JagexJack

JagexJack



26 Jan

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Originally posted by MonzellRS

"Q: Bad Luck Mitigation? A: I'm not opposed to it, but it doesn't solve the problems."

It actually does solve the problems, and "better drop rates" doesn't solve anything.

The summary is slightly inaccurate, what I said is closer to "it doesn't solve all the problems".

BLM only solves drop rate issues for people who've gone dry for an incredibly long time. I'm not saying that isn't a problem and shouldn't be addressed, but it's only a subset of the general problem of rarity of drops.

As I also mentioned, as part of Raptor's Rampage Mod Shogun made some technical fixes behind the scenes which make BLM easier for us to implement in the future.

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I think some of these answers are being misinterpreted as "we aren't doing this, and here's why" but it's actually "we are actively working on this, and here's why we haven't shipped it yet" or "we are planning to fix this, and we need to resolve these issues before we can move ahead with a confident plan".

As I said at the start of the stream, there are player questions about fixes where I know a project has been scheduled to look into it, but I'm reluctant to announce that or promise anything because until it's been looked into we don't know whether we're going ahead or what the solution is. It's possible that I'm being overly cautious in that regard.

Once I'm confident that time has definitely been allocated to something and the devs have at least had a preliminary look into the scope and consequences of what's being asked, I'm happy to then say that we're definitely doing something.


17 Jan

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Originally posted by RitualKnif3

I may be off base with this but when I see things like 'cheeky sneaky-peeky' from the Presents from the Sledge post it strikes me as the kind of language normally aimed at children. I've also found a lot of the language in any Ninja Strike post to be similar. Its not necessarily puns, it's more a tone and choice of language that to me seems like it would resonate with a younger audience.

I am certainly willing to concede that it's just personal taste, but the language and tone used in the more technical posts like the Dev Blogs has always struck me as the right choice for a game with a large adult player population.

EDIT This is OP using a different Reddit account.

Thanks for the clarification.

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Doing Guthix's work.

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Originally posted by TinyMiniNano

What is the thinking behind the somewhat juvenile tone used on the website for things like update articles? Given that a large amount of players are adults, the tone has always struck me as incongruous.

Could you give an example of what you mean?


10 Jan


09 Jan

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Originally posted by Mercifull

I'm not entirely against GE taxes but i'm disappointed that its the ONLY thing Jagex did to counter the reduction in death costs. High Level Alching, especially from alching machines is clearly a problem that needs more looking at. They are so convenient they work when your skilling, bossing, hell they continue to process even offline! Jagex should have reduced slightly the alch values on machines. Of course some people would then convert them the old fashioned way but i doubt very much people would abandon machines entirely, they're too good. They purposely ignored the other elephant in the room and thats direct GP offered in Treasure Hunter. Shame.

Definitely interested in further changes in this regard. Part of the point is to just get on and ship something modest, which prompts further discussion about what is "enough". Ultimately this is a political/social problem in tandem with the players, not a purely economic or mathematical one.

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Originally posted by Velvetcakes1

How does the buff work at bosses with multiple drops : Kerapac/Croesus? Do all loot piles roll for uniques 3 times or just a single one?

It works slightly differently under the hood but it's balanced to work out as the same benefit overall.


06 Jan

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Originally posted by Capital-Return-3730

Any update on this

Sorry no. I've raised it but it's more medium term than a quick fix.


04 Jan

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Originally posted by Leaking_Soup

I'm surprised the solution isn't a new currency that's worth 1k gold. 1000x cash limit and looks a lot cleaner than all of the gear being worth "billions"

At this point, runescape coins are the equivalent of pennies. Maybe even 1/10th of a penny.

That's basically how it works behind the scenes, but the new coin is worth 1B rather than 1K. (This new "coin" isn't a player accessible item though.)


07 Dec

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Originally posted by Imissyelps

Its good that you do a stream like that and i personally enjoy them. But i think we players actually want a stream where you announce exactly whats coming next and when rather then some vague answers.(like new skill next year,new boss etc.)

Yeah I agree we should definitely do something like that.

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I'll be doing a design Q&A on Twitch this afternoon at 5pm game time.

It's design focused though (since that's my area) rather than business or production stuff.


17 Nov

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Originally posted by manray12

I cant decide if I like this type of communication where there is alot of one way delivery. (it is better than nothing I suppose). The danger is that without player feedback/input some fantastic ideas for the game will never be heard.

Yeah player feedback is why I'm doing the streams in the first place. I think I'm trying to cover too much each week though, which isn't leaving enough time for chat and Q&A. I'll try to do smaller topics so it's not just a rush of me saying stuff.

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Originally posted by bunnamun

While that's true it's still factually incorrect to have on the slide without some kind of mention of an exception to the rule on the same slide. I do agree that it's a small oversight but it still hurts the integrity of the presentation - Especially in a format like streaming on Twitch where people might not be there from the start.

If you don't see how that's an issue beyond this one example I'm more than happy to elaborate.

