That's a disappointing answer, I hope you reconsider because we'd love a quest at 250.
There will definitely be a quest at 250.
That's a disappointing answer, I hope you reconsider because we'd love a quest at 250.
There will definitely be a quest at 250.
Idk I personally always saw the quest milestones as the 100s. Legends Quest I guess is significant but Chosen Commander feels like a stretch.
Right, I don't see any strong precedent in Chosen Commander - it's an important finale with some cool lore, but it's not a celebratory quest in the way that RFD was.
Derailing ONE storyline is a problem now? Not even for a special occasion when you had numerous storylines going around in the previous years. It's like you're ignoring the very essence that made RuneScape...RuneScape.
Come on Jack, I appreciate your hard work but a reply like this just sounds like complete disinterest. Nothing personal.
I'm very focused on delivering quests, lore and stories (as well as other things). That's exactly why I don't consider a fairly arbitrary number to be an important issue to prioritise over other aspects.
For example, if Fort Forinthry had no quests, and only skilling updates, and we saved all that quest time up and used it to make 1 250 quest, would that be better? IMO, no.
We'd better tell them! /u/JagexJack
We are, but personally I don't see 250 as a milestone that we should derail the storyline for. It's also awkward given our current ongoing uncertainty about which miniquests actually count as quests - so we could have had an elaborate plan for 250, and then reclassify Unwelcome Guests and now it's 251.
Six is a red flag. For a player to answer that they would be negotiating against themselves which anyone that works in a professional environment that involves negotiations would tell you is a huge blunder. Post up good answers to 1-5 and let jagex figure out how to weigh priority. A player answering 6 pits the players against themselves and each other by downplaying other potentially great suggestions in order to boost their own suggestion.
Eh I get where you're coming from, but like... basically we will decide this anyway, and it's just an opportunity to give input on the process. We're not looking for reasons to not do things - we have a full schedule always working on something, and we'd rather be spending our time in the best way.
I emphasised on the stream that players don't have to answer all or even any of these questions. These are the questions we ultimately need to answer, so if I don't know the answer already I'll just have to ask. It's fine to raise a problem without proposing a solution, it's fine to propose a solution without considering alternatives, and it's fine to not know or care about other priorities.
I guess what I would want to emphasise is just not to be surprised or disappointed when we reach 5 or 6 and conclude that this is not the right fix, or it is the right fix but it's a very low priority issue.
The Raptor isn't interested in the opinions of others
He also does not praise strength
I always felt like the way the Raptor spoke to us was because he himself defeated similar creatures and didn't see us as superior to his capabilities despite most other NPCs treating us as something of a celebrity and hero with our World guardian status. This requires, to some extent, a personal appeal in gaining strength and victories.
If he is uninterested and unenthused, I'm not really sure where his motivations for slaying difficult foes and comparing his accomplishments with ours comes from? Does he have an objective, or is he supposed to be a sort of "sentient robot" personality that is just programmed to kill things?
These are more dialogue than they are personality - maybe deep inside the Raptor cares tremendously, but this is more about what he does and doesn't express than what he does and doesn't feel.
These are interesting notes, but it almost sounds like he's a robot. He doesn't react to jokes or sarcasm, he doesn't praise or ridicule, and he speaks in the simplest sentences to get the point across - and in monotone no less! I'll be interesting in seeing how he's characterized in the quest tomorrow.
Yeah it's an interesting issue. The way I tried to deal with it was to have the Raptor be the straight man to the player.
Heard you wrote guidelines for raptor's dialogue. Very simple job. Not impressed.
FWIW this is "Rorschach speak".
This isn't a full character guide for the Raptor (because the basics like "always wears armour" and "stoic badass" are pretty obvious) but it goes into a bit more nuance about how to write him consistently. We wrote these during Unwelcome Guests to try to explore what does and doesn't make sense for the character and why, since even within "stoic badass" there can be a lot of interpretations.
The Raptor (he/him)
Is this true? /u/JagexJack
It is, but not because of stone spirits.
Mod Jack the Unprepared
I'm sure you're salaried, not hourly. You have standards to keep up with.
I'm kinda fascinated by the world view you're outlining here. What do you think my job is?
Imagine getting paid to do your job half assed
Imagine someone putting more time in for free and complaining they didn't spend more.
You're not wrong, but fundamentally that's just an hour I don't have. Besides, an hour isn't long enough to structure a coherent presentation that asks a question and goes through an argument to reach a conclusion - that's more like a day, maybe two.
I'm keen on more communication, and this is the time I have for it. More time would definitely produce better results, but it's always a balance. I could spent the hour I have on something else, like say talking to a dev in detail about some specific level 4 implementation issue.
