JagexHooli

JagexHooli



23 Sep

Comment

Originally posted by midnight_down

Are there any considerations for adding forms of bad luck mitigation to any existing bosses? Certain bosses like Raksha have drops that are easy to go dry on, I have seen many players go 1500-2000 kc dry on a particular codex.

I'd like to see us standardising the way loot works across tiers and bosses. I'm pushing for this to be something we tackle next year, but it's too early to make a promise to you today on this. On our radar though! - Mod Jack

Comment

Originally posted by SpringCompetitive343

Can we expect the way raids loot works to be changed? It’s pretty clear people hate only looting once every X days. Can’t we just make it normal?

We're keen to rework this, but it's not a high priority. - Mod Jack

Jumping in for the Ninjas here - we have this in a backlog for a Ninja Strike, so it may very well happen one day. - Mod Kalaya

Comment

Originally posted by Kilsaa

Can further improvements be made to the early game experience for newer players?

If your goal with FSW is to attract new players to the game, then surely you should be actively working to improve the new player experience:

  • Standardized game interface layout
  • More accessible combat system early game
  • Pathing system that guides players through F2P skilling/quests to help them learn the ins and outs of the game and get them invested in the lore (could award 14 days of membership for completion)
  • Rebalances of early game content to better suit modern Runescape scaling

A post that goes into more detail on some of these points

RE: Early Game Experience

This is absolutely something we're always conscious of in projects. In general when we make broad design fixes they should apply at the start of the game and in the endgame.

That said, right now we don't currently have anyone specifically working on the new player experience truth be told - we're focusing more on bringing back past players as the priority - Mod Jack

Comment

Originally posted by Adamjrakula

Would it be possible to get a consistent re-release schedule for old mtx promotion items like yak track cosmetics and the inverted skill capes.

We wouldn't be looking to do this on a per-item release schedule, but we can give you a general idea about how long before rewards reappear in other channels (eg. the Marketplace or Oddments store). We're usually looking at around 24 months as the minimum - also depending on the popularity of the items.

In terms of the Inverted Skill Capes from FSW, we haven't made any decisions on how we'll get these out there yet or on what timeline. We're currently leaning more towards making them have to be earned in some way. We can confirm it won't be through Treasure Hunter though. - Mod Mic

Comment

Originally posted by portlyinnkeeper

What are your plans for bond prices in game? The prices have skyrocketed from various promotions and events, which creates a strong incentive for players to purchase them with real money. But it's a fine balance with also making them affordable for mid game players to keep up their membership.

Do you have an internal target where in-game bond prices equate to x hours of mid-tier pvm/slaying/other common moneymakers? And then bump the real money value of bonds accordingly.

The current Bond prices are really a reflection of where the economy is. The issue to look at is the disparity between sources of coins, which is something we're definitely looking at right now.

We don't really control bond prices at all, they're a reflection of the relative value of gold. - Mod Jack

Comment

Originally posted by Voltorn_Elda

The MTX 'marketplace' is still underutilized because of the fact that 'Solomon's General Store' is still a seperate thing.

'Why' hasn't your MTX/live-services team made any progress in integrating Solomon's General Store 'into' the 'Marketplace', and made efforts to remove SGS...?

Likewise... 'why' have treasure hunter promotions become more and more predatory?

We believe the Marketplace to be a convenient way for players to access the most recent customisation content without leaving the game.

Right now though, it doesn’t have all of the 'back-catalogue' content that is available on Solomon's Store. As we improve the tech to allow better discoverability and content rotation we can plan to decommission the older store - but for now it made sense to leave it in place. - Mod Mic

Comment

Originally posted by Its_Ace1

Will dead mini games ever get some attention? They are advertised in membership costs but are dead. A lot of RuneScape community is not into PVM. Would be nice to see maybe castle wars rewards get changed and make it worth playing again.

We need to gauge the value of this compared to everything we could do for the game and whether its something enough players feel strongly about. Something for us to pick up in the players surveys perhaps to get some data on the size of support here.

Alternatively we could look at redistributing the rewards and comp requirements to other more popular activities if this is what most players would rather see. We'd love to know what you think on both fronts! - Mod Mic

Comment

Originally posted by Avernic

Where do the Legacy of Zamorak updates fall on the timeline? It's not clear whether those are all in 2022 or will bleed over to 2023.

