KissingAiur

KissingAiur



27 Dec

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We have this issue tracked. Thanks for the report.

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What are you using to proc Entangling Roots?

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I was not able to reproduce this, it seems to be working correctly. If you are able to get a recording of this happening, it would be helpful to exploring more in depth about the problem.

Thanks.

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This seems to be working correctly. The poison pool is just disappearing on the default 4 seconds. The effect is lingering longer on the target for the increased amount.

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Our recent change to these unique boots was to resolve players abusing snapshotting bonuses that were meant to be balanced around a significant downside. If you do not want to be rooted, I would advise interacting with the mechanic correctly.

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This is a known issue. Just a visual bug that we are still discussing how to resolve to be clearer to players regarding how many points they put in locked mastery trees.

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The only thing I can think of is you didn’t fully kill all of the enemies in the first encounter to allow this blocker to disappear. I experienced a similar issue. Let me know if it was this or the problem is something else. Screenshots or a video of the problem is also helpful when trying to resolve the issue.

Thank you for the report.

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This is a known issue with movement skills. Thank you for the report.


22 Dec

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How am I supposed to make my build now Tunk, h-o-w. smh


21 Dec

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This is a known issue. Sorry for the inconvenience. We are still working on a way to address this problem. Thanks for the report.

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Thanks for the report. That’s an easy fix.

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I see that you crashed loading into the zone. I would try to verify your game files and let us know if this continues. Might be a corrupted file.

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We are aware of this issue. Thanks for the report.

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We are looking into this, thanks for the report.

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This is a known issue, should be addressed in the upcoming hotfix.

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This is a known issue. Thanks for the report.

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This is a known issue. Thanks for the report.


19 Dec

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Can you post your player.log?

Read more

17 Dec

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We had another fix today. Let us know if this one works to resolve the issues you are seeing.