Originally posted by BioMasterZap
The boss fight sounds fine. The only part I dislike is the "fun and sociable way to train Fishing". Skilling rarely sees Bosses, yet the majority of them are just glorified training methods. Can you imagine how disappointed if there was hype for a new PvM boss just for it to be a "fun and sociable way to train"?
While skills do have more room for new training methods, most skills need challenging content instead. Bosses should be more difficult and more dangerous methods you do for rewards, not sociable training activities. If a Fishing Boss isn't where we get challenging and rewarding fishing content, then when? It is tiring that nearly every PvM update is focused around new profitable challenges yet when it comes to skilling the focus is always about Exp and training. Skilling will never compete with PvM if we only get new ways to train it while PvM gets new ways to profit.
As for the rewards, most seem unchanged and they are still fine. Though I think the Tome of...
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Really good points raised here, thanks as always. Can't respond to much without talking to the rest of the team but I wanted to give my opinion on the whole skilling boss bit.
I don't want to see skilling content go down a route of being purely fun, or just similar to minigames with an emphasis on social activity, but I can understand why Tempoross is being pitched that way.
It's not meant to be competing with end game content, it's not designed for end game players. It's meant to be a more fun way to train fishing and is specifically targeting a certain group of players (35-70 Fishing).
I think trying to make it a super profitable boss that was more about the challenge and reward just wouldn't work for those levels. Most players at that point have never killed a boss. Content like this can act as a perfect introduction to learning different mechanics, getting used to reacting to things and being rewarded for playing better.
I absolutely believe we ...
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