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I'll wake u up for the summer summit
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I'll wake u up for the summer summit
Yeah I was really hoping for toa qol updates today too :(
Thanks guys, as mentioned we're just waiting for a spot in our release schedule for this change. I'll buy our release manager a drink this weekend and see what we can do. Only half kidding.
Slightly disappointed that we have another week of only really getting DT2 tweaks. Was hoping for the TOA changes or an update on the COX Quality of life updates.
It is a lighter update week, for sure. The team is really excited about the Summer Summit because we'll be able to talk about some things that we haven't been able to yet on that livestream. This includes our designs for future content and also communicating plans for our content roadmap. I will make the team aware that COX changes and the TOA changes are high priority for you. :)
dmm blog when
Very soon, hopefully today
For sure I am getting two of the Nieve plushies
Keep an eye out for our socials this afternoon, and during the Summit! We'll be running some cool giveaways so you might just grab one :D
Any idea when to expect DT2 boss Combat Achievements?
It's on the radar, we are aware and have been discussing it! Typically Combat Achievements are added a while after the launch of a piece of content though so I don't have a date that I can share with you yet.
Can we get an eta on monkey room changes
As soon as there's a lot in the schedule for us to launch it, we will get it out to you! We're currently waiting for a gap in the launch schedule. We have a finite amount of testing time and generally projects take priority over QoL poll content. For example, DMM is coming up quite soon so that will take priority for our testers. It's possible to launcch the week after DMM, but we can't promise it. Hope that helps!
Im really excited about this becoming a skill, the only thing i dont like and think there is a better way to implement is the fact that ironmen cant board other peoples ships. Sailing really feels like it could be a social activity and I would be really sad if I wasn't able to do stuff with friends. I think a better solution would be to limit what you can do on the ship to what the ironman has unlocked. Or at the very least not allow us to gain any benefit from being on a ship or to get onto exclusive islands you don't have the levels for. I still wish this was better implemented with the poh as we should be able to visit poh's just not use any of the facilities
This will be something we chat to the team about tomorrow, will see if there is any flexibility we can have.
I’m really liking how this skill is looking, I’m excited to see what the lock-in poll will look like
So happy to hear that! Thank you for being involved through this process and we would welcome any further feedback that you have for the team in the dedicated survey at the end of this post. :)
I think for many (including myself) the vote will depend on the beta. The reasoning being that so much of Sailing relies on the act of sailing feeling good and fun to do.
I love what's planned for the rest of the skill, but if the core movement feels clunky or frustrating then it could sour everything else.
I'm optimistic though given what the OSRS team has done before with the strange 0.6s teleportation movement system they were stuck with.
I am so happy you're optimistic and engaging with us on this. I totally agree that an Open Beta will be vital for ensuring that the community is happy with the skill. To be honest, there is really nothing quite like a beta in terms of feedback gathering. Betas allow you to get your hands on the content and gives us THE best quality of feedback to make changes.
We can't work on development for an Open Beta unless the skill passes 'lock-in'. The overall process was explained in this video from Mod Ayiza. Our reasoning is that we require the community approval before we invest valuable development time/resource, as pa...
Read moreAre there any less "minigame" ways to level up the skill (For the people that care, I like it the way it is), such as constructing and deconstructing the cannons on the ship, or areas with high mob density to "burst" sailing exp with the cannons, or sailing contracts, etc...?
For me, I like it the way you guys have showcased so far, looking forward to trying it!
There will be a bunch of ways to level up the skill, as outlined in Core Gameplay blog as it's important that every type of player can feel engaged. Unfortunately, building ship upgrades is considered Construction (not Sailing XP), but check out the secondary training methods listed as well as Ship Combat to see if they appeal more to you. We're not sure which secondary activities will make their way to launch of the skill but we'll try to include as many as we can!
I would say one thing that concerns me is the use of cannonballs. Would it be a separate cannonball to the one used by the dwarven multicannon? I would prefer a different type of cannonball personally which would give another item for the drop table of slayer monsters/bosses
Yes, the cannonballs would be separate from the Dwarf Multi Cannon - we didn't want to indirectly buff it as we don't feel it needs buffing currently.
Alongside these more esoteric types of ammunition, we’d like to allow players to smith Cannonballs from Steel all the way up to Rune, with Dragon Cannonballs available as a drop from monsters introduced through Sailing.
This is a really interesting thing to see.
Will these be usable the the dwarf multicannon? Gotta imagine some kind of rebalance would have to take place.
We've discussed this in the Discord Stage call for Rewards and at present we're not looking to make changes to the Dwarf Multi Cannon. It's already really strong and we didn't feel like a buff to it was entirely necessary to be honest. There's also some lore reasons that we discussed which justify that stance, to do with Dwarven cannons not being suitable for the types of cannons you'd find on Ships made by humans.
Will sailing include a skilling pet in its rewards?
Yes, I think it would be weird not to, however I think this is something we've decided to look at if the skill passes 'lock-in'. Unfortunately as it's so early in the design process we didn't have the info yet on what that pet would look like, we've made some suggestions in the Office but not had a proper decision yet! Also curious to know how much info players want about it, or how much should be kept a mystery!
Everything looks great except the skillcape colors imo
Not a problem at all, we've committed to running a community-voted/player design compertition if Sailing passes 'lock-in' for the cape aesthetics! :)