Joshua_Davis

Joshua_Davis



02 May

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Great story! Thanks for sharing. WvW can be pretty intimidating to get into, but it's a really unique and fun experience once you take the plunge. I've put somewhere between 1.5k-2k hours into WvW over the past few years and I've only mustered up the courage to command a handful of times. Kudos!


07 Mar


28 Feb

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Originally posted by suburbanplankton

It seems like there have been quite a few changes like this in the last few patches: small UI or QoL improvements that don't massively impact gameplay, but do make the game just a bit nicer to navigate. It gives hope for the future that they are dedicating developer time to this sort of 'cleanup effort', rather than just leaving everything to languish.

This has been a stated goal of ours since 2022. The list of QOL changes we've made since then is substantial and something I'm pretty proud of. Plenty more left to do, though!


27 Oct

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Heya! The mechanic was indeed bugged and there's a fix coming in the Nov 7 release. :)


26 Feb

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Over the years we've experimented with both: 1/ releasing campaign assets in advance (usually the Tuesday prior), and 2/ releasing campaign material the day of the update (trailer releases the same time that the update drops). There are pros and cons to each approach, but when looking at the data, they are highly comparable in terms of how they drive player reactivation (what this thread seems to be concerned with).

For this update, the trailer, key art, blog posts, and press coverage will drop on Tuesday, supported by Twitch Drops.


08 Feb

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We have a fixed lined up for this in the next release.


05 Feb


31 Jan

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Originally posted by Manetros

"every change breaks someones workflow"

In gvg tournaments, after the first stealthing phase, we used to send 1 player away from stack with their mini enabled, trying to trick the enemy into taking the bait.

Ha! Clever tactic. Hopefully the same group didn't fall for it multiple times in a row...

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Originally posted by Firefiend1

Yep just tested, can still use minis in WvW, other people can see mine and I can see theirs.

My first comment was gobbled up by reddit, so trying again.

Known issue! They're showing up in inside Alpine maps, but they should be off in OS, EBG, DBL, and EotM. The change to hide them in Alpine will go out in the next release.

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Originally posted by Krasinet

Just one problem: I can still see a lot of them. Well done ANet...

Known issue. They're showing up in Alpine maps still, but they should be off in OS, EBG, DBL, and EotM. The change to hide them in Alpine will go out in the next release.


08 Jan

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Originally posted by FiveSharks

#HireMeToTestWarrior ... Or like, literally anyone.

In the skill description it says that it breaks stun on initial placement, meaning that you need to successfully place the banner in the world for the stun break to occur and for the other boons to apply. It's more of a stun break for allies. If the stun break occurred before the banner was placed, it would create a situation where the banner could be cancelled before the cast finishes, putting the skill on the short interrupt cooldown (a 4s cd stun break) - which is obviously not intended. The solution there would be to have it go on full cooldown regardless of the outcome of the skill cast, meaning if that you were interrupted before it finished it would go on a full cooldown without receiving the benefit from the banner's boons. That would feel worse.


19 Dec

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It's growing on me, too. :)

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Guild Wars 2 and ArenaNet have had a lot of great years over the last decade, but 2022 was exceptional. Thank you all so much for your ongoing support and trust!


14 Dec

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Originally posted by RemarkableNothing846

You did amazing Grouch, and thanks for the fast work. Absolute KING.

The team (engineering, tech art, QA) did all of the hard work. :)

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Originally posted by zoejdm

The quick response and speed did not go unnoticed. To err is to be human and to acknowledge and fix is laudable. GG

Thank you!


13 Dec

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Originally posted by schwarzzu

This update causes a crash when loading a character with DX11 enabled (some kind of memory leak, completely fills up swap), using an old W7 pc that runs the game fine. No I don't need any "y u use so old insecure stuff upgrade now!" - I'll do it on a new pc, too much work to migrate and reconfigure everything, it could run gw2 for 9-10 years, now it can't :(

Sounds like the crash the team is working on right now. Fix should be out later today.

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Originally posted by Joshua_Davis

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Update:

Hi all,

Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today.

Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game.

In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issue...

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Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh