KissingAiur

KissingAiur



29 Dec

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Mike most likely stated that because it makes sense to give a unique more options when building within the tree. That being said, I believe Marine’s Lost Soul intention in the design process was to give players a way to scale possess damage (not ignite) because currently it’s a bit lack luster. I think there is value in keeping the unique to specifically cater to that playstyle if that is the design intent.

Regardless, we will bring this up internally and see how the team feels about this interaction.

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These are meant to be physically hit to be destroyed so you can move past. Some of these are indestructible to block your way till you complete the encounter to move forward. If there are certain skills that aren’t destroying these objects but should let me know.

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Can you post a screenshot of your quest tracker so I can see what part of the quest you are stuck on?

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Can you explain what you mean by this? A screenshot is also helpful.

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I am unable to reproduce this issue. If it happens again please post a player.log which can be found here:
The Game’s Log File – Last Epoch Support

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We are going to be doing a story narrative restructure at some point where these small spelling mistakes will be addressed. Thanks for the report.

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At lv18 skills take a large amount of experience to level them back up. If you are doing lv70+ monolith content you should have no problem in seeing the skills level up.

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Can you post your player.log/player.prev?

The Game’s Log File – Last Epoch Support

Posting a screenshot of your quest tracker (the quests located under your mini map) will also be helpful to define what part of the steps might be bugged.

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Marina’s Lost Soul specifically states it supports possess not ignite therefore those benefits don’t get converted to ignite effectiveness. Unique property of Marina’s isn’t intended to be converted because the skill tree only converts skill tree effects, not unique item effects.

Thanks for the report.

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Interesting, hmm, most likely related to the boss abilities being destroyed upon her death. We still are looking to resolve having pools still present after Jula is killed, which would also fix this issue.

Thanks.

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Unfortuntely, this might be a problem with Warpath’s pathing and not specifically zone related. I made a note of it. Thanks for the report.

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I have moved this to Primalist section on forums because it is not a bug.


28 Dec

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Hey, guys.

This thread is coming little too heated for our liking. Our forums are designed to allow passionate players to agree and disagree with each other openly to promote a healthy discussion on new and old features. We understand that there players who are frustrated with the new crafting system and those who are not. Allowing both parties to speak is critical to receive well rounded feedback.

So I am going to ask, if a you have the compulsion to add to the conversation in a hostile way or not in a helpful matter, please choose to step back and not reply at all. I would hate to close this thread because there is value in open discussion about a very new implementation. Please be civil.

Thank you.


27 Dec

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Glad to hear everything is working. Take care.

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Oh yes. I meant to adjust this node to mention that you only gain dodge on a “direct use” of Shadow Cascade therefore it would not work if the ability was automatically triggered by another ability. Thank you for bringing this to my attention.

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If you can record what is happening it would be helpful to see where the problem is.

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We are still looking into this issue. Thanks for the report.

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This is a known issue that certain weapon nodes don’t register stat changes until you reequip the weapon. Thanks for the report.

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We are investigating what is causing this problem. Thanks for the report.