This was an unintentional change related to some engine work we did this week. We're investigating and working on a fix for it, I really apologise for the inconvenience caused. We can give an ETA as soon as we know it.
This was an unintentional change related to some engine work we did this week. We're investigating and working on a fix for it, I really apologise for the inconvenience caused. We can give an ETA as soon as we know it.
Thanks for raising this to us, guys. We're fixing an issue with the speed of creating certain items first. After that's fixed we'll be looking into this. Appreciate the report!
Update 2: We think the NPC stacking issue is related to an engine change we made (the invert run change). It's still being discussed. Thank you for your patience!
Hey everyone. We've shut down the game temporarily as we investigate this issue. We apologise for the inconvenience caused, we're on a call now investigating to get it resolved as soon as possible.
The game has been shut down temporarily as we investigate an issue with items being created faster than normal. Apologies for the inconvenience caused.
We're on a call with the team and investigating this with immediate priority.
Hey guys, thanks for raising this to us. We're going to be fixing an issue with the speed of creating certain items first but we'll look into this as soon as that's resolved. I appreciate the report and detail!
Thanks for raising this to us, guys. We're fixing an issue with the speed of creating certain items first. After that's fixed we'll be looking into this. Appreciate the report!
Christmas event when?
Next week I believe. :)
Currently clan guests cannot see broadcasts in clan chat, its awkward having to ask what happened every time people react to a drop or a level. Is it possible to expand the broadcast system to include clan guests?
This is something we've explored - but it relies on an engine change. I've pinged a message over to our engine team to see if it's long term or short term.
You mention that "some activities will be prevented during combat, including the duration of the PJ Timer," such as mining. Is this defined as combat with players or any combat, including with NPCs? Locations like the hobgoblin mine and skeleton coal mine in the wilderness would become near-impossible to utilize if it were the latter.
I'll make sure this is covered in the game update review tomorrow - thanks for raising it and providing examples
Please allow mining during NPC combat. This will make half of the wilderness star locations almost impossible to mine otherwise. Waiting for 10 minute deaggro will be terrible especially if you die to pkers after finishing deaggro
I'll make sure this is covered in the game update review tomorrow - thank you for raising it and providing examples
Any chance the Ali Morrisane change could get taken a step further to include options for specific shop options as they're unlocked? It would be so cool to just have a one-click to get to the rune options since that's the one thing I (and I'd imagine most people) use him for.
EDIT: Never mind, I didn't realize it's a separate trade menu entirely with no delay to get to the rune menu. This is awesome.
Thanks for your feedback and the clarification. Nice to see it's received so positively.
Not a mobile question, but is there an eta on Decembers Gazette, and updated Raids blog? Thanks Light.
I can't give ETAs at the moment, I'm so sorry! Gazette is being worked on currently by Sarnie. Regarding the updated Raids Blog, it's a bit further off probably. I think we're hoping for it to be before end of year (this month) but I'm honestly not sure yet.
Hey! Yeah I actually just sent a DM to mod Gecko regarding an iOs bug and he has been really helpful. I'll pass this onto him as well just in case he wanted a look too! I got most of this information from the discord by reading what issues most people were having already and seeing what common trends were appearing. Yep, I am in all the right channels and enjoying the discussion :) thanks!
Mostly just wrote it so the people who missed the beta could get some insight.
Thank you! That's great to hear. I've heard from the team that they really enjoy being in there with you guys and chatting about this, good vibes all around. :)
We’ve lowered the HiScores’ TzKal-Zuk Kill Count Requirement from 2 to 1.
:)
Fixed a bug where the Dinh’s Bulwark’s special attack was reducing the stats of its target twice as much as intended. We appreciate that some players liked how powerful it was, but this was caused by a bug, and has now been removed. If we see significant demand for stat-reducing special attacks in future, we’ll consider adding new items to accomplish that.
:(
Pretty good summary of the feedback I'm seeing so far. Such a way with words!
New bug. When withdrawing noted items from bank. The 'noted' selection is reset when exiting bank.
We've investigated this and can't see any changes from this update. (Same behaviour has existed from 2013 apparently).
Read moreSeeing as they gave a mobile beta update as part of this post with no real information other than dates we already knew, here's what I posted earlier this week:
Hi all, Just a little summary of what's been happening in the android beta so far in case anyone cared. I did ask in the discord if they mind us discussing on Reddit but did not receive any responses.
These are ordered as they come to my mind.
Tile markers were not added to this update. Apparently they will not be part of this update and we will have to wait for them later. I have strongly urged staff to reconsider this as it's important for the Inferno and Cox, and also helpful for some other content like Zulrah. I doubt it we be brought forward but it's possible.
True tile(showing where you currently stand in game) works pretty well however and is in the beta currently, as well as target tile.
There were a looooot of crashes for many devices leasing me to be...
Thank you so much! Wow this is awesome. We're using Discord for collecting feedback so that might be why you haven't seen much in the way of updates via our Newsposts. This is written up so nicely and is very helpful to us. :)
We're planning to go over the feedback at the end of the Beta to see what needs fixing and changing, so I'd expect a blogpost to go out about this summarising more detail.
Do you need an invite to the OSRS Discord? I can get you sorted with the role if our bot hasn't recognised you automatically.
Mod Gecko, our QA Analyst that is working on our client upgrades is also very active in the Android Beta channels, and they would probably find your information and feedback particularly useful.
Thanks again!
‘:wave2 buying raw lobs 200 each’
should be
‘wave2: buying raw lobs 200 each’
glow2: thank you
Ferox. Bagging. When.
Hey! I've just asked the team about this - it's currently being worked on with an aim of going in next week. We can't commit to it definitely coming next week as stuff can always happen, but that's what we're working towards atm. :)
Hey everyone! We'll be live on Thursday 2nd December on Twitch with our weekly Q&A live stream.
It's going to be another General Q&A which means questions about any topic in-game are welcomed!
We're planning to discuss some of your questions and feedback to the recent Group Ironman Improvements Blog we released last week, so if you have any, send them over to us!
Last week, we also wanted to give you a sneak peek of our Android Beta. Due to availability that didn't happen. We'll try to get it in for this week!
So, I invite you to ask away! What do you want to know from the development team?
External link →Unrelated but can you look into Ordan's shop at Blast Furnace, Currently all the Blast Furnace worlds for UIM have been ragged and overstocked. Please look into this, resetting the shop/lowering the restock timer/not allowing ore to be sold.
It takes 16 hours and 40 minutes for the stock to drop by 1.
Which means someone can just sell around 15 ore to each world and it'll be unusable for a week until the system update.
I'll discuss this with the Operators in our next meeting together - thanks for raising.