ItsTsukki

ItsTsukki



02 Feb

Post

Important notice

  • We've taken this chance to re-synchronize the status of the Tempedia and the Kudos. This should improve, and hopefully eradicate, any discrepancy between the Kudos that involve capturing Tems and Lumas, and your actual Tempedia number. This is an issue we've been after for a while, so please let us know if you still experience any bug with it.

Improvements

  • We've improved the issue with crashes on the Switch.
    • Most of the crashes on Switch were happening due to memory issues. The game would use up all the memory available in the console (the amount varies depending on the console), and then it'd crash. We've implemen...
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26 Jan

Comment

Originally posted by NotTreeFiddy

The problem with Discord is discoverability. There is little in the way of record keeping. Unlike on a traditional forum, where you can stumble across people's problems and solutions for decades, with Discord it's effectively lost at the moment. I know there are workarounds and half-solutions to this, but none that I have seen that are as effective as having old forum discussions that are searchable.

I like Discord, or at least I like IRC and IRC-like platforms, as I think they're a great way to get a community having discussions and sharing things with each other, but I don't think it's that great as a support platform.

It's true that forums have that advantage of being eternally available, which is also why I insisted on Reddit being also available forever and a great source of info. I'll give this a spin with the team!

Comment

Hello! Wanted to drop a couple of notes that I was going to include in my post here.

While this change does not concern you directly, some of the sections in the forums will now be covered on this very subreddit, so I wanted to specify.

The Guide flair will substitute the Guide section on the forums, so please make sure to mark your informative posts as such so other Tamers can find your guides, walkthroughs, etc.

The Feedback/Suggestion flair will substitute the Feedback and Suggestions section on the forums, but do keep in mind that we cannot respond to all the feedback, and we cannot implement all of your suggestions. Suggestions that are short, concise, to the point and would take less than a day of work can be considered and attempted, if you can, try to focus on that sort of suggestions.

Last but not least, there might be an influx of new peeps around, so please be nice and friendly. Remember you can report messages or threads if something or...

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24 Jan

Comment

Originally posted by Bricc_Enjoyer

This desperately needs to release with more "save slots", or else this heavily f**ks over most people

The Challenge Mode will have its own character slot/save slot :)

Comment

Originally posted by FapyN

Devs are waiting on platform holders to greenlite the update. After that it should be up 2 or 3 days later

No, no, that's 1.2.2. The Challenge Mode will be on patch 1.3, which will happen after the Tamer Pass counter ends.

Comment

Originally posted by abourg

Will it support co-op?

** I stand corrected! There will be co-op, albeit with limitations. We'll share more when the time is closer.


23 Jan


20 Jan

Comment

Originally posted by Camiljr

Alright yeah I get what you're saying, thank you for the transparency!

No problem!! Thanks for understanding

Comment

Originally posted by _Wonderful_Everyday_

Are the crashes related to changing/adding/removing gears on a tem after teleporting related to the memory issues mentioned? Just curious because I play solely on the Switch and my game still crashes consistently when performing one of those actions. It has continued to do this since the last update as well. I’m just wondering if this is part of the plan for continued improvements as I love the game but it can be frustrating to have these specific crashes that happen every time. Fingers crossed this is part of the next update plan. Overall I’m seeing less crashes but equipping/removing gears is still an issue for me.

It's a memory issue. Meaning the game overloads the memory available on the console, which in Switch's case, is little. That's why the rest of platforms don't crash as often. The plan is to improve the memory employment in general so it's better in general.

Comment

Originally posted by alfombragorda

Thank you for acknowledging the comments, i do appreciate it. Even though it is disappointing, i am excited to see if you’re going to be cooking up anything new related to temtem in the future. You’ve definitely got an ip with solid potential.

Agreed :) and no problem!

Comment

Originally posted by SmokeontheHorizon

that would require an amount of time that no human team has

Doesn't have time to read ideas about how to improve the game; has plenty of time to criticize the concept of having ideas to improve the game.

I have not criticized the concept of having ideas to improve the game, not now and not ever. I've only clarified that no one has enough time to answer them.

I am not part of the design team, so me reading them doesn't bear fruit. I work on reading and replying to your comments and explaining the team's perspective and insight behind decisions, so that's what I do.

