JagexJack

JagexJack



02 Mar

Comment

Originally posted by Lazzed

Have you thought about how MTX has an impact on the economy? For example all of the proteans created that trivializes drops from bosses as they grant insanely high exp. Or maybe a protean processor giving out 5m xp at once instead of them needing to buy 30k uncut dragonstones they can just use 1 protean processor. Pretty crazy huh

It's definitely on my mind, but it's really a separate topic and one that largely has to be discussed internally rather than externally if you see what I mean.

Post

Reading over the feedback, a key error I made in the livestream yesterday has been pointed out to me. The question was asked and answered at the time, iirc, but I didn't appreciate how misleading that specific point was and I didn't emphasise it heavily enough.

If you're not sure what I'm talking about, yesterday I did a livestream about common drops and their impact on the game. Most of the stream was explaining the problem, but at the end I posited a possible solution. You can find the stream here: https://www.twitch.tv/videos/1752649536

If you're wondering why I'm proposing anything, or you think it's obvious that the solution is something different, I wou...

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Originally posted by Dawgi100

u/jagexJack look at my response please. I metion what you say with regards to just shortening the cycle before it repeats. These ideas of weight and have been independently mentioned by other players too.

Which response?

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Mod Fowl has been making some small changes to the layout of mobs in the wilderness. She tells me she's fixed this issue in particular. I don't have an ETA on the launch, but it shouldn't be too far away.


01 Mar

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Originally posted by araxxorisbest

Would it be possible to make the VODs of streams available on youtube? The last one is from 7 months ago.

I really appreciate all the streams you've been doing

They don't show up on the official channel for some reason, but they're all listed on the wiki: https://runescape.wiki/w/Livestream

Comment

Originally posted by TheOnlyTB

"ignore PVM and just handle inflation via cutting a few alchables and adding some more gold sinks"

there are suggestions in there to fix the drop table for streakable bosses, in particular the money printer that is arch glacor.

there are also mentions of relics being made 1gp alch value while zamorak having some of it's alchs changed to wines of zammy, which currently the best source of them is minions from a boss so old you actually mentioned it's counterpart in the stream having a 15 second kill time or less.

specifically the post is to point out the alternative cannot be to remove the enjoyment from the playerbase, and i would hope that some of these suggestions won't be dead in the water as they are actually pretty good ones to note.

I definitely think we need to reign in the worst cases, but that doesn't in and of itself fix the problem. Enrage and streak is unusually profitable for the effort and time taken, but it's really a subset of the overall PVM problem rather than a unique problem in its own right. That was the point of my regression - we "fix" Zamorak, we fix AG, we fix Telos, now we're just rinsing whatever the next boss down is.

I'm not saying your suggestions are bad, or that we shouldn't implement some of them (although some of the gold sinks are very minor) but more that it isn't dealing with the underlying issue. I'm also not saying that kill restrictions are the only possible solution, but solutions that don't deal with the same set of issues aren't alternatives to it, just potential additions.

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I always forget to let the people know who put the notifications in the newspost and for the ingame popup. I have to commit to the final details on Friday for that to happen, and often I'm unable to commit to the slot on wednesday because of some work or home situation.

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I'm not averse to this as an approach, but I feel it runs into the same issues I went through in the previous stream about rare drops.

We went down this path of excessive common drops due to rares being too infrequent. Let's imagine some numbers for your system and say that I can choose to not get commons on a kill in exchange for 2x the drop rate of getting a rare. Depending on the boss that might be a good deal or a bad deal you can calculate on paper, but in terms of the very thing that common drops are trying to fix (losing money feels bad), it wouldn't feel good.

I would suggest that removing all common drops from all bosses and doubling the rare drop rate wouldn't be super well received by players (except the ones who only care about completing their log). If you pick a multiplier higher than 2x until everyone thinks it's great, now we're back to "rares are common and the boss has no longevity" which is where we started.

Obviously you...

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AFAICS everything listed here I covered in the stream, not as a specific suggestion but under the option "ignore PVM and just handle inflation via cutting a few alchables and adding some more gold sinks".

The reason I didn't focus on it for long on the stream is that that approach, while something we do need to look at anyway, doesn't actually resolve any of the underlying structural issues I went through in detail. All the factors I mentioned would still be true, and even if we went through and made huge changes to the game and got the economy in order via methods like you've described, it would be out of control again the next year when the next boss launched.

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I don't mind this, but it seems significantly more difficult to design, implement and maintain and the long-term effect would be essentially the same as just nerfing the boss.


27 Feb

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Originally posted by TellTurbulent215

and replys like this wont help get into touch at least he's trying to communicate..


26 Feb

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Originally posted by stumptrumpandisis1

can you not just remove the exp if the exp is a problem? just frustrating to watch as a player since the fix seems simple from our perspective.

Probably (probably I haven't seen the code) a simple fix, but doesn't this kill SW?

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Ultimately the issue with this is that the mutators and training methods don't really fit well together as mechanics. The whole idea of mutators is that within a closed environment, you can do whatever wacky thing you like and the balance isn't that important, but if you can gain XP then it's not a closed environment. Honestly this has been a bit of a sword of damocles hanging over SW since the beginning.


22 Feb

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Originally posted by timeshifter_

You can do a caps letter though.

"A good priest? No. I know A priest though."

Doesn't really work. We can use asterisks and this has crept in a lot recently (including this thread in fact) but really we shouldn't be doing that.


21 Feb

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Originally posted by Lightsmourne

I found the line where we ask where to find a "Good priest" and they say "No, but I know where to find /a/ priest." funny.

Gah, your phrasing is better. We can't do italics in game though.


15 Feb

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Originally posted by Erico2812

Would be nice to have the point of view of Jmods on this topic. Maybe /u/jagexJack

This is probably the most common topic we discuss on the lore section of the RS discord. I'm pretty sure I did a livestream about the topic in general as well.

The TLDR is pretty similar to the first half of this comment: https://www.reddit.com/r/runescape/comments/1129gl8/king_roald_seems_to_be_sufferring_from_amnesia/j8j13ym/

I would also highlight this comment: ...

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13 Feb

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Originally posted by ThaToastman

But then why were two new quests made and not given points?? The yack track wasnt actually a quest no?

Because that was implemented about three months ago before the discussion to clear it up.

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Originally posted by SharkWeekOverrated

I’m not a fan of quests without quest points.

We had a long discussion about this last week, and currently this isn't fixable. Because of the technical infrastructure around quests and the adventurer's log, quest points can't change after launch. As a low priority issue, I'd like to remove this blocker so that we are free to change quest points if we need to, but it's not that big a deal, certainly in the short term.


27 Jan

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I like it. Definitely worth considering.

I'd also like to compliment the format of the suggestion - it's fun, short and clear. It asks for exploits which is basically doing my job for me since our primary concern is always going to be "that sounds broken, what exploits does it allow?"