Hackaloken

Hackaloken



06 Oct

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I’ve confirmed this-- the node is working (with a maximum of 4 points), this is just a visual issue.

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Ah well the update was released 7 hours ago :wink:

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Thanks, from my testing it does indeed seem to be related to having no cooldown.

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Just checked again on steam-- worked for me. Which OS and platform (standalone/steam) are you on?

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Thanks, I’ve found the error.

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Thanks, I’ve confirmed this internally.

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Thanks, I’ve noted this.

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Thanks, I’ve tested this and confirmed that the Armour Shed is being applied to enemies, but you still get poisoned. This report isn’t clear, so let me know if you observed something different, and a screenshot of your skill tree would be helpful if so.

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@Mallar @Sirris @Thyworm Fix for Titan’s Canyon is out now, sorry about that!

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I don’t see anything out of the ordinary in that log file (I’m working on finding the causes of the log spam but haven’t yet). Could you post your system information? Thanks!


05 Oct

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Wolves and the Sabertooth are both Companions. By default, the Primalist can summon 2 companions at a time. There are nodes in the passive tree and Summon Wolf tree that can increase this.

We do mention the Companion limit in a few places, but it could still do with being clearer.

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Oh, you’re supposed to be able to walk past there. Sorry about this-- I’ll make sure this gets fixed as soon as possible.

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Sorry about this! Unfortunately when this error happens, the items are gone. That does mean that you don’t have to worry about new items being overwritten by old ones.

We’re working on rewriting the related systems to both perform better and be more resilient to errors, so we hope to resolve this in the future.

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Summoned minions not taking the effects of skill nodes immediately is a known issue, though we can’t say when it will change just yet. Thanks for the report,

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There should be a doorway just to the right of the boss arena, could you post a screenshot of what you see to an image hosting sight? Or if the door isn’t working, uploading a video clip somewhere would be ideal.

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We think it’s a problem for all Mac systems with AMD graphics but aren’t certain. We have a potential fix that we plan to implement next week. Sorry about the delay!

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Skills

  • Added a Transform tag to all transform skills.
  • Black Hole
    • Cooldown reduced to 16 seconds (from 20 seconds).
    • Damage increased by 17%.
  • All types of Bone Golem now have 60% more melee damage, but 36% less melee attack speed than the regular Bone Golem had in 0.7.3.
  • Forge Strike
    • Strength now increases all Forge Strike damage, not just physical damage.
    • Attunement now increases damage similarly to Strength, rather than adding flat physical damage.
    • Attunement now also increases the damage of Forged Weapons.
    • Your weapon’s attack rate now applies to Forged Weapons.
    • Forged Weapons expire after 10 seconds by default rather than having decaying health.
    • Forged Weapons now gain 15 health per character level.
    • Forged Weapons now draw slightly less aggro.
    • Forged Weapons now use Forge Strike’s icon and a new model.
    • Added the Minion tag to Forg...
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03 Oct

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Sorry about that! I haven’t seen this issue before so we’ll need more information. Is this the first time you’ve played through to that point of the game? First time this patch?

Your system information and ...

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The new story content starts in the Desert Waystation, which is the zone you go to before returning to End of Time.