JagexAyiza

JagexAyiza



15 Jan

Comment

Originally posted by RedditModsHaveLowIQ

I don't even play the game anymore but i didnt see a single well thought out poll question. What are you people even doing over there at jagex HQ?

I'm sorry you feel that way but I think they were all pretty well thought out. Maybe if you were still playing you'd be more in touch with the changes proposed?

Comment

Originally posted by fitmedcook

Is there any technical reason why the collection log cant be "backwards compatible" for ironmen? Would be nice to be able to use items on it to get them added to the log

How would you propose we make this fair for normie accounts that had drops before the Collection Log released?

Comment

Originally posted by Happyperson_211

It looks thought out enough to me. Some more niche content and world building... all for stuff like this. If you look at the island in game right now it appears as if this update was something they likely planned prior to its release and not something half baked in two weeks.

Mod Ry actually developed it in his free time and we wanted to include it with the release of Soul Wars but as you can probably tell from this blog, a lot of it needs polling, and we couldn't fit it in with time due to other polls and workload.

It's definitely had a lot of love put into it :)

Comment

Originally posted by bknight2

A lot of great content in this blog, great work! If we are touching on the content of jars, would it be out of the question to look at Jar of crystals/jar of corrupted crystals(corrupted jar of crystals?) for a hunleff display? It’s one of my favorite bosses and would look pretty awesome mid stomp animation in my POH with tornadoes around it and lit up floor tiles!

I don't see why not, though it might be best to see how this question does in the polls first.

Comment

Originally posted by Bioman312

For question 12, can you clarify whether this would impact the rarity of uniques? I'm assuming the answer is no, but it'd probably be good to get confirmation on that.

Oh yeah sure I can look to add that info in. It wouldn't impact the unique chance by the way!

Comment

Originally posted by Jak_and_Daxter3

Is the old key tradable?

Nope, it would be untradeable (I'll add that to the blog)

Comment

Originally posted by Crossfire124

Why does it need so high agility AND a special item? IMO is should be either or

Because its only real use is for Master Clue Scroll convenience it felt like adding higher requirements was fair. The rope isn't a huge cost and if you're farming Master Clues its very likely you'd have already unlocked access to purchase them (and if not, you probably should!)

Comment

Originally posted by hackerboiiii

Regarding the Side-Panel Update : Wouldn't it be better if this side panel was added elsewhere, like Account Management tab for instance? The quest/achievement/minigame/favor tab is cluttered enough imo

Given almost all of the functionality it will have invovles the other sections of this side-panel it made sense to add it into there as an overview page, rather than putting it elsewhere that then pulls into other panels.

You'll notice a new icon in that image which is also where Combat Achievements will sit!

Comment

Originally posted by ErikHumphrey

That side-panel looks awesome.

I like the idea of adding more uses for the long rope for better agility shortcuts; would love to see more of those in the future.

I've been enjoying the updates regarding it from Mod Arcane. The Combat Achievements one is going to be awesome!

Comment

Originally posted by mazrrim

https://i.redd.it/aahfv1qsdot51.png just throwing in my template ready suggestion for polling

Great suggestion!

Comment

Originally posted by strobelobe

Since it's a master I'd say new rope everytime is fair.

edit: nvm thought it was from mossy rock -> cave entrance but it's actually cave entrance -> bottom floor which just skips the agility rocks, permanent is fine for that.

I'm pretty sure its a permanent unlock, either way I'll get it clarified in a revised blog on Monday with any other changes :)

Comment

Originally posted by JadisHard

Yes to all the collection log and side panel updates! Just wondering, would it possible to poll adding collection log slots unlocked to the hiscores if this number is now readily available in code? Would add a new dimension to the hiscores that I think is missing!

I believe Collection Log hiscores have been discussed but we want to make sure they're stable before adding more things.

Comment

Originally posted by hbnsckl

Why would the exact kill times be toggled off by default?

We typically do this for anything that comes with a toggle, as it's likely the ones that want to have the change apply will enable it anyway

Comment

Originally posted by Bentoki

only accounts that have racked up some PKs on PvP worlds in the last few months are eligible to vote (kills obtained in the last couple of weeks since we've been discussing this plan won't count): others will be forced to skip.

That's not a good classification because plenty of people play on PvP worlds that aren't actively pking (pvp only hcim or just thrill seekers for example)

It should be set to people that have spent a certain amount of time on these pvp worlds in a certain timeframe, people that will be able to be targeted with the OP weapon in their usual gameplay should be able to have a say. If not, don't poll it.

The reason behind PvP worlds is to encourage PvP activity, and this weapon would directly relate to PvP activity.

If you're using these worlds for other reasons and have concerns over what might happen to you there as a non-PvP player, you might want to consider going to one of the many other worlds available.

Comment

Originally posted by WastingEXP

helloooooo mole recolour

It's so cute

Comment

Originally posted by mazrrim

I can make that happen ( ͡° ͜ʖ ͡°)

Comment

Originally posted by Kylekub

A lot of really cool stuff here! One I'm super confused why it needs to be a thing:

Poll Question #15: Should it be possible for Patchy the pirate to combine the Dark Claw from Skotizo and Flippers from Mogres to create the Dark Flippers? The Dark Flippers are a cosmetic alternative to the Flippers and maintain the same functionality as the originals.

This seems totally random and doesn't really fit any theme, unless I'm totally missing something.

If this were to be released, I think it should be a bigger update with multiple options. This seems like just trying to make more use of Dark Claws, which if anything should be addressed to all unique slayerhelm secondaries/other one use uniques IMO

Since Mod Curse created it and shared on socials there was a lot of support to just "add it" so we thought "hey, why don't we include this in the poll, that would be cool" and that's exactly what we did lol.

I wouldn't be against cosmetics coming from other areas of the game, but this one is just meant to be a bit of fun and adding more variety to your fashionscape game.

Comment

Originally posted by i_h_s_o_y

Long Rope

How is that not a joke

It's a rope, but longer

Comment

Originally posted by xSocksman

Cool and all, but can you not lock content such as turn pouch behind pvp content? I don’t like PVP. I’ve never liked PVP. Frankly, I avoid the wilderness as much as I can. Don’t force me to do PVP content for certain items. I would rather spend 10x the amount of time required to do it in a PVE or skulking way.

You can buy a Rune Pouch via any Slayer master for 750 Slayer points if you don't want to PvP for it. Takes a little longer than via LMS tho!