It is on the same slide, and clipping just that line, then titling your thread with the implication that I didn't know Nastroth exists is just dishonest.


16 Nov

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I literally mentioned Nastroth on the same slide.


15 Nov

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Originally posted by BoltonCavalry

I appreciate you taking the time to have your say!

As you say, it seems that something was lost in translation when it came to setting out what this intermediary plot is supposed to be.

I like the idea you have of the Infernal Puzzlebox actually being a part of the story, rather than just something that has bonuses magically put on it as you complete content. The Enriched Shadow Ring, for example, changed as it got more unlocks, whether it be by crafting it through archaeology or enriching it with energy from Erebus. Here, perhaps, completing the requirements for a tier unlocks a new face of the box and, by extension, the relevant tier perk. Then, the “completed” puzzle box has something of relevance to the quest finale (I’m not sure what that would be).

Yes exactly. We realised this structure would work better pretty much immediately, but the quest was already deep in development by that point and it would have been too disruptive to go back and rejig everything. (We did retroactively put a miniquest in the reborn update.)

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Originally posted by yuei2

When I first heard of the civil war story, I truly expected it to be an entirely new story-arch that would span multiple quests.

I think maybe going in your expectations were not really...considering the reality of things? When it was announced we knew from the start it was only a 6 month story, and that of the 6 months the first update would be an epilogue to the EGW narrative in ED4/Aftermath and that it would be the month after that which starts the new storyline proper.

So it's really a 5 month story and with that in mind you were never getting more than 3 quests at its best case scenario, and even 3 quests would be a new quest almost every month which wasn't happening with how much more time consuming quests are to create. We're talking like a 3-4 month turn around now so 2 quests were pretty much all we were getting, the civil war narrative wrapper miniquests were essentially just a bonus.

We'd go on adventures for/with the Zamorakians 'an...

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Like basically you were focusing on the backdrop rather than what the game was saying was the actual plot.

Yeah this is pretty much spot on. I think we do bear some responsibility for that because if players are more interested in the backdrop, it suggests we missold it somewhere. It's hard to get right though.

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Yeah I think this is fair.

I don't think this is so much a storytelling issue as a messaging issue. There's confusion about whether it's "the new storyline" or not, and confusion about the scope, and we haven't figured out internally how to tell you about upcoming stories in a way that sets expectations correctly. Stories are hard to talk about because you generally can't talk about the structure or what purpose this particular chapter serves without spoiling it. We don't really have a model to work from, because in the past there hasn't really been any sort of intentional structure.

In terms of self-contained scope, think of Legacy of Zamorak as something analogous to the Void Knight trilogy. That said it's a bit more confusing than that as part of the point of LOZ is to nudge the world into the position we want it to be for next year's storyline.

In Revenge of the Sith, there's a weird 20 minute section at the end where all the characters quickly sort them...

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10 Nov

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Originally posted by Zeryth

Hey Jack, loved to watch the stream. I have a few thoughts myself which have to do with the core design identity of the game, the infamous tick system; The general consensus in the community currently is that it's not in a good place, some people want to get rid of it altogether, others love it.

It's a relic from the past, from runescapes origins and has been with us since then. The game has clearly evolved to function in a more interactive way with EOC etc. and the tick system has not been able to keep up.

I personally think that this problem is too big to solve and too many systems rely on it in such a fundamental way that getting rid of it is just wishful thinking. Instead I think we should as a community embrace it, and the development to play into that. Make the tick system not something to be fought and be puzzled about but something to rely on.

This can be done via many ways, but to me the 2 most important ones are:

  • Improving clarity ...
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Yes this is exactly along the lines of my thinking. Rather than pretend it isn't true, or wishing that it wasn't the case, we need to be honest about what is and isn't going to happen, and how our game actually does work, and build with that in mind. I'll probably be talking about this in more detail next week.

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Originally posted by Californ1a

Definitely interesting seeing internal slides - the level of transparency is nice, being able to see what the devs are going off of.

Are there any plans to be able to do longer livestreams? It almost always feels like there's still a lot more to cover once the 1hr "hard limit" is reached but Spear is leaving the stream room. It feels as if someone else is needing to use the stream room or everything there has to be shut down very soon for some reason and he's getting rushed out. Idk what all goes into planning the streams, but maybe start an hour earlier so the stream room can be used longer?

(side-note, I'd love for Spear to picture-in-picture his gameplay in a small window on these streams, just so there's a little something extra to watch when you're just answering questions, possibly with the world # so we can come hang out during; bringing more in-game interaction into the streams would be really nice)

During lockdown there was a pretty strict rule that he had to be out at 6. That no longer applies, so we can overrun a bit, but I do need to get out and on with my evening as it's dinnertime for the kids by that point. Starting the streams earlier isn't really practical, as I just have a really busy day most of the time. Yesterday my previous meeting finished 5 minutes before the stream (and I was writing the slides while I was in it).