Comment

Originally posted by MoonieSarito

I just wanted to "revamp" the house system, I already made this suggestion a few times ( and my post was even well received on the forum at the time ) I would love it if you guys thought about the idea and read the post I made on the forum some years ago. https://www.playtemtem.com/forums/threads/some-suggestions-that-maybe-could-improve-the-housing-system.14685/

There is not much reason to visit my own house after decorating it and even less to visit other houses in the game which ends up leaving the system a bit useless, it would be excellent to implement some kind of daily or weakly quests on that, I guarantee that more casuals players like me who just want to have more things to do in the game would love this.

PS: Sorry for my english.

No probs about your English! Like you already know I'm not part of the design team so I don't know how actually technically expensive and time-consuming this suggestion is, nor do I know if the design team is interested in working on the Housing system. Revamps or rework are probably time-heavy and would require a lot of hands on it, that's why those suggestions are the hardest to make true.

Comment

Originally posted by Camiljr

Why don’t you guys hold community Temtem creations every couple months or so?

Have people submit their designs and names, make a contest out of it, select the most popular 1-5% of submissions and incentivize it with some in game rewards / currency. Just floating some ideas your way.

Really love the game so far, but not adding new tems really hits the appeal for a lot of players.

Community-created content requires signing rights over to us and a lot of paperwork, and they'd still need to go by our team's hand on art, design, balance, implementation... We have a lot of unused Temtem designs we could go with. But like I pointed above, we had an idea for a roster that we'd like to stick to, and there's a lot of work behind adding more Tems now.

Comment

Originally posted by kanofudo

if only there was a way to add more activities and things to do into new areas. sadly i'm afraid that technology was lost to time

That's actually our focus right now. Not to create new islands, but to add new features and explore possibilities of the world we already have created.

Comment

Originally posted by Overseer_Wadsworth

Thanks for chiming in here! That's a bit sad to know that there is unlikely to be any new tems. It would be so cool to have an expansion in this game into a new archipelago with new tems. What's the reasoning behind this being so unlikely?

Thanks for sharing this information though, I am a very new player so it is nice to see this. I think this player base is starving for this sort communication. So many game studios triple A and indie seemingly ignore player bases or worse go completely radio silent.

No problem! It is sad, indeed, I agree. The reason is that any new inclusion of a Tem has a massive amount many branching out now, so much balance and work behind it, and that there was an idea for the roster and the team would like to stick to the original idea. We need to know our limits if we want to provide good quality.

We've said this often! Just like I replied to your post we're not afraid to have this convo and when the news first broke out we wrote about them on a post. But social media moves fast and new peeps arrive all the time.

Comment

Originally posted by alfombragorda

I am curious, how will the game last in the long term if there won't be new Tems? Or is this hinting that there may be a Temtem 2? It would be a shame to just leave the game's roster as is as the designs are great and I'm sure most would agree we'd love to see more.

I remember watching GymLeaderEd's video on some concerns regarding the game's long term scope and think he hit it nail on with potential issues and ways to overcome them.

We believe features and balance changes will be enough to keep things entertaining for a long time. And we're not yet ready to talk about any future projects beyond Temtem haha but when we're ready we'll share on that, too.
I understand the "likely no new Tems" bit is disappointing.

Post

We've identified and fixed the problem, that was caused by memory issues, substantially. This means crashes might still happen from time to time but they won't be as frequent, and performance will be improved. Also, now that we've found this issue, we'll continue working on it to improve performance on the long run in future patches.

We'll be sending the builds with the fixes next Wednesday, and then they'll enter platform certification. As soon as all platforms have given us the green light, we'll be able to launch the patch (1.2.2) with the fixes.
Sorry for the inconveniences and thanks for your patience!
༼ つ ◕◕ ༽つ platform certification take my energy ༼ つ ◕◕ ༽つ

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18 Jan

Comment

Originally posted by OKINGPAC

Thanks a lot for this Info!

I started Temtem yesterday on the switch, and Ive been having a blast ^

The monster designs are great and the games colors pop wonderfully! And the game has actually had me change my lineup and think more strategically then pokemon has in the first island, so the game is getting me excited.

Thank you for making a great game :)

Glad you’re enjoying it! <3

Comment

Hello! Figured a dev answer might be good.
This is the old roadmap. Dates are out the window, but the content is mostly still planned so you can know some of the features coming: Ye Olde Roadmap
We had a huge post right before the 1.0 launch where we covered most of the changes coming to 1.0 and some beyond, including the Season system: ...

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