JagexHooli

JagexHooli



25 Jun

Comment

Originally posted by JagexHooli

Update: We've reached the team and we're investigating if a safe fix is possible today.

If not, this will be reviewed on Monday and we'll come back to you with our game plan. We'll also raise concerns we've seen about weekends being your only opportunity to chase these Shards and add that to our considerations if today's fix isn't possible.

Update 2: We believe we have a fix and we should be deploying in the near future. We're just working with Platform to get the fix rolled out to all Worlds.

Comment

Originally posted by Nice-Salamander-6044

I think the most fair thing to do would be to extend the event a day atleast to make up for time lost. A lot of people (myself included) were doing last-minute shard gathering and being unable to now get the shards is a pretty big setback. A small extension would solve that issue for everyone.

As it's a Sunday, I'd say that's unlikely to happen as part of a fix that would go out today - but it's something we can definitely discuss on Monday with a wider group available (including QA etc).

Comment

Originally posted by JagexHooli

Thanks for all the reports on this - sorry to hear it's blocking some of you. We've flagged this issue to the team - not sure when to expect us to be able to make a change, but I'm sure we'll be able to do something.

Update: We've reached the team and we're investigating if a safe fix is possible today.

If not, this will be reviewed on Monday and we'll come back to you with our game plan. We'll also raise concerns we've seen about weekends being your only opportunity to chase these Shards and add that to our considerations if today's fix isn't possible.

Comment

Thanks for all the reports on this - sorry to hear it's blocking some of you. We've flagged this issue to the team - not sure when to expect us to be able to make a change, but I'm sure we'll be able to do something.


21 Jun

Comment

Thanks so much everyone for sharing your thoughts. We're passing these to the Art Team now specifically to guide potential improvements to the look.

While this thread was specifically to gather feedback for the Art Team, we appreciate a lot of the other feedback that was passed to us in this thread. As Doom mentioned, these points are also being discussed and are an active topic here at the studio.

Overall, whatever the feedback is on, I also want to say a big thank you to so many of you for the constructive approach you took in your responses. As we look to do more of this, having this level of detail and perspective on your thoughts/feelings helps the team immensely. We know that takes time to do, and we do appreciate it!


20 Jun

Comment

Originally posted by Zeck683

bet necromancy gear gonna take inspiration from soul dye theme im guessing thats why you want feedback haha

This isn't used for Necromancy Gear - you've seen the vast majority of the gear in the First Look, barring the T95 stuff which doesn't use this style either.

Comment

Originally posted by lesse44

Looks hideous not gonna lie...

Would you be able to expand on what is that you dislike about the design? Specific details would help us work on how we can improve it.

Post

Hey 'Scapers -

We've been monitoring your discussions since Parcels of the Dead released yesterday, and we've seen some constructive feedback about some of the design elements of the Soul Dye pop up in your chats.

Whenever we introduce Dyes, we want to make sure they meet the expectations of being a really special thing to have - so the Art Team are keen to hear your feedback to help guide improvements to the existing design and make it even better.

Whether you're happy with the design as it is, or you have things you'd like to see improved, we'd love to hear from you. Drop a comment below with your thoughts, and to best guide the team, please focus on elements of the design they could focus on to level up the look!

Thanks for taking the time to give us your feedback, we really appreciate it.

UPDATE: 10:40 Game Time, June 21

Thanks so much everyone for sharing your thoughts. We're passing these to the Art Team now s...

Read more External link →

19 Jun

Comment

Originally posted by bortj1

Yeah, sure... and you DON'T have to talk to Oziach to start getting rare drops 😉🙄

The meme lives on 😂

Comment

Originally posted by TR1987

Why are we still able to build stuff that's already built....?? Went to build the t3 wc and it auto'd to the t3 slayer instead (which I have already built....)

You can use it as a training method for Construction. Infinitely rebuilding the Fort Buildings is an alternative to POH or Construction Contracts.

Comment

One added detail just to share -

When you get your Tier 3 Cabin built, you automatically have the chance to find Imcando Piece Birds Nests from any Woodcutting source. Speak to Oak for a free one.

If you're hunting down Imcando Pieces, there is bad luck mitigation in place. Every nest you find is getting you closer. Good luck!

Comment

Just to confirm - while this gives you a free Imcando hatchet piece, the team confirmed you do not need to speak to Oak for the chance to find Imcando Piece Birds Nests to activate.

Once you have Tier 3, they automatically have a chance to drop through Woodcutting sources. You won't have missed out on any chances if you didn't speak to Oak before seeing this (just in case anyone panics!).

Comment

Originally posted by Zakh-

No new quest for the Fort?

Not this time. We do have a quest for Fort Forinthry coming up next though, called Dead & Buried: https://secure.runescape.com/m=news/development-update--necromancy-reveal-date

Comment

Once you have Tier 3, it will be from the new Nests that can ONLY come from nests acquired while Woodcutting (so Miscellania etc still will not be a way to get them, even after Tier 3).

Comment

Originally posted by Time-Assumption-5659

Did you speak to Bill after talking to Oak the first time? Then build the new wall segment, then returned to Oak to get the next stage. Then Bill to unlock the Grove building.

This. Reports we've seen on this so far seem to indicate it's missing talking to Bill - vs going to the Blueprint table - after you finish the Wall and talk to Oak again.

Comment

Originally posted by DovrickTheBear

Hey there,

The quest "New Foundations" is now broken.

The south west wall segment is no longer constructible due to new placed terrain.

Please see the attached screenshot. Both of the skilling locations are not available.

https://preview.redd.it/aunw2m6ndy6b1.jpeg?width=1920&format=pjpg&auto=webp&v=enabled&s=af57cfe35afdac62271e20a0c3b3e45b1ab12caa

Thanks for the report - passing it to the team to look at now.


16 Jun

Post

https://www.youtube.com/watch?v=CjusZwgaOKA

Check out Chev's overyew -*ahem*...view on Fort Forinthry's newest update: Woodcutters' Grove! If you didn't catch the stream, this is a quickfire look at what awaits in Monday's update.

You can find out more details, including the new requirements for upgrading the Fort's core buildings from New Foundation, in our News Post: ...

Read more External link →

14 Jun

Comment

Originally posted by MegaGothmog

Question: Its pointed out that birds nests can drop Imcando fragments at Tier 3 Grove.

If i start stocking up on birds nests now and open them afterwards.. will that still work? Or will the game recognize that they came from before the update?.. like.. the nests are revamped so old ones won't have the same drop table.

It won't no.

Comment

Originally posted by x2o55ironman

Hatchet rebalance

Dragon: T55 → T60

Crystal: T57.5 → T70

Hatchet requirements are re-tiered

1 to 90 instead of requiring odd values like 51

Okay, so Crystal Hatchet will be level and tier 70 now, to be consistent

A brand new best-in-slot T80 Augmentable Hatchet! Once you have unlocked Tier 3 of the Grove you will be able to find fragments of the hatchet in birds nests. Once you have gathered all the pieces Thurgo can help you out.

Okay, so the new Imcando Hatchet will be level and tier 80, right?

So why does the newspost say that hatchet requirements are being retiered from 1 - 90 if we aren't getting a t90 hatchet?

Or did I misread?

It's a good note. I get the spirit of what was written here (ie. the hatchets will now be properly paced through the levels rather than at odd values) but we don't have a Tier 90 being introduced with this update. Imcando is Tier 80.

We'll get this changed now.

Comment

Originally posted by BradlePhotos

Does this mean any pre-existing nests cannot provide fragments?

Correct. Only the new type that will drop once you get your Cabin to Tier 3.