JagexHooli

JagexHooli



21 Mar

Comment

Originally posted by ImRubic

Added! Thanks for the heads up.

And another set!

Our Engine Update actually went live today, so we've made sure to add the patch notes for those changes to the post. Here's what went live with the Engine Update today too:

  • Fixed a bug where Herby Werby particles were not displayed.
  • Improved vertical text alignment when using vector fonts.
  • Improved performance on macOS, iOS and Android
  • Reduced stutter when moving between areas on modern devices
  • Improved water reflections in certain areas such as Anachronia
  • Made improvements to lighting when viewing any models in the User Interface.
  • Improved hitbox accuracy of several areas including the Anachronia and Het's Oasis agility courses, Archaeology sites (eg Infernal Source and Stormguard), and Ranch Out of Time paddocks.
  • Hover text is now correctly displayed.
  • Fixed a crash when unplugging or switching audio devices.
Comment

Originally posted by ImRubic

Patch Notes

Fixes and improvements in this week's game update


General

  • Updated the look of the 20 Year Veteran Cape based on community feedback
  • The Book of Jas was only storing damage for 14 game cycles (8.4 seconds) before releasing it. This has been extended to 17 cycles (10.2 seconds) to more closely match the tooltip.
  • Throwing a Herblore Bomb at an NPC you're not actively targeting will once again re-focus that NPC as your current target.
  • Sign of the Porter no longer fills all the empty space in the inventory when a player tries to wear one with an active sign equipped.
  • The Skillguide entry for Sana's Fyrtorch will now correctly state that it has a 20% chance to cut an extra log, rather than 40%.
  • Each Daily Combat Challenge now tracks kills separately.
  • Dwarf Multicannon, Oldak Coil and Kinetic Cyclone damage upgrades will no longer reset on completion of the D...
Read more

We missed a patch note here - we've updated the 20 Year Veteran Cape based on community feedback. Added this to the website version now, sorry about that!

Post

We're gathering questions for this week's General Q&A stream. Submit yours below and we'll answer as many as we can on Wednesday!

External link →

18 Mar

Comment

Originally posted by Yurple_RS

What / who exactly will be the people being interviewed? Jagex staff? Other streamers / content creators?

Or will there be actual player interviews with historic or infamous people like Zezima or that one fella who killed people in falador?

Right now, this series specifically is all about interviewing developers to talk about topics the community want us to dive into.

LOVE the idea of historic player interviews though, we could definitely look at that.

We have a history series commissioned with someone that we'll likely detail soon, which will include giving them access to developers for their content to make it even better - so you will see some of that in the not too distant future too.

Comment

Originally posted by paulohare

Hopefully his involvement will mean that this lasts more than one or two videos. It's proper Jagex fashion to start something like this with no intention of creating more.

So the way we're doing these partnerships is by working with creators on a 'Series' for our channels.

We're doing these over extended period of time to give them a really good trial run, see what people think and have time to adapt to get it right. If players love it and it makes sense for everyone involved, we'll likely renew the Series (potentially for even longer).

Some of the things we try might not continue - but if they do, we'll be looking to replace that series with a new concept or take rather than dropping whatever we were doing.

Comment

Originally posted by permabannedin24hrs

I like the RS Guy and I hope that he can speak and address real topics and issues with people in the community and not be censored or pushed in a direction heavily by jagex.

It's going to be a recorded show and a partnership - so I'm not going to pretend we'll have zero influence on this as we will get to see topics and questions before filming and such.

However - we have specifically commissioned this with RSGuy to have someone interview developers for our channel and ask the questions the community want to see raised. The show fails if it's all fluffy softball questions as players won't want to watch that and we'll have failed in why we're making it.

My point being is, even though we have a hand in it, our goal is to not get in the way of TheRSGuy's work to represent players on this show.

This is part of an overall move we're working on right now to be more open and accessible in different ways - we have more stuff coming like this too with other creators.


14 Mar


09 Mar

Post

Hi everyone!

We're sitting down with Mod Pi and Mod Ramen tonight to talk about Combat in detail. Among diving into a few topics, we also want to make some time to answer some of your questions!

Drop any combat questions you have below and we'll get to as many as we can during the show.

External link →

07 Mar


04 Mar

Comment

Originally posted by JagexHooli

We're seeing positive signs everything is returning to norms. We're just doing some additional checks.

This is not an anniversary we planned to mark... :)

15 minutes later and services are looking good. Thanks for bearing with us and apologies for the unexpected downtime there.


03 Mar

Comment

Originally posted by JagexHooli

Just alerted the team about this. We’ll post back with any updates.

We're seeing positive signs everything is returning to norms. We're just doing some additional checks.

This is not an anniversary we planned to mark... :)

Comment

Just alerted the team about this. We’ll post back with any updates.


01 Mar

Comment

#RSHotfix: Mar 1, 15:40 Game Time

The Senntisten Asylum is now temporarily instanced with a 6 player cap. This should help alleviate kill competing while demand is high.

We'll be monitoring your feedback to this change. Please do let us know what you think!


28 Feb

Comment

Thanks for all the feedback on the problems with fighting for kills at the Senntisten Asylum.

Mod Shogun and co are working on a hotfix to deploy asap that will add instancing to the Asylum. This is something we're definitely looking to do to help with the huge demand we're seeing in the early days - whether or not it's a permanent instancing is very much TBD.

We'll let you know as soon as it's out there.


21 Feb

Comment

Happy Monday everyone!

As a heads up, this update deploys at 11:00 Game Time today - but as the update is deployed, the servers will remain offline for approx 30 minutes as we perform some additional server maintenance.