I think if Shamanism moves forwards the next hot debate would be over whether or not to include the gear augments, but is there any point without the augments? Do you think you can assuage the community, or do you have back up ideas to make training the skill still worth while without the augments?
We think it's a cool reward space but it could stand on its own. I think some players would find it less worthwhile to train so we'd invite players during refinement to talk about this with us. Spirit realm is quite appealing and could be more of an emphasis if augments were not popular