Can I still join the beta? if yes how?
Unfortunately it's closed for now, but as the blog says there's an Open Beta we're looking to launch in February January.
(Dates open to change but that's what we're aiming for).
Can I still join the beta? if yes how?
Unfortunately it's closed for now, but as the blog says there's an Open Beta we're looking to launch in February January.
(Dates open to change but that's what we're aiming for).
shield of arrav begs to differ!
When's the Christmas event start?
16th - moved to Thursday because last week's update was also Thursday
Any ETA on the Tombs of Amascut updated rewards blog that's supposed to be out soon?
The updated rewards blog is taking a bit longer so that's going to come out in January. We wanted it to come out this month, but due to some staff being off for the holidays as well as the golden gnomes etc. we decided it's best to leave until Jan.
Apologies! It's not forgotten.
Typo on the blog post, first paragraph says "change offer". Seems someone wrote "change" then decided "offer" was a better word and forgot to remove "change" MOD LIGHT AM LOOKING AT YOU
Edit: 2nd paragraph, about halfway down.
Thank you!!!
How much dev resources does this take up, and how much content can we expect to be delayed if this update passes?
This is an engine change so itβs not directly related to content development
Very excited to see this. How would multiple death piles work then?
Exactly the same, however the timer would be paused on logout and saved to your account rather than the server/world you're on.
So to clarify then, is the only consequence of being "Unable to support multiple gravestones" just that each deathpile will continue to be a pile on the ground instead of having a gravestone interface, and all deathpiles will still follow the new rules of pausing on logout? If so, then that's a best-case scenario IMO, and it should probably be clarified in the blog post.
Yep that's the case! I'll add an extra line to the blogpost to clarify :)
For technical reasons, we're unable to support multiple gravestones, making this mechanic unsuitable for Ultimate Ironmen who will require multiple death piles.
To clarify, this change would have death piles be safe from internet outage, server reboots, and item overflows, but wouldn't be using the gravestones other accounts do?
Yes it would not be using gravestones.
We considered it as an option at first, but it's technically not possible for us to code a player to have multiple gravestones.
We know that multiple death piles are an integral part of UIM gameplay so that wasn't a viable option to begin with. Once that was out of the picture we decided this engine change would be a suitable option.
I was looking forward to something like this, but the immediate issue that comes to mind is that it's pretty common to need multiple deathpiles (e.g. if you want to split stacks of items, extend the deathpile timer without re-bagging everything, etc).
The current wording is really vague since it refers to "multiple gravestones" when that wouldn't be relevant to UIMs, and it also doesn't specify what would happen if you died with a deathpile already active. Does it send your items from your inventory to the existing one? Send the items in the existing pile to the new one? Delete items?
Thanks for your feedback!
Multiple death piles will still work, and will be paused on logout. The gravestones refers to the gravestone system itself where items are saved off to a kind-of invisible inventory, and we can't expand that to support multiple instances.
We had considered multiple gravestones for UIM as an option to protect against DC. Due to technical reasons, we can't offer this. Instead, we're proposing an engine change that would make the timer for death piles persist on your account, rather than the world.
In situations where you're disconnected, you'd be able to log back in and have the same timer running from when you last logged out. We think this is better for situations where the server might have extended downtime, or an internet issue causes you to be logged out for longer than normal.
I still can't update in the store
The Android Beta ended today which means that everyone on Android needed to update their device afterwards.
There may be an issue with your cache preventing you from seeing the new app. I've asked the team for any thoughts and they've advised the following:
Open your Android device's "Settings" menu, and then tap "Apps." 2. Locate and tap the Google Play Store app. 3. Tap "Storage" and then tap "Clear cache."
Please let me know if you run into any issues
Hey guys, the Android Beta ended today which means that everyone on Android needed to update their device afterwards.
There may be an issue with your cache preventing you from seeing the new app. I've asked the team for any thoughts and they've advised the following:
Please let me know if you run into any issues
The game has been shut down temporarily as we investigate an issue with items being created faster than normal. Apologies for the inconvenience caused.
We're on a call with the team and investigating this with immediate priority.
Update: Game should be back now with the bugs relating to engine resolved
Update 3: We believe we've got a fix that solves both issues at once as they're both to do with an engine issue. No ETA yet unfortunately but when we have one we'll communicate via our social plaftorms
Update 4: The fix should be out with the servers coming back online. Please lmk if there's any issues
Update 2: This issue was related to an engine change. We think we have a fix for this as well as the stacking NPC issue. No ETA yet on when the game can go back online but it's our highest priority and we're aiming to resolve ASAP. When we have an ETA we can share on our social channels
Update 3: The servers should be back online, with the issue described above and NPC stacking issue fixed. Please let me know if there's any issues
This was an unintentional change related to some engine work we did this week. We're investigating and working on a fix for it, I really apologise for the inconvenience caused. We can give an ETA as soon as we know it.
Update: The NPC stacking issue + item creation issue where items were created too fast should be resolved now, and the game should be back online.
Hey everyone. We've shut down the game temporarily as we investigate this issue. We apologise for the inconvenience caused, we're on a call now investigating to get it resolved as soon as possible.
Update 2: This issue was related to an engine change. We think we have a fix for this as well as the stacking NPC issue. No ETA yet on when the game can go back online but it's our highest priority and we're aiming to resolve ASAP. When we have an ETA we can share on our social channels
Update 2: We think the NPC stacking issue is related to an engine change we made (the invert run change). It's still being discussed. Thank you for your patience!
Update 3: We believe we've got a fix that solves both issues at once as they're both to do with an engine issue. No ETA yet unfortunately but when we have one we'll communicate via our social plaftorms