Are there any considerations for adding forms of bad luck mitigation to any existing bosses? Certain bosses like Raksha have drops that are easy to go dry on, I have seen many players go 1500-2000 kc dry on a particular codex.
I'd like to see us standardising the way loot works across tiers and bosses. I'm pushing for this to be something we tackle next year, but it's too early to make a promise to you today on this. On our radar though! - Mod Jack