Hugo

Hugo



11 Dec

Comment
    Hugo on Forums - Thread - Direct

Hello @Toke, welcome to the forums and thank you for your feedback!

Did this only occur once?

Could you share the exact location, preferably through a screenshot of the map open?

You may still share screenshots here if you upload them to a storage service such as imgur or google drive and break up the link with one or two spaces.

Comment
    Hugo on Forums - Thread - Direct

Hello @Lordakurei, welcome to the community!

Did you check the decay timer for those placeables with a repair hammer, and were there any relevant messages in the event log?

If they were not placed over foundations, its possible that the decay timer had a lower maximum value than expected, but it’s also possible that they were destroyed by either a Purge or even NPCs.

It’s advisable that all placeables are built on top of foundations linked to the main base so that the decay timer is shared between them, as building pieces and placeables may decay within a matter of hours if they’re not interconnected to a larger network of other building pieces.

For further clarifications on this mechanic, you may read the following article and check out the video:

...

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Comment
    Hugo on Forums - Thread - Direct

Hello @Mahendra1987, welcome to the forums!

Does this also occur while playing online?

We would advise backing up the save, for example to a pendrive, and trying to start a new game to determine if the issue persists, or even to try and reinstall the game.

The developers are also hard at work to provide a fix for several issues that the latest update has introduced, it will be released as soon as possible.

Comment
    Hugo on Forums - Thread - Direct

Hello @n2wichita75, thank you for your submission, we’ll be sure to poke the developers about this behavior.

Comment
    Hugo on Forums - Thread - Direct

Hello @Feltonjt, thank you for taking the time to report these issues!

1, 2 and 4 are being looked into and should be addressed through patching.

Regarding 3, the limit is optional as Croms_Faithful was kind to mention, and it does include all thralls and pets.

Comment
    Hugo on Forums - Thread - Direct

Hello @saraccxxii, unfortunately there are a few issues that have been introduced with the latest update, and they are currently being tackled by the developers.

A patch to address the more prominent ones will be released soon, we apologize for the situation.

Comment
    Hugo on Forums - Thread - Direct

Hello @Marv, welcome to the community!

The current system is working as intended, since the attributes depend on several factors such as randomness, tier and faction, meaning a specific NPC’s growth might always provide interesting and unique results. You can find further information here:

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Comment
    Hugo on Forums - Thread - Direct

Hello @n2wichita75, thank you for getting in touch!

The developers are looking into the scaling and stats for the followers taking into account recent feedback but, unfortunately, we have no further information to share at this time.

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    Hugo on Forums - Thread - Direct

Helo @Placus_Brutus, thank you for bringing this issue up, we’ll poke the team in its regard.

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    Hugo on Forums - Thread - Direct

Hello @Croms_Faithful, thank you for bringing this up and sharing those gifs, we’ll forward this information to the developers.

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    Hugo on Forums - Thread - Direct

Olá @Moura01, seja benvindo ao forum!

Estamos a par desse problema e está a ser resolvido pela equipa de desenvolvimento, será lançado um patch assim que possível para remediar a situação.

Comment
    Hugo on Forums - Thread - Direct

Hello @Turgron, thank you for sharing your concern, we’re aware of the issue and it’s being looked into but we could always use additional information:

Is your father using old thralls or new thralls captured and placed after the last update ( the new ones can level up, the older ones cannot )?

Does it happen consistently after setting a thrall or pet on follow?

Could you specify which thralls and pets have produced this behavior?

Comment
    Hugo on Forums - Thread - Direct

Hey @Turgron, thank you for getting in touch!

We’re already aware of this issue and it will be addressed in an upcoming update, apologies for the frustration it has caused.

Comment
    Hugo on Forums - Thread - Direct

Hi @Placus_Brutus, the team is already aware of this issue and it’s currently being llooked into.

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    Hugo on Forums - Thread - Direct

Hello @Placus_Brutus, thank you for bringing this to our attention!

Comment
    Hugo on Forums - Thread - Direct

Hi @Placus_Brutus, thank you for bringing this up, we’ll send note to the developers regarding the issue.

Comment
    Hugo on Forums - Thread - Direct

Hello @Placus_Brutus, we’ll be sure to poke the developers regarding this behavior to determine if it’s intentional or not!

Comment
    Hugo on Forums - Thread - Direct

Hello @JCF, thank you for getting in touch!

Unfortunately, the issue will have to be handled on our end, but it has already been registered for the developers to look into.

Comment
    Hugo on Forums - Thread - Direct

Hello @whoulf, thank you for taking the time to share your feedback and concerns!

We’ll address the issues mentioned but, in the future, please open one post per issue if there are no active posts regarding it,a as per our guidelines:

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Comment
    Hugo on Forums - Thread - Direct

But were you able to return to the horse and interact with it to determine if the issue persisted after your character died?