My hands were literally shaking trying to put this live...
+1 to Sova's comment
My hands were literally shaking trying to put this live...
+1 to Sova's comment
Nice.
Nice.
Congrats! I’m going for this right now too. About 9 reqs away now but i find little time to play recently. Beautiful cape though! Gz again :)
Thank you for the TL:DW as always <3
Hi guys,
Just to clarify once more, these are all variations of the Tier 1 Capes, where the exception is the Lore Cape which is T3 (Since Quest Cape is T1 and Master Quest Cape is T2).
This hopefully gives you a bit of insight as to how the base capes will look, and you can imagine how the next tiers will look with additional minor 'upgrades'.
Thanks Breezy! Hopefully we can formally establish soon that T1 comp will be obtainable as a solo player since that was such a major aspect of the comp rework in the first place.
None of that solo stuff is guaranteed, the design doc states that reaper and castle wars are controversial but only says “we’ve yet to decide what place they have on comp” not that we are definitely changing anything regarding them. This is some of the misinformation i was talking about. Those discussions are yet to happen.
I've seen a few posts so far about "nerfing" the stats.
My short answer is that the numbers on the document are not final - they're placeholder, purely for use in the example and that we've yet to decide what the final numbers will be.
I'll be addressing this and some other minor bits of misinformation that are being spread regarding the rework, in tomorrow's Comp Rework live-stream :)
The reqs there are only examples and put there as feedback, you can put any feedback here https://www.reddit.com/r/runescape/comments/b9ddre/comp_cape_design_definitions_update/?st=ju2qh9ce&sh=0a0f2d87
This popped up on the radar a short while ago, i created a job for it then. Just waiting for dev to be done on it, there are a few other changes that should be reverted too such as Spirit Impling drop tables which i also created a job for :)
with the current spreadsheet, t3 lore and combat are terribly underwhelming, it's basically free for anyone who wants t3s, would definitely like to know the reason for putting such relatively easy achievements on t3, as that would probably be the base for the new reqs on it
Feel free to suggest what you think it should look like, thats why we've posted this! :P
Also remember that the list there doesn't cover every existing achievement, we've only put those ones as examples
Leave it as "exploration" pls, it sounds so much better ty
Will relay to the team :)
Broken home challenges insane? Is this a joke? If you are able to complete all quests, then you are able to do those challenges, with or without guide. If it had to be completed in 19mins, then sure
10000 Corrupted creatures insane=afk for 10-11 hours
Please remember none of these are final, and we can literally just select an achievement on the spreadsheet, and drag it into a more appropriate tier :P Let us know which ones you think should be shuffled around and we'll collate the feedback
I think 4k enrage Telos should be insane requirement. Even though I don't think I'll ever accomplish that feat, it'd be cool to see something really prestigious
Whilst i definitely see where you're coming from, we think there should be an upper limit to even T3. Essentially 4k would be an imaginary "T4" achievement despite not being recognised here. It is of course currently recognised by the title
I remember when Minigames used to be called Minigames, then it was renamed to Activities, then Jagex forgot they did that so they defaulted back to Minigames.
So my question is, are we going back to the Activities name for good now or is this a general category name for things beyond just minigames and D&Ds (things that don't fall into other categories)?
Some things did not fit into the definition of a minigame, so it needed to be adjusted to allow for things such as DnD's and whatnot
I like the idea of splitting up the group bosses and the "normal" bosses, but concerned about how you would then deal with the inevitable comp cape stats debate. You'd almost have to have an increment above current max cape for the t1 comp, followed by another small bump once the group bosses are completed?
I believe the intent is that if group bosses were on T2, then stats would be split or follow T2 in this case
I have some suggestions for quest achievements that are not in the current system (SE replay outfit), but:
Why is Nomad replay in the combat and not lore section?
Feel free to give us your suggestions, as a reminder that spreadsheet doesn't contain every current existing achievement.
Also im unsure about the Nomad one, if it's the purple/gold timed capes then they should probably be on combat. If there's another Nomad achievement that suits Lore more, let us know!
Now a matter of deciding on what classifies as "insane" and what doesn't. I suspect this is going to be hotly debated.
Also, shouldn't 120 Slayer, Dg, and Invention be t2 skilling? Wasn't t1 skilling supposed to be effectively max cape?
I still think recognising virtual 120s makes no sense.
Edit: Wait, current trimmed comp will now require warden? That's ridiculous...
120 Slayer/DG/Invention were put there as thats the "entry" to Comp currently (not that it has to be exactly as comp is now) but it made sense to put the actual 120's at Tier 1.
One of the issues is it "cheapens" the current entry since Max and Comp skill reqs are different right now.
The other reason is because we first said we'd remove Max and replace with T1 skilling, then from feedback we said we'd keep max. We felt like this is a good way to preserve both. More feedback welcome on that though!
Edit: others have replied to your comment with good reasons too
"Tier 3 Combat - All combat achievements (including ones that are insane, but nothing harder than 1k enrage Telos)"
Can't be that insane if it can't be harder than 1k enr telos lmao
Curious as to what you think the Telos enrage cap should be here? Remember though that even T3 has to have an upper limit!
Super minor, but I like exploration over areas, just sounds nicer.
In general, still happy with how this is progressing and the idea nothing should be worse than 1k telos or castle wars. Also keeping skills at 120 all for insane which is an actual level instead of 200m all which only exists because of coding stuff instead being a meaning cutoff. There can still be niche rewards for those players who go farther like golden warden.
I think the three tiers of comp are really nice as well and well defined. Ready to see concept art.
For pvm, as long as group bosses aren't removed entirely (which they don't seem to be going that direction), I'm happy whether it's t1 or t2. I think it should stay t1, but compromising on tier 2 is fine.
Thanks for the feedback! Will relay to the team :)
Grammer
true irony
Its an F from me dawg