JagexHooli

JagexHooli



04 Jul

Comment

Originally posted by AdministrativeLuck20

Just got home from a terrible round of Golf only to find myself unable to unwind due to a 'firewall' issue.

After much frustration, thanks for your post lol.

Funny how I find myself looking to reddit for solutions vs the official site / Twitter. Maybe reddit can be the new home for Jagex info!

We had a post up on the official site during the Maintenance (which is also visible in the Launcher). Pretty regular for us now - so if you're ever unsure, head to RuneScape.com.

We also post notices of these in the TWIR when they are planned so that's another spot you can check.


30 Jun

Comment

Originally posted by deylath

They have said that Revo++ will not work for Necromancy, instead basic attacks will be a big thing for necromancy ( dont remember quite well what others said but i think it wont have much of any basic abilities )

One point they hammered on: Necromancy is meant to be very approachable. As a pernament user of regular Revo, this makes me smile

I can actually confirm Revo++ does work with Necromancy as it stands!

The big thing about Necromancy as you touched on though as it's designed to be the best way to learn how to to play manual out of all the styles. It's the unique opportunity we could really take on with it being a new Style.

We give you abilities at a better pace, giving you time to learn how they work and synergise with various systems, then build or layer on them in a way that's more understandable. This is combined with auto-attacks being more relevant to damage output in order to let you focus more on impactful abilities.

There's also a lot more tutorial support, improved tooltips and more to support that learning. We'll be sharing more details on Accessibility closer to launch as well.

As a fellow Revo user who fires Thresholds/Ults/Binds on Manual, I'm totally with you - I'm really looking forward to it finally pushing me to go full Manual. The key t...

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Comment

Originally posted by x2o55ironman

Are the necro potion ingredients also something we need to discover for ourselves? If so, is there anything you can tell us about them? Will the super necro pots be in the mazcab emergency supplies shop like other super pots?

I'd say that comes under the same stuff yeah.

We're going to explain a lot about the Skill, how things work, things you might need - where we're going to be more cautious is on showing you how to do everything or give so many specifics you kind of know everything to do day one.

When I was playing Archaeology at launch, that moment in Kharid-Et where we were trying to figure out how to open the door with the dials was so magic. That's where we're trying to show restraint - keep those moments (even for small things like potion ingredients!), let players discover things and share the news with other players from their findings/progress.

Comment

Originally posted by Zofistian

Mod Hooli, as a long time player (17ish years) let me just say you guys are Killing it! I mean, not necessarily Jagex as a whole, but you and Mod Doom especially are clearly still in love with the game. Thanks!

Thank you for the kind words! Means a lot to us.

Big props have to go to the team as well. This has been a year-long effort that started last year between us, the dev team and RuneScape's leadership to restore the way we used to interact with the community.

It took some time to reshape the way we worked together across the team (especially learning how to do this remotely where you can't just pop to someone's desk), which I know was painful in places last year while we went through that, but the payoff has been being set up to be like this this year. It's been a whole team effort.

I know I overuse this analogy, but I've been saying we're trying to Crawl, Walk and Run when it comes to being closer with all of you. This is very much just the Crawl phase as we get the fundamentals in place, and we'll improve from there.

Comment

Originally posted by Ertzengel007_IM_btw

That's so close, I hope it's finished, I'd rather have it released around october/Nov but in a finished state

This has been our target time frame for some time now so nothing is being rushed.

The reason we're confirming the date much closer to launch than you'd expect is purely so we could give a date we're extremely confident in. We just left it till as late as possible in development - without being so late we aren't giving enough notice.

Comment

Originally posted by Silly_Amphibian_6390

Can we get some clarification on how the XP scale reduction works ahead of the release please?

Absolutely. There's going to be a lot more info to come over July.


29 Jun

Comment

Originally posted by saltyjellybeans

What's up with lots of their posts never having the video embedded on the actual RuneScape news post?

It's been in there since we posted - not sure why it's not displaying for you.

Comment

I LOVE THOSE BOOKS.

No comment otherwise but you are a human of good taste in my book.

Comment

Originally posted by shinmazinkaiser

"Necromancy has no requirements to play"

Will this include soft requirements? Is the skill 6th age only? Just like Divination, Invention and Archaeology.

Thus World Wakes will need to be completed to train the skill

There are zero requirements. You can literally fire up a brand new account to go play it without having to do anything else beforehand (except tutorials depending on your selections on first login).

Comment

Originally posted by Communication_East

Sorry to be a pessimist, but is there any chance of this getting delayed? Don't want to book time off only for the day to get changed

We've been sitting on this date for quite some time.

We can never say definitively 'it will never move', but we held sharing it until we felt we could drop a committed date in complete confidence. Take from that what you will.

Comment

Originally posted by saroshiar7

Can we get some clarification on the subjugation? Do we NEED the full set, or will it be like you break down subjugation pieces for some essence amount to then shove into the necromancer gear to power it up?

That's the kind of thing you'll need to discover at release I'm afraid.

