JagexLight

JagexLight



04 Jul

Comment

Originally posted by DamHawk

The cannonball tier system makes sense up until dragon. Would there be a new resource for making dragon cannonballs? I can’t imagine dragon metal lump being the raw material.

Yes! It's not technically a 'resource' but more a 'reward. It would be dropped from monsters!

Comment

Originally posted by murdercat1224

I haven’t felt this excited for the game since RS2 was originally released. Such a great new skill choice after all. Lock it in!

Thank you so much for your feedback! We really appreciate it, you'll have a chance to vote on the skill once we're out of the refinement stage :D. Still LOTS more to be discussed and polled but the team is super excited as it's all starting to come together :)

Comment

Originally posted by WeeMan1311

Excellent incorporation of other skills, they fit perfectly from a gameplay/logic point of view.

I do kind of feel this is swinging more towards minigame/activity territory than a stand alone skill but I'll wait for the final product before judging.

Thanks for that feedback, we really appreciate it. Have you got anything I can pass on to the team about what is swaying it into minigame territory? Would be keen to recommend changes if this is an area we can improve.

Comment

Originally posted by EqualBathroom4904

Will we be able to attack monsters from our boats with ranged/mage in addition to cannons?

From Mod Elena, this would probably depend on what you're fighting. We imagine you'll primarily want to use ship combat unless someone is on your ship or you've left your ship to go on an island or something similar. Hope this helps!

Comment

Originally posted by Dworfe

Feels less like a skill and more like a minigame

Thank you for engaging with us on this. Would you be able to tell us a bit more about whether this is due to the rewards blog that we just published, or more just a general feeling through refinement? Also, what aspect of refinement so far has you feeling like this? I'd love to put forward suggestions about anything that could we do to help refine the skill further away from a 'minigame'!


22 Jun


15 Jun

Comment

Originally posted by ZennyRL

I was not interested in sailing until this video, which has kind of won my will to vote for letting the skill in. However, having followed this whole skill ordeal from the start, I noticed that they don't at all talk about "visiting islands" which was the key hype-point I've seen from every sailing shill thus far, unless I missed it. Wasn't that the thing everyone wanted from all this? The main argument is it could be added in time, it's just interesting to me if it wasn't even discussed as potential gameplay

Heya, we will definitely get into that in the next video - the devs have talked a bit about how Islands are a good part of 'reward space' for the skill as when you're on an Island you're not technically 'Sailing' anymore. Very keen to hear what your thoughts are on the next blog! (early July)

Comment

Originally posted by Never-Roll-Over

Really don’t see the point in weapons on the ship, I have a bow and magic for range targets already. We already kill kraken that sits in the water with these

Hey! I'd love to help out with this one. A big passion for the dev team is being creative with what is out at sea. What if you could blow up a pirate ship with your cannon? What if an enemy was too strong to take down with traditional methods? The sky is kinda the limit here so we really think combat/ship weaponry could be really awesome for players and provide new experiences!

Comment

Originally posted by PlebPlebberson

Is the whole idea of discovering islands been scrapped? A lot of players suggested and wanted to see this. The islands could be extensions to all of the skills we have atm if people want it

Definitely not! As Dabali mentioned that can come under 'Expeditions' but importantly as well we feel that 'Islands' and content there fit quite well under the reward space of Sailing. Once you're on land you're no longer technically "Sailing" and we'll go into our reasoning there properly in the next blog, which is coming up late June/early July.

Comment

Originally posted by modmailtest1

So did you guys just completely ignore all the feedback that many people saw a map scaling update for sailing as essential for it to work? You said you didn't want to do it, players told you it was vital, then you just completely ignored that and have now seemingly just declared it as not happening? That's incredibly lame if so. If you don't do it on release, you will never ever do it, and the skills entire lifespan will be gimped because you didn't want to put in the work.

Heya! I was in charge of sending over the feedback to the dev team at the navigation blog so I will take this one. We saw positive feedback overall on the navigation blog. Players rightfully raised some concerns about map scale. The devs felt that we could get around this problem by designing the skill to have various smaller ship sizes. From what I remember, the community responded well to that as the work involved with rescaling the entire map would cost a lot of dev time. That dev time coming at the 'cost' of potential content was something we wanted to avoid. I don't feel this would cause the skill to be doomed forever but if it is a significant enough issue (especially at beta test) we would absolutely reconsider our options to provide the best experience possible. Massive apologies if you felt like we were ignoring that feedback as we certainly want to be transparent and communicate with you through this process

Comment

Originally posted by Captain_Awesom

"Passing over reefs improves durability,"

Should that be lowers durability? /u/JagexLight

Thanks for spotting this, small typo that we're fixing now!

Comment

Originally posted by RoyalCrumpet93

As much as I don’t want Sailing and realise it’s coming anyway I appreciate the consistent updates on the design process.

That said if there is no “ship in a bottle” or something similar, I’ll be very surprised at such a missed opportunity. Even if it’s just a replica of our ships to display in our POH.

Thanks so much! Just ran this comment past Mod Elena, the devs are aware about this idea and it's a cool thematic - so basically, watch this space I guess!

Comment

Originally posted by ThundaBears

Ship racing as a primary method does not seem fun. I think it ahould be moved to a secondary or tertiary training method.

We have a survey part specifically asking about 'Ship Racing'- would absolutely love your thoughts in there if you have time. Difficult to tell what 'not fun' means as it varies per player type. Thank you so much though for still engaging with us & leaving your feedback

Comment

Originally posted by oxizc

Easiest no vote of my life this looks absolutely terrible.

Would absolutely love to hear your feedback on how we can improve to make sure we take into account your thoughts. Would you be able to tell us in our latest refinement survey? :( <3

Comment

Originally posted by jimmym007

I will read it all later on but busy at work atm. Any preliminal tl;dr ?

You can get a tldr in the video asset here :)

Comment

Originally posted by Tumblrrito

I’ve waited weeks for this and I know it’ll be worth it. Thanks Jagex for get another killer blog!

Thank you so much for your patience on this one, we took the extra time to try and listen to the feedback we were hearing in Discord and on socials, so I'm really relieved to hear that it was worth it for you! Thank you :D

Comment

Originally posted by Short_Ad_625

This looks great. Better than I expected

Thank you! That is so great to hear!