JagexHooli

JagexHooli



23 Sep

Comment

Originally posted by Ner0reZ

Could there be some consideration for a matchmaking system? Grouping in this game can be an abysmal experience.

We are always, always always looking for new ways to improve the opening experience in RuneScape, and certainly about how players are added to communities when they first start the game, including automatic adding to clans or similar. This is a long ways off development for now though.

Aside from that, we're aware the grouping system isn't in the best spot and is in need of improvements. This needs engine work and so will require a not-insubstantial period of development, which isn't planned at the moment, but is 'on the list'. - Mod Kalaya

Comment

Originally posted by TheMichaelScott

Over the last few years, there have been talks and demonstrations of a faster tick rate for the game. Could you share any information about this?

I'm a big believer in improving our technology for the game, and tick rate has been mentioned in our high level conversations. This isn't in active development though. - Mod Keeper

Comment

Originally posted by JoshOliday

Ok, this all sounds nice, but my one question is: Realistically, how likely is all this stuff to actually come out at all, let alone on time? I'd like to give the benefit of the doubt, but too many times, things get moved or cancelled or shelved after being talked about. I welcome the transparency, but what planning and precautions have been investigated to make sure all of this is feasibly doable in this time frame, especially next year's content?

We are always working on improving our development pipeline and have made some good progress - but making games is a creative process with sometimes unknowns popping up.

Just a few months ago we had a situation outside of our control that disrupted our external QA support - which then impacted our development timelines. That impact meant we had to re-evaluate some of our releases to ensure quality, which you've seen with us moving Wilderness Events to October and the Death Cost Rework to early 2023.

I hope you felt the Development Update showed our continued efforts to be transparent, even in situations where we can't commit to more specific timelines like we could with the initial roadmap announcement in the Summer. - Mod Keeper

We can't ever guarantee anything in development. We never plan to fail, but we also can't expect the unexpected. Unfortunately the QA surprise hit us hard this quarter. - Mod Jack

Comment

Originally posted by gordon_bennet_65e

Are there any specific plans following the overwhelmingly positive feedback to assign a portion of the budget and/or dev team to a continuous effort to graphically revitalize older existing areas in the same manner mod Blkwitch did with a large chunk of the free to play area?

Are there any plans to extend the log-out timer?

Will the announced Jagex launcher offer additional security features such as more complex passwords or countermeasures against account "reclamations"? Are there plans to implement multiple characters per account similar to how many MMOs do?

Are there any plans at all to offer in-game or more... live customer support similar to that present in World of Warcraft? I often find myself completely lost as to who to contact for account related issues.

Given the recently re-emphasized claim by mod Ramen that old content should eventually become obsolete, are there plans to make that happen with content such as Raids and Vorago which are m...

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RE: Log-out Timer:

This is something I'm looking at from a design standpoint!

We need to find the right solution while also taking into account potential enticement of bots, impacts to existing AFK training methods, etc. - Mod Jack

Comment

Originally posted by Mewrulez99

Are there any plans to release an RS3 leagues?

Leagues or something like it is something I'm personally very interested in. In general we're very keen on finding new ways to experience Runescape.

I do want to be clear that FSW is not intended as a substitute for Leagues, even though there are some similarities in places. - Mod Jack

Comment

Originally posted by JeSuisMouchoir

  1. Can you publish a statistic on how many ideas posted in the Discord suggestion chat actually made it into the game?
  2. Will you consider making pets such as Corgis be able to override familiars? The Ninja team would have to give them attack animations for this to work.
  3. Anything on RuneFest 2023? Planned, if so where and approx when?
  4. Mod Shogun said he likes frogs. Will there be any frog boss or frog related items in the future?

RE Suggestion Statistic:

Love the idea of providing more insight into how community suggestions and ideas inspire our work! Something we'll cook on for sure. - Mod Keeper

Comment

Originally posted by Z3ntetsu

Can you please give an ETA on when the new protean items will be converted from the old ones?

We don't have a date set for this yet, so don't expect it in the next couple of weeks - but it will happen. - Mod Mic

Comment

Originally posted by SerZaku

Q1: Seeing as we're getting new skilling locations, is there any chance of getting better skilling areas for Agility? The current ones aren't the best for experience gains, so with that in mind could we get new areas with better experience perhaps?

Q2: Certain Augmented Items such as the inquisitor staff are mispriced in the wealth evaluator. Any chance of the Ninja team working on this at some point so they display as the current market value?

Q3: Seeing as we're getting a Master Max's Cape, will there ever be a day when we'll see the current experience cap of 200M be improved? I'm sure many would love to continue the grind without having to start a new account. Perhaps a prestige system or something if the current limitation can't be bypassed?

RE: Question 2

We'll look into this! - Mod Kalaya

Comment

Originally posted by 5-x

  • What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues?

  • Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players.

  • Tell us a little bit more about "master max capes", please.

  • When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet?

  • When will we hear more about the next skill?

  • Will Ninja strikes continue moving old pets to the pet interface as previously?

  • Any chance for more free death weeks to bridge the gap before the update?

RE: Old Pets to Pet Interface

Based on the reaction to our initial run of this, we're not quite sure whether to continue or not - or prioritise other Strikes instead. We're open to it, though we couldn't restart this year.