While we're being a lot more open about certain things, we don't really want to telegraph much detail beyond the list itself - there's a balance to strike between everyone being given the same knowledge on items that you may want with keeping details for you to discover when you play.

Comment

Also, stay tuned - right after the debut, we'll be dropping a Newspost with a few more nuggets of information on how to be best ready for launch.

Post

Ready to find out when Necromancy will be in your hands?

We'd love for you to join us today at 5pm BST / 12pm EST / 9am PST as we finally drop the date you've been waiting for in an epic new Cinematic Trailer. Can't wait for you to see it!

Watch the live Premiere here: https://youtu.be/HpGFbcxzJ-k

Hope to see you in the chat.

External link →

27 Jun

Comment

Originally posted by DA_Knuppel

Yes this. It feels terrible now. Phones with a notch hide some stuff, and the buttons feel non-responsive sometimes. /u/JagexHooli please pass this on so it can be looked into!

Raising it with the team now, thank you.

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https://preview.redd.it/wn3y4hb9uj8b1.jpg?width=1920&format=pjpg&auto=webp&s=e5ba60db7c8a736fe64b0784c4a5ed5446a8e759

The Golden Cape Hunt will return this Friday for one weekend only!

Due to a bug preventing Shards from being collected for a short time, we wanted to give back to players who may have had their Hunt impacted.

Finish the Hunt June 30 at ~10:15 until July 2 at 23:59 (Game Time). More information here: https://secure.runescape.com/m=news/golden-cape-hunt-l...

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Comment

Originally posted by JagexHooli

We're delighted to confirm that we are go for bringing the Golden Cape Hunt back over this weekend, beginning on Friday and ending on Sunday. This will be the one and only extra chance to participate in the event - no further extensions.

All your progress from the event will carry over to this weekend. If you destroyed Shards, you can reclaim them at The Wise Old Man as you could during the event.

This will require a Coldfix to implement. We haven't nailed down timings on Friday - but once we do, we'll be sharing this news more broadly with the rest of the community so you know when to expect it.

For now, we just wanted to let you know we are able to make this happen and we'll have more to share firmer news on it in the near future once everything's finalised.

We have a confirmed time!

We'll be deploying the Coldfix around 10:15 Game Time on Friday, and the event will run until Sunday at 23:59 Game Time.


26 Jun

Comment

Originally posted by JagexHooli

In case anyone was hoping to see something about a Golden Cape Hunt re-activation, we wanted to let you know these discussions are happening right now, but we haven't been able to confirm any plans in time for this Newspost.

We are currently investigating the possibility of enabling the Golden Cape Hunt again this weekend and hope to confirm whether or not we can do this as soon as possible. The team are very much eager to make this happen in response to your feedback, but with so much going on at the studio - especially in the buildup to Necromancy - we need to verify if we can fit in the development and QA time to do this unplanned work. Unlike the Hotfix, any reactivation or extension has a lot more potential for things to go wrong that we need to check.

There is a chance it may not happen, but we wanted to let you know the team are pursuing it. We'll let you know either way once we have confirmation from the team.

We're delighted to confirm that we are go for bringing the Golden Cape Hunt back over this weekend, beginning on Friday and ending on Sunday. This will be the one and only extra chance to participate in the event - no further extensions.

All your progress from the event will carry over to this weekend. If you destroyed Shards, you can reclaim them at The Wise Old Man as you could during the event.

This will require a Coldfix to implement. We haven't nailed down timings on Friday - but once we do, we'll be sharing this news more broadly with the rest of the community so you know when to expect it.

For now, we just wanted to let you know we are able to make this happen and we'll have more to share firmer news on it in the near future once everything's finalised.

Comment

Originally posted by Jaakylma

RIP to the people who destroyed their shards already, lol.

You can reclaim them from the Wise Old Man at the GE entrance if we reactivate it. That was already a feature of the event thankfully!

Comment

Originally posted by mastercamo123

I'm going to get downvoted to oblivion but seriously though, some people procrastinating until the last day of an event and then crying over the fact that they cannot participate for 12h of said event and demanding an extended weekend is really going over my head right now. Some of the Reddit posts I've seen would need to gather 5-6 shards in the last 24 hours, which with some of the bad "5 hours per shard" rng and considering these people need to sleep wasn't even remotely possible anyways. I can't believe that you guys are even wasting time considering this.

We look at it differently here, which is more about people's availability and how an issue disrupted people's precious time that may have been one of their only opportunities of the week to finish it.

The timing of the issue meant some folks who only had Saturday evening in the US to finish the hunt were not able to do it. If we can, we want to give that opportunity back to those players who might not be able to play during the week - and had consciously planned to use the time they did have on the weekend to complete it.

Even beyond that, there were players who chose to spend their Saturday evening in RuneScape chasing these Shards that unfortunately would never drop for them due to the bug - which is not the experience we should be delivering.

It's a different situation than folks just not being able to complete it in time, purely due to the issue that could be why they didn't.