We should definitely keep the terminology between unique items consistent. Thank you for the report. I made a note of it.
We should definitely keep the terminology between unique items consistent. Thank you for the report. I made a note of it.
Sorry for the frustration. Lagon currently has problems when spawning minions this way. We are tracking the issue internally.
Thanks for the report.
Thanks, I made a note of it.
The change to gold drops is relatively small and gold is randomized which might account for it hard to verify if it is working correctly in game.
I did a test at 0, 100, 200, 400 corruption and there was an increase in both chest rewards and gold echo rewards. It is working correctly.
Thanks for the report.
Thanks, I made a note of it.
Other than a small visual bug this node is working as intended. I could not reproduce this bug.
By default Dark Quiver on activation it’s arrows are launched into the air and descend one by one into the ground. Quickened Quiver node converts Dark Quiver to have multiple arrows hit the ground at once on activation, instead of having them drop one by one.
Vapourfire is correct. We do not have a skill tree for Healing Hands currently.
I’m sure all of us being real gamers would never abuse such a bug like this.
Thanks for the report, I made a note of it.
Can you please share a video of the flash when hit function not working?
I could not reproduce. Here is my test with turning it off and on:
Read moreOh, yes. I believe we have this noted internally but i’ll take another look. Thank you for the report.
as a Warpath main, I feel so attacked right now.
Can you share what your skill tree looks like when you experience this lag?
Thanks.
Thanks for the report, we will look into it.
Thanks for the report. I made a note of it.
Can you show me a screenshot of the quest tracker/quest log of the quest.
I think what is really hard to perceive is that 90% critical avoidance is in reality an extremely big damage mitigation in the long run but we as players don’t see it that way. When we think of critical strike avoidance, we want to protect for that off chance we get that random 1 huge hit that can potentially kill us and if we don’t have 100% critical avoidance, we don’t really feel protected. Then when we die with 99% critical avoidance, it’s easy to blame that 1% for why we died (I know I would haha). When I play hardcore, I also struggle with this ...
Read moreCertainly, story zones get reset upon leaving and re-entering; currently this is because of technical limitations. As Llama mentioned, this will be addressed with multiplayer is released. Thank you for the report.
This is a known issue with certain movement skills and some walls not having collision. Thanks for the report.
Lagon is known to have issues with sub abilities unable to track his target location off the ledge. We are still investigating the best way to solve issues like this.
Thank you for the report.
This is a known issue. We are still investigating the cause of the problem. Thank you for the report.