JagexJack

JagexJack



29 Apr

Comment

Originally posted by Dev_Hollow

As long as it’s somewhat special like Chosen Commander was, I don’t mind. We don’t need a “celebration quest” like Recipe for Disaster or anything. Just something special.

Edit: by “special” I mean something emotional or reflective like Chosen Commander. But it doesn’t have to be specifically like that quest. It just needs something to stick out from the crowd.

This is kinda what I mean about derailing.

Like say we have a great quest coming up which would be perfect for that 250 feeling in a similar way to Chosen Commander. With our current planned storyline it happens to fall on 249 or 252 or something.

Should we rearrange stuff to make sure it hits 250 exactly on a technicality? Say that really great quests needs 2 quests to lead up to it properly. Should we cut those quests, and tell the story less well, in order to make sure that the highlight quest hits some arbitrary number? This is telling the story less well in order to make numbers line up nicely, which IMO would be irresponsible storytelling.

Comment

Originally posted by Matrix17

Wait chosen commander and dimension of disaster were "special "?

I don't think they've thought about it tbh

Dimension of Disaster was explicitly planned to be a celebratory 200. Chosen Commander I'm pretty skeptical about - it was probably a coincidence, and nothing about it seems celebratory even though in retrospect it is a very significant quest.

Comment

Originally posted by stumptrumpandisis1

What do you mean "derail" the story? If you mean we can't have any quests not directly related to the fort...that is silly. That basically means unfinished questlines like the Gnome series will never get finished since we aren't ever going to get a season dedicated to it. And no more "slice of life" quests like Chef's Assistant or Evil Dave's Big Day Out.

And in my opinion, if you are questioning if it should be a quest or miniquest, it should probably just be a quest.

I'll explain this more later in the year, but it'll have to wait for more announcements and information first.

Comment

Originally posted by CantLandSleepDarts

That's a disappointing answer, I hope you reconsider because we'd love a quest at 250.

There will definitely be a quest at 250.

Comment

Originally posted by woodcarbuncle

Idk I personally always saw the quest milestones as the 100s. Legends Quest I guess is significant but Chosen Commander feels like a stretch.

Right, I don't see any strong precedent in Chosen Commander - it's an important finale with some cool lore, but it's not a celebratory quest in the way that RFD was.

Comment

Originally posted by TheHotstreak

Derailing ONE storyline is a problem now? Not even for a special occasion when you had numerous storylines going around in the previous years. It's like you're ignoring the very essence that made RuneScape...RuneScape.

Come on Jack, I appreciate your hard work but a reply like this just sounds like complete disinterest. Nothing personal.

I'm very focused on delivering quests, lore and stories (as well as other things). That's exactly why I don't consider a fairly arbitrary number to be an important issue to prioritise over other aspects.

For example, if Fort Forinthry had no quests, and only skilling updates, and we saved all that quest time up and used it to make 1 250 quest, would that be better? IMO, no.

Comment

Originally posted by Tkf530

We'd better tell them! /u/JagexJack

We are, but personally I don't see 250 as a milestone that we should derail the storyline for. It's also awkward given our current ongoing uncertainty about which miniquests actually count as quests - so we could have had an elaborate plan for 250, and then reclassify Unwelcome Guests and now it's 251.


19 Apr

Comment

Originally posted by ThoughtFood

Six is a red flag. For a player to answer that they would be negotiating against themselves which anyone that works in a professional environment that involves negotiations would tell you is a huge blunder. Post up good answers to 1-5 and let jagex figure out how to weigh priority. A player answering 6 pits the players against themselves and each other by downplaying other potentially great suggestions in order to boost their own suggestion.

Eh I get where you're coming from, but like... basically we will decide this anyway, and it's just an opportunity to give input on the process. We're not looking for reasons to not do things - we have a full schedule always working on something, and we'd rather be spending our time in the best way.

Comment

I emphasised on the stream that players don't have to answer all or even any of these questions. These are the questions we ultimately need to answer, so if I don't know the answer already I'll just have to ask. It's fine to raise a problem without proposing a solution, it's fine to propose a solution without considering alternatives, and it's fine to not know or care about other priorities.

I guess what I would want to emphasise is just not to be surprised or disappointed when we reach 5 or 6 and conclude that this is not the right fix, or it is the right fix but it's a very low priority issue.


10 Apr

Comment

Originally posted by RS_Holo_Graphic

The Raptor isn't interested in the opinions of others

He also does not praise strength

I always felt like the way the Raptor spoke to us was because he himself defeated similar creatures and didn't see us as superior to his capabilities despite most other NPCs treating us as something of a celebrity and hero with our World guardian status. This requires, to some extent, a personal appeal in gaining strength and victories.

If he is uninterested and unenthused, I'm not really sure where his motivations for slaying difficult foes and comparing his accomplishments with ours comes from? Does he have an objective, or is he supposed to be a sort of "sentient robot" personality that is just programmed to kill things?

These are more dialogue than they are personality - maybe deep inside the Raptor cares tremendously, but this is more about what he does and doesn't express than what he does and doesn't feel.

