Just checking in with an update - the hotfix is still in QA as we're making a few more adjustments based on the first round of testing our solutions.
We're still aiming for a release today right now. but we'll let you know if that changes.
Just checking in with an update - the hotfix is still in QA as we're making a few more adjustments based on the first round of testing our solutions.
We're still aiming for a release today right now. but we'll let you know if that changes.
this, its f**king irritating as f**k now this update had nothing to do with him so howd they f**k it up so badly. his attacks are also all over the place. he does a mage/bite/range and then instantly as its not even landed hes doing the next one, theres no 1 tick delay like there was prior
Also passing this to the team to investigate. Thanks for the report on this.
Can you look into the raksha pools not having a visual hit box when using bladed dive, it’s only an issue with this recent update but now I can’t tell if I’m going to click through them or hit them. It’s a 50/50 and really f**king irritating.
Can you look into the raksha pools not having a visual hit box when using bladed dive, it’s only an issue with this recent update but now I can’t tell if I’m going to click through them or hit them. It’s a 50/50 and really f*cking irritating.
Alerting the team to this now - thanks for reporting it.
Posting this here from this thread: https://www.reddit.com/r/runescape/comments/vgl0h7/psa_demon_invasion_event_feedback_hotfix/
With the first Demon Invasion wave defeated, we've seen some feedback around aspects of the event that could be improved. Thank you for a lot of the constructive responses we've seen here today.
The team are on top of your feedback and working on putting out a hotfix to address the main concerns.
Our hope is to release this hotfix today and we'll let you know what's changed as soon as it's live....
Read moreUpdate: June 20th, 5pm Game Time
We have now released a Hotfix with a further update to come tomorrow!
Updates to the Demon Invasion Event:
- Demons now spawn more quickly
- Demon HP has been increased and scaled to player numbers
- More players are awarded credit for kills
- Cannons are no longer permitted at invasion sites
- Tomorrow: Demon Invasions will occur every hour (currently every two hours)
----
Hey everyone,
With the first Demon Invasion wave defeated, we've seen some feedback around aspects of the event that could be improved. Thank you for a lot of the constructive responses we've seen here today.
The team are on top of your feedback and working on putting out a hotfix to address the main concerns.
Our hope is to release this hotfix today and we'll let you know what's changed as soon as it's live.
External link →Is a Saturday stream legit?
Yes!
PSA: Chaos Die Drop Rates have now been added to our Patch Notes.
Kerapac
Normal Mode: 10/3000 per pile
Hard Mode: 10/1000 per pile
Arch Glacor
Normal Mode: 10/2500
Hard Mode: 10/1000
Croesus
One Mode: 10/400
Tzkal-Zuk
Normal Mode: 10/120
Hard Mode: 10/70
Tier 3 luck and above will scale drop rates by 1%
Dying in Wars Retreat is still not a safe death.
Onslaughting a combat dummy sends you straight to deaths office, where you still have to pay costs.
Reporting this to the team now to see what's up. Sorry about the costly death despite the Patch Note.
That was regarding the Bullsmith outfit, which everyone can grab this week for free with the Mobile 1 Year Anniversary Pack now!
As a bit of a surprise, both The Rainbow Title Scroll and the Rainbow Glasses can be purchased from other players through the GE by Irons! The promotion actually always launched with this design, we just didn't get the word out on it.
As a note, you will not be able to sell these items on the GE, but this should give you a way to get hold of these items despite not being able to use Treasure Hunter.
Thanks for making your voices heard on this - happy we could bring some good news for you!
Hi everyone!
Tomorrow we'll be joined live on stream with a number of J-Mods to answer your questions. If you have anything you'd like us to answer, please drop them below and we'll cover as many as possible during the show.
Our current provisional cast are Mod Jack (Lead Designer), Mod Mic (Product Director) and Mod Sponge (Designer - Combat & Rewards).
External link →ICYMI on Twitter - Today's update is live at 10:30am Game Time (approx. 12 mins from when I'm posting this!)
This week's Game Update will be happening this afternoon after Double XP: LIVE has ended. We'll confirm a time shortly.
Read moreDXP LIVE & Skilling Strike - This Week In RuneScape
We’re all about the skilling this week, with the return of Double XP LIVE and the introduction of new Proteans! The Ninjas are in on the game too, with loads of tweaks related to quality of life around skills. Time to get training folks...
Double XP LIVE Begins Friday!
Plus, time = credit with Nic the Trader!
Double XP LIVE is back – and with a brand new feature!
From May 20th-30th you’ll have a timer with 48 hours of boosted XP, which you can activate and deactivate to max your gains whenever and however you wish.
This time, though, you'll also be able to trade hours for credits! These can be spent on all sorts of useful items at Nic the Trader’s Store. It’s a great way to make the most of time you don’t intend to use! You can trade one hour of credit per day, so don't forget to log in every day to reap the benefits.
Oh, and while we’re t...
We've removed the 'Skilling Auras have been added to Aura Refreshers' line as a heads up.
This was something being investigated for this Strike but was never on the final production schedule for the Strike - sorry for not catching that in the final notes. It's a point of discussion and investigation right now though!