Shamanism feels like a great opportunity to introduce an item sink into the game (similar to invention). Being able to break items into components can make basically every drop feel like it has some value (resources, clue scroll items, gear...). This is especially true for dupe rare drops, where a player wouldnt necessarily feel like they missed out when rolling the same item twice.
Have you considered adding this as a core part of shamanism? If not, are you open to pitching that idea to the community, should shamanism pass?
Early designs did consider this but it’s difficult to make a skill non buyable and also a good item sink, instead we might consider putting the item sink into the reward space of the skill. Elena talked about this on the pre-recorded Q&A a bit!