JagexLight

JagexLight



16 May

Comment

Originally posted by IAmBecomeTeemo

The graphic shows 1.5 for small, 1 for large, and 0.5 for colossal, which doesn't match the table. They messed up something. /u/JagexLight, which speed is the correct one for the colossal ship?

Thanks for the tag. I've looked at our internal documentation and the table in the blog is what matches the internal doc, so I would say use the table on the blog rather than the graphic for now.

I'll double-check with the team tomorrow to be 100% sure. We can easily get the graphic amended if that was incorrect. Apologies for the inconvenience it has been quite a tight turnaround to get all materials to you in good time!


12 May

Comment

Originally posted by Ter0revil

Thank you for everything you do, I'm sure 99% of the community appreciate what you guys do, don't listen to the 1%.

Thank you so much! We just want players to be happy, so we will always strive for that as hard as we can! Your words are much appreciated!!

Comment

Originally posted by Kerlyle

You guys are doing an awesome job. Thanks for taking the feedback to heart. I'm very excited to see what you have in store

Thank you, it means a lot! I can’t wait to share our plans wider next week and hear what you all think!

Comment

Originally posted by Ter0revil

Excited for the refinement process, do you think there will be an expansion of underwater content? The underwater section of fossil island is really cool and the brine sabres special attack only working underwater would open a pass for underwater BiS items.

The possibilities of Sailing are really endless.

A big benefit of creating a new skill is that it constantly grows and gets improved upon post-release, so an underwater expansion is definitely within the realm of possibility and fits thematically with Sailing. If it’s something players really want, of course.

At the moment all of the Sailing mechanics are going to be on the Ocean (not underwater), as it’s not “diving”, so I don’t think underwater mechanics would form part of the core navigational design of the skill, — but it’s very open ended, so it all depends on your feedback and what players tell us about how they want the skill shaped up to be. ☺️

I’m so happy to hear you’re excited about refinement, I am eagerly anticipating what people will say when they read the blog and see the prototype! ❤️

Comment

Originally posted by Orange_Duck451

Did you consider the turning arc pathing proposal that someone from the community shared?

Yeah, Husky linked it in the Stage - pathing won't be discussed on Monday but will be in the blog.

Comment

Let's gooo! ⛵⛵ Very excited to hear what you all think following the Twitch stream, planned for Monday 15th.

We had a Discord Stage today to explain our approach to the navigational mechanics of the Sailing skill and it seemed to go down well. I'll try and get it uploaded to YouTube like last time.

Here's what we've got planned next week:

  • Monday - Show you a Prototype Demo via Twitch (feat. members of our engine team)
    • (Purely tech and doesn't cover graphics or core gameplay)
  • Tuesday (tenatively) - We hope to publish the navigation design blog, including more detail for you to leave feedback.
  • Wednesday - It's likely this day will be focused on looking at initial community feedback and discussing it with the team. Not sure yet.
  • Thursday/Friday - If possible, we will seek to update our plans swiftly following your feedback.

I know there has been a lot of questions and I ge...

Read more

05 May

Comment

Originally posted by surf_greatriver_v4

I don't really get what Discord stages does that twitch streams already didn't, except arbitrarily cutting people off. There's 10k+ in the discord so it's not exactly a smaller, more in-depth conversation.

They're in addition to most of the time.

Some of the benefits of using this platform from my perspective:

- Relatively easy to organise (Dev & CM can set this up ourselves and we don't rely on getting time from our livestream team)
- Highly relevant for the people in that server
- Allow players to raise hand and speak directly with devs
- They give more opportunity for staff who don't want to be on cam/livestream, or a good stepping stone into communicating with players if they are shy about doing so
- Generally very cosy vibes, players seem to be a bit more polite/respectful in chat as it's more 1-1 and feels more intimate

There's still some things to work out with it though

Comment

Originally posted by opne

stop cutting off mod husky, let the man cook!

His voice in the call itself was having tech issues but on the audio recording it was fine, unsure why :D I promise we're not intentionally doing it, it was just robotic in the live call

Comment

Hey!

If you're listening in, you'll notice that Mod Husky is cut off at various points due to technical issues, which aren't obvious in the recorded version uploaded on YouTube. Please note, the audio was an issue on the live version of the call (in Discord) but it is not present in the playback version. This is because we used a Discord Bot to record the session and that seems to have picked up Mod Husky's voice just fine. Nevertheless, we hope you enjoy. This is our second time trialing out Discord Stages!

Would you like to see more of these types of discussions? Let us know!


03 May

Comment

Originally posted by Early-Wishbone496

Congratulations to all the mods who now never have to hear or see another question about when the points-based CA’s will arrive!

Thank you so much ☺️ now it’s questions about tithe farm haha

Comment

Originally posted by Chrismmxv

u/JagexLight There is apparently a bug associated with medium CA. People are saying you can reclaim the xp lamp over and over. Just want this out there so there is no roll back.

Can you DM with more details on this? Thank you

Comment

Originally posted by JagexLight

You forgot to disable unnoting items on the closed cox chest

Looking into this now, tyvm for raising

This should be fixed now!

Comment

Originally posted by BWandstuffs

You forgot to disable unnoting items on the closed cox chest

https://i.imgur.com/zAhVuzr.png

You forgot to disable unnoting items on the closed cox chest

Looking into this now, tyvm for raising

Comment

Originally posted by mrb726

Are we going to see more cox changes anytime soon? I was under the impression that the chest change would be coming in the next poll along with other cox changes, but now I'm unsure.

I have been made aware that you might be talking about the CoX changes that we would like to make to alleviate the need for scouting. I discussed this with the team and there is no planned date but something we know is extremely high value to the community so we're currently seeing where it's possible to fit in. No definite date to give you but I'll pass along the feedback that you want it!

Comment

Originally posted by shelfy1

Any mobile news??

Hello shelfy! I responded to another fellow mobile enjoyer in this post which may be of interest to you!

Comment

Originally posted by ArrgsVsZuk

Can we please get a date for when we will get more information on mobile updates? I've heard it should be soon but i feel we haven't had any real information for over 6 months now and i still would like to use tilemarkers sometime. Thanks :)

Hi! A huge mobile update is launching next week, like it's actually massive for mobile. It's currently going through the final stages of testing.

We were planning on hyping this up on socials later in the week, but since you asked,
it's going to be *GROUND ITEM MARKERS* coming to mobile :D

Unless anything catasrophic happens, you can expect this next week!

I also know a blog is being worked on atm for mobile specifically - we've had to balance this work with the increased community consultation from our new polling approach so it's taken a bit longer than we would like.

Comment

Originally posted by philly4yaa

my loins are moist.

Nice.