Long Rope
How is that not a joke
It's a rope, but longer
Long Rope
How is that not a joke
It's a rope, but longer
Cool and all, but can you not lock content such as turn pouch behind pvp content? I don’t like PVP. I’ve never liked PVP. Frankly, I avoid the wilderness as much as I can. Don’t force me to do PVP content for certain items. I would rather spend 10x the amount of time required to do it in a PVE or skulking way.
You can buy a Rune Pouch via any Slayer master for 750 Slayer points if you don't want to PvP for it. Takes a little longer than via LMS tho!
PJ timer extended and some counter too singles teams. It's absolutely ridiculous to try and pk in the wild. Adding VLS makes this even worse as it's ridiculously overpowered.
The VLS isn't really overpowered in PvP worlds as the fights there are more about KO potential rather than outlasting, it just adds more variety.
Also one of the reasons we decided to go with just PvP worlds for now even though it had been requested to be usable on those worlds and in the Wilderness.
PJ timers and other Wilderness changes will come later this year (not too far away though) when we start the Wilderness changes project.
push the pj timer from singles plus from the rev caves (already exists, commonly requested for decades, really easy to do development wise) to the rest of the single combat wilderness and you've solved 90% of complaints. Spot check the rest as they come in.
Not sure why there's still a lack of a timer. Would love some language on it - if not to me, then anywhere. Do you guys support singles clans? Are they providing meaningful pushback that competes with public opinion? Have you even considered it? etc etc etc. Most of the community is pretty baffled that it hasn't happened yet.
Those kind of changes are something we'll discuss closer to the time of the Wilderness changes project we have planned for later this year. I know waiting isn't ideal but it's not too far away now :)
Oh yes, I was editing back and forth and must’ve removed the word Blighted 😅
Thanks for the response!
Ahh I thought as much 😁 no worries!!
Have you guys considered adding it to the wilderness in all world's? A large part of the community wilderness pks
One step at a time is the current mentality, hence PvP worlds first. If its well received and the community wants it, I'm sure we can look at it being used elsewhere for PvP only purposes.
Will you poll the food and potions as well? Possibly the rune packs?
It would make sense for all of them to be added as they’re ”Pvp supplies”
Look out for the blog tomorrow, we mention the Blighted items (which I assume you're referring to) in that!
We have a whole host of changes and fixes that are planned and being designed for PvP, but they're not ready to be blogged and polled. When they are, you'll see we're not intentionally ignoring it like it seems at the moment.
Adding the VLS to PvP worlds is commonly requested to us, it already exists, its a really easy thing to do development wise and it gives us the perfect opportunity to test PvP specific polls.
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In the newspost we talk about how we're changing this next week. Did you get chance to check that part?
Thank you for the quick reply.
I appreciate the reason why you mention no zeal but I would have thought a reduced zeal or a cap, i.e. usual cap is 60/game at the moment, could these not run at a greatly reduced amount? So that those who choose to "war" at Soul Wars clan vs clan can still get the rewards (cape) without having to play solo in a green world.
Of course the "green" world would still be the best option for getting it quicker but it seems a fair offset to balance out the potential for abuse by still rewarding zeal but at a greatly reduced rate.
I don't believe there are any plans to award Zeal in these worlds at the moment, but it would be possible to give a small amount I'm sure. It's something we'll discuss more but we have to remain cautious of players intentionally boosting games, even with reduced Zeal rates.
Sarnie, I will ask this here as well.
RE: Soul Wars
What's the rationale for all worlds being green portal? This unfortunately takes away the clan v clan "warring" element of Soul Wars which many of us have found enjoyment in over the last week or so.
Fully appreciate the current way it works is not friendly to those without max gear, but it would be a shame to lose the warring side between clans as well.
Could we not have the majority green portal, and one or two worlds with red/blue so we can continue the clan vs clan element?
We will be looking to allow some worlds that have the current Red/Blue portals so you can choose your team and do clan vs clan fights, but there will be no Zeal rewarded for doing so.
This is really awesome, great work!
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It was hotfixed late last night by the dev team to reduce the XP to what Oak planks normally provide
Ouch, that must really sting
I'll see myself out
Ouch, that must really sting
why did you add a 300 hour pet to this minigame with no poll? neither the dev blog nor poll option mentions anything about a pet from the then titled "lucky dip" loot table, stating that it will only give "a random item" from the soul wars loot table. is this some sort of integrity change?
this minigame is doomed to only ever be grinded and boosted in the most cynical way possible after the initial 2 week period of hype as a result of this.
I wasn't at Jagex when that blog went out but it was definitely mentioned in there that the pet would be available from the lucky dip. We don't typically poll pets individually, or at least I can't recall many examples of where we have.
I would love to know why the team prioritized that over the balance issues that make it unplayable due to it being impossible to win a match? There are way, way more complaints about that vs the ring of stone I'm sure.
Well if you read the latest newspost you'll see we do intend to look at balancing the teams better.
There's a huge difference in resource required to disable a ring from being used compared to creating a new lobby system.
Whoever you are mr crybaby jmod. Just know we don't like you.
There was no crybaby JMod :( We just received a lot of player complaints about it and due to the nature of how Soul Wars works with requiring the cape to show on the minimap correctly to enemy players it seemed very fair to change.
It's because of the Christmas POH theme :(
I believe it's being fixed with next week's update. Sorry you'll have a janky floor until then!