Read moreSome of your comments in recent videos did come off as having a stance on the mode, with things like "[for Irons] Dinarrows aren't worth making; they're designed that way on purpose". In the same breath you also mention dark onyx cores along with this pvm supply, though core droprate is now buffed. Many would argue pvm supply availability that combat is balanced around shouldn't have the same logic applied as a chase drop with very small, fringe benefits.
There's definitely a way to make this work for everyone, though the balance isn't easy to strike. When things are low output, very afk stuff with huge time costs (golden roses, most consumable arrow steps) this is content designed for afk skillers. It's okay for this to exist, but when entire combat style is balanced around huge time sinks as a recurring cost, it becomes untenable for self-sustaining players and alts/bots fill in for the mainscape economy. Golden Roses are a great example of this where this is doing very l...
Well that's what I mean about not deciding the policy - I talked about ironmen because I was asked about them, but within the context of the updates in question they were designed with that policy in mind.
Your point about active skilling is an interesting one, but I think you're writing off passive content too readily - a huge number of players engage with the game in this way, and while you're right that content like that is vulnerable to mass alts and similar, that doesn't mean we can just abandon that play type.
hates ironmen (xd)
I've talked to over a dozen irons who genuinely think this of mod Jack and I don't blame them. His blasé take of "f**k iron concerns, from wanting to shoot bows all the way to wanting to own a dark onyx core" just comes across as really short sighted and a bit mean-spirited, just like the average /r/runescape take on irons. We're paying customers as well. We're here to have fun playing the video game, just the same as others. Making content that favors rampant alt-scaping/bots and updates that hurt self-sufficiency like Garden of Kharid does not impress irons.
Being the most charitable possible he comes off as indifferent about the mode. And reading between the lines a little, looking at the last two years of updates, maybe tainting that perception with all the upvoted "f**k ironmen" posting from the community and its tribalism, it's easy to make the jump to assuming he's very negative towards ...
I didn't set our current ironman policy and to my knowledge I've never made a consciously pro- or anti-ironman decision. The policy, as I understand it as agreed when the mode was implemented is "we do not account for the existence of ironmen when making design decisions, they play the game as is". In principle I'm open to changing that policy, I'm just being honest about what it currently is, and it does exist for a practical reason.
The issue for me comes, and this applies to any subcommunity of the game, certainly not just ironmen, when the demands of one subcommunity come at the expense of another, or even the game as a whole. A lot of ironman concerns in particular conflict with any desire to improve the health of skilling, trading and the player economy beyond "higher level PVMers sell items to lower level PVMers".
It may be that there's a way to make this work for everyone, and if there is then I'm completely open to it. I'm also not completely convinced that...
Read moreRead moreA personal note from me:
This is a huge step in my crusade to finally give due respect to Completionist Capes. I spent the last few years nagging Jagex to add missing requirements to give the capes the extra shine they deserve.
I'd like to thank the following people who helped with this vision along the way:
Mod Jack /u/JagexJack for taking interest in this topic and listening to my incessant whining. This update wouldn't have been kicked off without his involvement.
Mod Abe /u/JagexAbe who was assigned as the dev to this project, and who I hope will do it justice. (Please leave our Chompies alone.)
Waswere /u/WasV3 who created a very useful overview video about the missing Trimmed Comp requirements.
Kobra /u/KobraTheKing who compiled a help...
<3
AFAIK there's no technical limitation, but at some point during the RS3 era all the black edges of unexplored map were turned into coastlines. Prior to this, when we needed more space we just added more land. Now, that continent shape has been around for so long it would feel odd to change it (not impossible, just odd).
This is an issue I'm conscious of. The core areas of the game are hugely overcrowded and sending people to instanced planets or islands isn't a great solution. I do have some plans to try to address it but because of the nature of the problem, it has to be carefully balanced against a hundred other considerations.
A minor version of at least doing slightly better was removing the sawmill (thanks to Mod Ramen) which meant that the fort area feels a lot less crowded, but I think we can do better.
I’m not hating on the Devs but Game Jam and the general update just gives me the impression it’s time spent fixing stuff they ballsed up before (the company, not blaming them in particular). I couldn’t imagine my boss letting me f**k off my entire primary role for a few weeks to fix something I f**ked up before. No hate, just saying - he’d expect me to do that in my own time.
Do you work in software?
Lets wait to see what all the fort's additional buildings are before we add to much more to it, but if it's not too much by the end then I would absolutely appreciate being able to build these portals.
We do have more buildings planned, but suggestions for things that would be wanted are always welcome.