Comment

Originally posted by MagicianXy

These are interesting notes, but it almost sounds like he's a robot. He doesn't react to jokes or sarcasm, he doesn't praise or ridicule, and he speaks in the simplest sentences to get the point across - and in monotone no less! I'll be interesting in seeing how he's characterized in the quest tomorrow.

Yeah it's an interesting issue. The way I tried to deal with it was to have the Raptor be the straight man to the player.

Comment

Originally posted by 5-x

Heard you wrote guidelines for raptor's dialogue. Very simple job. Not impressed.

FWIW this is "Rorschach speak".

Post

This isn't a full character guide for the Raptor (because the basics like "always wears armour" and "stoic badass" are pretty obvious) but it goes into a bit more nuance about how to write him consistently. We wrote these during Unwelcome Guests to try to explore what does and doesn't make sense for the character and why, since even within "stoic badass" there can be a lot of interpretations.

The Raptor (he/him)

  • "The Raptor" is an awkward name to work with. If absolutely necessary, he should be addressed as "Raptor" (as in Batman) rather than "The Raptor" (as in The Rock), but avoid having characters address him directly as "The Raptor" or "Raptor" by just not structuring the sentence in this way. Indirectly he should be referred to as "the Raptor", but the 'the' should not be capitalised.
    • Bad - "Hello, The Raptor, how are you?" / "Hello Raptor, how are you?"
    • Good - (speaking to the Raptor) "How are you?"
    • Good - (sp...
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Comment

Originally posted by Tkf530

Is this true? /u/JagexJack

It is, but not because of stone spirits.


22 Mar

Comment

Originally posted by D_P_A_D

Mod Jack the Unprepared

I'm sure you're salaried, not hourly. You have standards to keep up with.

I'm kinda fascinated by the world view you're outlining here. What do you think my job is?

Comment

Originally posted by D_P_A_D

Imagine getting paid to do your job half assed

Imagine someone putting more time in for free and complaining they didn't spend more.

Comment

You're not wrong, but fundamentally that's just an hour I don't have. Besides, an hour isn't long enough to structure a coherent presentation that asks a question and goes through an argument to reach a conclusion - that's more like a day, maybe two.

I'm keen on more communication, and this is the time I have for it. More time would definitely produce better results, but it's always a balance. I could spent the hour I have on something else, like say talking to a dev in detail about some specific level 4 implementation issue.


20 Mar

Comment

Originally posted by esunei

Some of your comments in recent videos did come off as having a stance on the mode, with things like "[for Irons] Dinarrows aren't worth making; they're designed that way on purpose". In the same breath you also mention dark onyx cores along with this pvm supply, though core droprate is now buffed. Many would argue pvm supply availability that combat is balanced around shouldn't have the same logic applied as a chase drop with very small, fringe benefits.

There's definitely a way to make this work for everyone, though the balance isn't easy to strike. When things are low output, very afk stuff with huge time costs (golden roses, most consumable arrow steps) this is content designed for afk skillers. It's okay for this to exist, but when entire combat style is balanced around huge time sinks as a recurring cost, it becomes untenable for self-sustaining players and alts/bots fill in for the mainscape economy. Golden Roses are a great example of this where this is doing very l...

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Well that's what I mean about not deciding the policy - I talked about ironmen because I was asked about them, but within the context of the updates in question they were designed with that policy in mind.

Your point about active skilling is an interesting one, but I think you're writing off passive content too readily - a huge number of players engage with the game in this way, and while you're right that content like that is vulnerable to mass alts and similar, that doesn't mean we can just abandon that play type.

Comment

Originally posted by esunei

hates ironmen (xd)

I've talked to over a dozen irons who genuinely think this of mod Jack and I don't blame them. His blasé take of "f**k iron concerns, from wanting to shoot bows all the way to wanting to own a dark onyx core" just comes across as really short sighted and a bit mean-spirited, just like the average /r/runescape take on irons. We're paying customers as well. We're here to have fun playing the video game, just the same as others. Making content that favors rampant alt-scaping/bots and updates that hurt self-sufficiency like Garden of Kharid does not impress irons.

Being the most charitable possible he comes off as indifferent about the mode. And reading between the lines a little, looking at the last two years of updates, maybe tainting that perception with all the upvoted "f**k ironmen" posting from the community and its tribalism, it's easy to make the jump to assuming he's very negative towards ...

I didn't set our current ironman policy and to my knowledge I've never made a consciously pro- or anti-ironman decision. The policy, as I understand it as agreed when the mode was implemented is "we do not account for the existence of ironmen when making design decisions, they play the game as is". In principle I'm open to changing that policy, I'm just being honest about what it currently is, and it does exist for a practical reason.

The issue for me comes, and this applies to any subcommunity of the game, certainly not just ironmen, when the demands of one subcommunity come at the expense of another, or even the game as a whole. A lot of ironman concerns in particular conflict with any desire to improve the health of skilling, trading and the player economy beyond "higher level PVMers sell items to lower level PVMers".

It may be that there's a way to make this work for everyone, and if there is then I'm completely open to it. I'm also not completely convinced that...

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