easy fix. Did you try zooming in? The wall may be blocking your ability to click, so if you zoom in you may be able to avoid it.