We'd love some feedback on how valuable you find this! If you're reading, feel free to drop a reply - would be great to know how many of you want to see us keep going with the Pets changes. - Mod Kalaya

Comment

Originally posted by MyCabbagesHelp

  • will winter weekends return this year?
  • if we can't get a 6th action bar on screen, can we get a 6th action bar's worth of keybinds to assign to things that doesn't have to be visible? I'd love invisible action bars.
  • what's the drop rate of the lucky dragonkin coin from nodon dragonkin?
  • what's the drop rate of amulet of the forsaken from barrows?
  • could we get strange/golden rock drop rates?
  • when is the ninja dojo returning?
  • jagex used to release the drop rate of boss pets on release. Can we go back to that? Why was that changed?
  • when is the next parcels from the hedge/travelling artisan event?
  • can we get mod ramen's aod gamejam project (about the chest drop rates) released?
  • can we get mod deg's gamejam project from last year (about vorago accept dialog showing who accepts in chat) released?
  • can we augment skilling offhands?
  • can it show the pylon and rex% in arch journal?
  • ...
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RE: Ramen's Gamejam Project

There is a plan to release some of Ramen's changes in a future Ninja Strike. Not confirmed which one yet though. - Mod Mic

Comment

Originally posted by MaxedPainRS

Will any of the upcoming ninja strikes finally fix/improve some of the long standing dungeoneering bugs? And hopefully add some qol.. I'm talking mostly graphical bugs like colour tiles which has been reported multiple times on this sub already

We tend to not drop info about Strikes in advance, but we've definitely noted this as a potential future Strike idea! Thank you! - Mod Kalaya

Comment

Originally posted by midnight_down

Are there any considerations for adding forms of bad luck mitigation to any existing bosses? Certain bosses like Raksha have drops that are easy to go dry on, I have seen many players go 1500-2000 kc dry on a particular codex.

I'd like to see us standardising the way loot works across tiers and bosses. I'm pushing for this to be something we tackle next year, but it's too early to make a promise to you today on this. On our radar though! - Mod Jack

Comment

Originally posted by SpringCompetitive343

Can we expect the way raids loot works to be changed? It’s pretty clear people hate only looting once every X days. Can’t we just make it normal?

We're keen to rework this, but it's not a high priority. - Mod Jack

Jumping in for the Ninjas here - we have this in a backlog for a Ninja Strike, so it may very well happen one day. - Mod Kalaya

Comment

Originally posted by Kilsaa

Can further improvements be made to the early game experience for newer players?

If your goal with FSW is to attract new players to the game, then surely you should be actively working to improve the new player experience:

  • Standardized game interface layout
  • More accessible combat system early game
  • Pathing system that guides players through F2P skilling/quests to help them learn the ins and outs of the game and get them invested in the lore (could award 14 days of membership for completion)
  • Rebalances of early game content to better suit modern Runescape scaling

A post that goes into more detail on some of these points

RE: Early Game Experience

This is absolutely something we're always conscious of in projects. In general when we make broad design fixes they should apply at the start of the game and in the endgame.

That said, right now we don't currently have anyone specifically working on the new player experience truth be told - we're focusing more on bringing back past players as the priority - Mod Jack

Comment

Originally posted by Adamjrakula

Would it be possible to get a consistent re-release schedule for old mtx promotion items like yak track cosmetics and the inverted skill capes.

We wouldn't be looking to do this on a per-item release schedule, but we can give you a general idea about how long before rewards reappear in other channels (eg. the Marketplace or Oddments store). We're usually looking at around 24 months as the minimum - also depending on the popularity of the items.

In terms of the Inverted Skill Capes from FSW, we haven't made any decisions on how we'll get these out there yet or on what timeline. We're currently leaning more towards making them have to be earned in some way. We can confirm it won't be through Treasure Hunter though. - Mod Mic

Comment

Originally posted by portlyinnkeeper

What are your plans for bond prices in game? The prices have skyrocketed from various promotions and events, which creates a strong incentive for players to purchase them with real money. But it's a fine balance with also making them affordable for mid game players to keep up their membership.

Do you have an internal target where in-game bond prices equate to x hours of mid-tier pvm/slaying/other common moneymakers? And then bump the real money value of bonds accordingly.

The current Bond prices are really a reflection of where the economy is. The issue to look at is the disparity between sources of coins, which is something we're definitely looking at right now.

We don't really control bond prices at all, they're a reflection of the relative value of gold. - Mod Jack

Comment

Originally posted by Voltorn_Elda

The MTX 'marketplace' is still underutilized because of the fact that 'Solomon's General Store' is still a seperate thing.

'Why' hasn't your MTX/live-services team made any progress in integrating Solomon's General Store 'into' the 'Marketplace', and made efforts to remove SGS...?

Likewise... 'why' have treasure hunter promotions become more and more predatory?

We believe the Marketplace to be a convenient way for players to access the most recent customisation content without leaving the game.

Right now though, it doesn’t have all of the 'back-catalogue' content that is available on Solomon's Store. As we improve the tech to allow better discoverability and content rotation we can plan to decommission the older store - but for now it made sense to leave it in place. - Mod Mic

Comment

Originally posted by Its_Ace1

Will dead mini games ever get some attention? They are advertised in membership costs but are dead. A lot of RuneScape community is not into PVM. Would be nice to see maybe castle wars rewards get changed and make it worth playing again.

We need to gauge the value of this compared to everything we could do for the game and whether its something enough players feel strongly about. Something for us to pick up in the players surveys perhaps to get some data on the size of support here.

Alternatively we could look at redistributing the rewards and comp requirements to other more popular activities if this is what most players would rather see. We'd love to know what you think on both fronts! - Mod Mic

Comment

Originally posted by Avernic

Where do the Legacy of Zamorak updates fall on the timeline? It's not clear whether those are all in 2022 or will bleed over to 2023.

Legacy of Zamorak is still planned to conclude in 2022, barring any further unexpected surprises. A new storyline will kick off in 2023. - Mod Jack

Comment

Originally posted by Thenoobofthewest

Can we get a rework of some of the 99 capes passives?

This isn't currently on our roadmap, but I don't see why we shouldn't! - Mod Jack