Hello @shareB, does this only happen in player built buildings?
Does it also occur when navigating bases that have been fully loaded?
Are you able to provide a video of the issue in action?
Hello @shareB, does this only happen in player built buildings?
Does it also occur when navigating bases that have been fully loaded?
Are you able to provide a video of the issue in action?
Hello @KarstenZ1971, we’ll be sure to register your feedback for the developers to consider.
Hello @Nagiann, thank you for reaching out!
The setting to disable this is in the General section of the Server Settings tab and its named ‘Vocal Visibility Duration’.
Setting it to 0 will disable this feature.
Hello @speedice, we’re continuously gathering player feedback regarding the performance issues on console so thank you for providing us with your input while also sharing your console setup’s details.
Hello @redlin128, thank you for getting in touch!
The team is aware of the issue and it’s being looked into by the developers.
In the meantime, please try some of the workarounds shown in the following video:
Hey @Zandman, thank you for bringing this up!
Could you please share the exact locations where this occurs, preferably through a screenshot of the map?
Hello @DemonTE650, welcome to the forums and thank you for reaching out!
Are you currently able to log in to the server and to respawn?
Could you please share any sort of information that you’ve got on the Event log? It’s possible that you’ve got raided by another clan as you’re playing in a PvP server.
Hello @UsedToKnife, welcome to the community!
We’ve reached out to G-Portal regarding this matter so they will be looking into as soon as possible, apologies for the inconvenience.
Hello @Cheto422, we’ve just released a patch that should address the crash issue that was introduced with the latest update.
Hello @Cannibal_Carl, welcome to the community!
We’ll need a few more details regarding your tests, were you loading into the same area in both servers?
Did it have any player built structures or followers present?
Hello @Thegodlynoob, the XBOX Patch passed certification and it should be available at about 4 pm CET.
Hi! To elaborate and clarify on this, the classes from different factions will have their base stats being determined by the faction they belong to, not by their class, which may lead to opposing cases such as these two, where the Black Hand have strong archers and the Darfari have weaker ones.
The same principle applies to HP, resulting in a similar behavior where certain factions have different values for the same classes. It might make more sense to compare the same archetypes between factions than different archetypes within the same faction.
Hello @LostInTim, we really appreciate the time taken to provide such constructive and thorough feedback!
Regarding some of the points you’ve brought up:
This is actually intentional as the unit archetype isn’t factored in the base stats, which are distributed across factions.
Read moreHello @Irkalla, thank you for getting in touch!
We’ll register this issue for the team to look into, do you recall if it only happens after they engage in melee at least once?
Hello @Irkalla, thank you for bringing this up, we’re aware that the issue is still ongoing and the developers are looking into it.
Hello @MrSmokey415, thank you for sharing your feedback with us, we’ll be sure to relay it to the developers.
Thank you for the additional details, we’ll register the issue for our team to look into!
Regarding the admin commands and teleport, you can find more information in our wiki and in the following video as well:
The issue should only be related to the UI display, meaning that the purge mechanic itself shouldn’t be affected.
We’ve just released a statement regarding the occurrence:
Read moreTo clarify on this, it was an intentional adjustment that was taken into consideration with the changes to 2H swords that have been shared in the patch notes.
Always remember that any constructive opinions regarding balancing changes are very welcome! Do post these in the Suggestions board and we’ll be sure to bring them up with the developers for further consideration should there be enough traction gathered through the post.