Ive seen a lot of comments on new gods in general, so this response is going to go outside the scope of just OPs comments - but it seems like a fine time to share some more accurate and up to date information
First - OPs topic here
On the concept of "power creep"
New gods are designed to bring new features, new themes, and new experiences to the game. We are not intentionally overpowering new gods, we are not intentionally adding elements specifically for power.
Abilities have multiple components to add to the gods theming, or to put new gameplay twists on abilities.
On balance vs design
Balance does not directly relate to the "number of things" an ability does - its easy to have an ability that does a lot of different things and still be weak or feel weak, so comparing these two concepts directly is a bit of a misdirect in itself. Often new gods winrates go down substantially through some reasonable numbers nerfs, no components ...
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