Legacy of Zamorak is still planned to conclude in 2022, barring any further unexpected surprises. A new storyline will kick off in 2023. - Mod Jack

Comment

Originally posted by Thenoobofthewest

Can we get a rework of some of the 99 capes passives?

This isn't currently on our roadmap, but I don't see why we shouldn't! - Mod Jack

Comment

Originally posted by mjcevans

Is War's retreat likely to be finished like originally planned with the area for statues and other things?

Is Mod Raven's Player owned fowl update still happening?

Is the managing Miscellanea rework still planned?

Are there currently any plans to rework the max guild?

RE: Max Guild Rework

No, especially as War's Retreat now has some of the functionality. In general, the question of what and where the hubs should be is something we're thinking about... but segregating maxed players isn't something that we want to encourage. - Mod Jack

Comment

Originally posted by 5-x

  • What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues?

  • Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players.

  • Tell us a little bit more about "master max capes", please.

  • When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet?

  • When will we hear more about the next skill?

  • Will Ninja strikes continue moving old pets to the pet interface as previously?

  • Any chance for more free death weeks to bridge the gap before the update?

RE: Free Death Weeks until the Death Cost Update

None planned for the rest of the year right now, but it's a great point. We'll talk to the team and see if we can bring back Free Deaths before the Death Cost Rework we're targeting for early (hopefully very early!) 2023.

For anyone returning to RuneScape for Fresh Start Worlds, there's a buff available later into the event that will provide Free Deaths too. - Mod Mic

Comment

Originally posted by crystal-dragonair

By retro cosmetics, do you mean purely the replica overrides? Would there be any possibility of re-releasing discontinued outfits as well?

We could for sure if demand is there. Let us know if it's something you want to see. - Mod Mic

Comment

Originally posted by 5-x

  • What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues?

  • Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players.

  • Tell us a little bit more about "master max capes", please.

  • When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet?

  • When will we hear more about the next skill?

  • Will Ninja strikes continue moving old pets to the pet interface as previously?

  • Any chance for more free death weeks to bridge the gap before the update?

RE: Past Cosmetics

We don't have any specific plans for those right now, but never say never. We're constantly looking for inspiration in the community. - Mod Joe

Comment

Originally posted by jlahjlahjlahblah

When will heroic leap teleport and older yak track rewards be released via the oddment store?

For each Yak Track, we always update the Oddments Store with a lot of the items from a previous track - but at present, we don't plan for it to ever be 100% of the cosmetics.

While that's not the answer I know you were hoping for, it's worth mentioning a bunch of cosmetics from the Count Yakular Yak Track will at least appear in the Halloween H'Oddments Store given their spooky theme. - Mod Joe

Comment

Originally posted by Rseding91

Why does the in-game bug reporting feature seemingly go nowhere? It's impossible to know if something I reported was seen and will be fixed or if it was lost to the abyss.

This is a great idea. The tool absolutely works and it's an active part of our existing QA processes. We really appreciate any of you taking the time to fill it out, it's super helpful. - Mod Mic


22 Sep

Post

📷 P4BL4S

We've got a small update to share on a slight change to the planned launch time for Fresh Start Worlds.

Fresh Start Worlds now begins at 12pm UTC / Game Time on September 26th (was 11am). For those of you deciding to take part, we're looking forward to watching your adventures!

https://RS.Game/FSW

External link →

05 Sep


15 Aug

Comment

Originally posted by lc_steve

As far as i can read we won't be able to transfer the cosmetics we unlock to our MAIN CHARACTER. Complete bullshit cash grab as far as i can see. I'm not playing it!

You get the unlocks as tradeable tokens that you can give to your main - they can only be traded once, but you can get them onto your Main.

Comment

Originally posted by MMx37

/u/ModHooli

((Monday August 18th))? | 16:00 Game Time | Let's Talk About THAT Announcement!

We've got a big announcement coming at 13:00 Game Time on Monday. Join us an hour later to talk about it! WE'RE SO EXCITED!

--

So when exactly is the stream? This seems like a typo.

Last minute change caught us out there, sorry. 16:00 Game Time is the stream timing - 3 hours after the announcement.