Hackaloken

Hackaloken



17 Nov

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Thanks, I’ve confirmed this bug internally.

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This will be fixed in our next patch. Thanks!

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Sorry about this! When you say that graphical settings made no difference, was there no visual difference, or did the performance just not change?

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Characters that were created before 0.7.4 aren’t supposed to show on the ladder (normally only characters from the most recent update are shown), but there was a miscommunication. This will be corrected in the future up date.

The skills display is working as intended in that it shows your current equipped skills.

Thanks!

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Sorry about this-- we haven’t been able to universally fix but if screenshots are included we can generally fix it for particular places. You can’t upload images directly to the forum, but you can post links to sites like imgur.com.

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Thanks, I’ve confirmed this. I only noticed it happening when I unfocused the game during a zone transition, is that true for you too?

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Thanks, we made changes to the graphics settings in 0.7.4 so it does seem that something is misconfigured. We’ll look into this.

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It is playing a sound; it seems like its volume was reduced by mistake. Thanks!

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Could you post a screenshot? Fire Shield’s description has not changed in quite some time, to my knowledge.

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It is indeed related to that ques; we will have a fix for this in our next patch. Sorry about that!

You will still be able to respec your passives in the End of Time.


16 Nov

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I’ll contact the developer for our launcher, as Heavy said the patch size was not that large for steam (the standalone has actually had smaller patch sizes historically).

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No worries, the transition isn’t 100% smooth. Thanks for the report!

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We’ve followed up with you elsewhere, so I’m marking this thread as resolved.

If any other Mac users have this issue, please read this support article. Sorry for the inconvenience!

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Thanks for the report! In the future, a screenshot makes these kinds of issues much easier to resolve. You can upload them to a site like imgur.com and post the link to the forum.

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This is intended; you now select a Mastery Class by completing a quest in the End of Time, which starts after you talk to Gaspar. Because you started this character before 0.7.4 came out, you were likely past the point in the story where it’s normally given out, so you should go talk to him again.

Your character isn’t considered a Lich because you haven’t ascended yet, which is why you don’t have Reaper Form. If you look at your character sheet ( C ), it should say “Acolyte”.

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Meteor is now unlocked by ascending to the Sorcerer Mastery class, which is done after completing the Mastery quest (or investing 25 points in previous versions).

If you picked a different mastery class before the patch, you unfortunately won’t be able to access the skill. If you haven’t picked a Mastery Class, the quest is started by talking to Gaspar in the End of Time.


15 Nov

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This is a known issue, it only occurs in the Ulatri Cliffs (Imperial) and Welryn Outskirts and is specific to that type of tree. Thanks!

Post

Mastery Class System

  • Your Mastery Class is now selected after completing a quest you receive when you first visit the End of Time.
    • Previously, you simply had the option to choose your Mastery Class after investing 25 points into its passives.
    • The quest allows this decision to be a more involved and satisfying process, and to occur at a fixed, earlier part of the campaign.
  • Choosing a Mastery Class now grants access to an exclusive skill and special passives.
    • Necromancer: Summon Wraith. +1 maximum Skeleton. +1 maximum Skeleton Mage. Your minions deal 50% increased damage.
    • Lich: Reaper Form. 1% of damage dealt is leeched as health. Spells and melee attacks deal increased damage equal to your percentage of missing health.
    • Sorcerer: Meteor. +50 mana. Spells deal increased damage equal to their mana cost.
    • Spellblade: Shatter Strike. 5 ward gained on melee hit. Mana spent on melee attacks is converted...
Read more

14 Nov

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We currently can’t due to a technical limitation-- we’ll be looking into it in the future.


10 Nov

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This will be fixed in 0.7.4, it’s supposed to affect their activatable abilities.