JagexAyiza

JagexAyiza



25 Nov

Comment

Originally posted by PatricianPirate

That's ignoring the potential loot you get from killing the boss aside from the uniques, though.

According to the wiki without uniques you can expect to net ~38k/kill. This works out to ~30.5m in drops not including any duplicates you could sacrifice to Death's Coffers. If ironmen really only care about getting the uniques then it's more like 10m to complete the set (in your case).

You realize ironmen can't sell items on the grand exchange for gp, right... ?

But you can put them into Death's Coffer and there is a new question that was added to allow for the fees to be paid from there if you'd rather.

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Originally posted by CaptaineAli

I hope you guys consider giving Ironmen seperate GWD rooms to mains, like Corp. Instances are definitely needed for mains with how packed bandos is, but it's unfair for ironmen imo.

For context, bandos alone took me 800kc to complete at 3 kc per trip, thats 40M GP just to get BIS melee armour... (and I have friends who went up to 1,300 KC to complete a BGS/bandos).

Are you taking into account the gold you would have earnt along the way if you end up going that dry? With a decent amount of kills per trip, you shouldn't ever really lose money. Appreciate that whilst learning, you might not get as many kills per trip though.

Comment

Originally posted by TEAM8HYPE

I saw the update about limited accounts being able to complete up to hard, but I still see the Dharoks task which is why I asked about the hard requirement of gear/stats.

"where possible we'd like to offer players an alternative option to completing a specific task that would otherwise be impossible"

This is what I was referring to! We'd just offer alternate gear options with lower requirements if that was the only limiting factor :)

Comment

Originally posted by TEAM8HYPE

These combat achievements would be great content for people like Xzact and Rendi to push the boundaries of what players think is possible similar to their 3cb fire cape series, Xzact’s 40 cb inferno, and Rendi’s lower the better series.

With that said please do not add hard combat level/gear requirements to tasks. Things like use Dharoks to kill Mole or base x combat stats locks these lower the better accounts out from completing a tier set. Tasks should all be “completable” as long as an account has access to the boss (slayer level, quest requirement, etc).

Have you read the updated blog? This exact point is pretty much covered in it :)

Comment

I've managed to break the news module, so you won't be able to access the link just yet... sorry about this lol

Edit: should be fixed now, really sorry about that!


24 Nov

Comment

Originally posted by TwitchV2Jay

u/JagexAyiza Will any Kill count obtained prior to the combat achievements be considered for completetion? So if I guess 100 jad KC would be a task and go ahead and do that would i be wasting my time? Also the same question for PB times. Thank you :O

The blog does say any previously earnt Kill Count will carry over into Combat Achievements and some speed completions will too :) I didn't make it very clear though, so sorry about that!

Comment

I've just checked in with the support team and been advised your name "Sir Acid" should have already been changed back. An unfortunate case of the name being incorrectly marked as offensive, sorry about that! Let me know if you don't already have the name back please!

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Originally posted by AReally_Cool_Hat

I don't think I've seen this anywhere but will the tasks be retroactively completed or is everything a fresh start? I've got 5k Kraken KC with its collection log completed and I doubt I will ever want to go back

Yep any killcount tasks will be retroactively added, it does say it in the blog but maybe it wasn't clear enough (sorry!)

Comment

Originally posted by [deleted]

[deleted]

The stats listed are more a recommendation rather than hard requirements. There's definitely content you'd be able to complete in Combat Achievements as a limited account!

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Originally posted by ardentAeronaut

Will previous boss killcounts auto-complete their tasks? Or will each count task have to be done from scratch

Any killcount tasks will be retroactively added, I did add that into the blog but you're not the first to ask so maybe it wasn't clear enough (sorry!)

Comment

Originally posted by Ramo029

Whoever wrote this blog: it’s ecuMeNical, not ecuNeMical keys. Thought it was a typo but looks like every mention of the word is spelled the same. Kind of funny that whoever wrote this has been saying the word wrong this whole time lol

ecuNeMical

Oops, fixed that now thanks


23 Nov

Comment

Originally posted by slimyfishy12

jagex and forcing access to pve content through the wilderness, name a more iconic duo.

I don't mind paying a large amount of gp for an instance, but forcing keys for it, even with increased drop rates, is ridiculous in my opinion.

Heard this point loud and clear, I expect we'll be making some changes to this particular reward before the poll is live

Comment

Originally posted by rRMTmjrppnj78hFH

Its kinda odd how the only combat related reward is melee only when many of the achievements are likely going to require mage/range to complete.

I don't think the off hand should just be given mage/range accuracy, but some sort of usable reward for mage/range is hopefully considered.

Will the slayer levels be hard reqs? or general suggested like def?

I really like the suggestion someone made about making the offhand a jack of all trades for all styles, but not being better at any one of them compared to other items. Kind of like an upgraded version of the Zammy book. Definite room to change that reward for sure :)

The Slayer levels are likely to be hard requirements whereas the others are recommended, purely because certain monsters require a Slayer level to kill.

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Originally posted by geobosskuyaker

very glad that there will be a second iteration before the poll goes live. If that is likely it might make sense to open the blog with that to avoid the nasty reactions from some people in the future. TY for following up on this and as others have said we are glad that y'all are working to improve the game.

You know what, that's a valid point. I used to always start the blogs off saying we'll upload an updated version before the poll. This time I just alluded to it at the bottom of the post. Thanks for reminding me :)

Comment

Originally posted by SoulcryRS

I agree there is good discussion happening, and I'm glad you're out here to take the feedback, sincerely. I just know for a lot of irons paying steep fees in both time and gp to do content that for main accounts is free and much easier is kind of a low blow. I hope you and the Oldschool team can maybe consider other options in a separate poll or blog, as it seems the rest of the blog is spectacular!

I can completely understand the low blow feeling! We'll edit this blog based on feedback and publish an updated version before the in-game poll goes live rather than having to do a separate one

Comment

Originally posted by Designer_B

I don't think it needs clarifying

Why on earth wouldn't this need clarifying? You specifically mention in the blog you've heard the player base talking about these issues recently. This would cause me to assume you've taken it into consideration. Not ignore it like it'll just go away like you have.

I'm sorry I must be mistaken, how are we ignoring it if its in the current blog? I was just addressing the comments I've been getting saying we're only offering the instances because of Trailblazer and that's not true. Yeah it'd definitely solidified our decision to keep it in the blog, but it's not a reactive thing?

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Originally posted by SoulcryRS

Forcing irons to pay and collect keys to have a fair playing field at doing a boss at a considerably lower efficiency is a slap in the face. How did you want us to respond other than being outraged?

I mean there is plenty of good discussion happening around the subject without people being outraged :P it's about as I expected but that's why we put the blog out early before a poll!

Comment

Originally posted by Anoklumos

Hi Ayiza,

Thank you for commenting and keeping a close eye on this thread.

  • " The cost to entry is high, but we'd rather propose something too high and scale it back based on feedback rather than the other way around. Open to your suggestions here on what seems fitting."

The main issue regarding this (for ironmen accounts), is that raw GP is a precious commodity almost brought into the game solely through high-alching. Because of this, Ironmen must often ration their gold toward valuable/necessary skills (like mage/construction), and simply cannot afford a cost such as this, nor can we liquidate items for raw GP in order to do so.

If there is a desire to maintain a GP cost for ironmen, please either reduce the cost considerably (to 25-50k at the most), or have the fee be instead removed from deaths coffer, where we can get GE value for additional/duplicate items in some form.

  • "Lots of talk around removing the Ecumenical k...
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Thanks for the feedback!

Comment

Originally posted by Fableandwater

Would you guys consider making something like solo TOB a grandmaster task? Or even mage only inferno, something along those lines

Edit: Why the downvotes?

There won't be any tasks to solo the Theatre or Blood, it's under the exceptions where content is typically designed with group play in mind.

Restrictions for the Inferno however are definitely more plausible :)