Magyst

Magyst



25 Apr

Comment

Originally posted by CatstructorPenny

u/Magyst - I’d be positively delighted as would many others I believe - if there were some consideration towards increased perk and evo mat rewards in the new Twine difficulty zones as opposed to XP! As OP said here :p

<3 I've seen that + shorter rotation times. I'm compiling the feedback to review with the team.

Comment

Originally posted by RoldsNGolds

Yeah Im not sure whats going on with these missions. The group missions seem to be resetting quite fast too. Wish there was less of an abundance of survivor xp (I saw a mission alert for a non 4x mission be 135,00 survivor xp....?) and some more mats. Though, this is also their first iteration I believe so hopefully it will get better with the next couple or so updates.

I've seen this (along with the rewards) mentioned quite often. I'm compiling the constructive feedback from these threads and I'll review with the team.

Thank you!

Comment

Originally posted by MrSlagovich

Yeah i'm sure crap like this will totally help...

It definitely does not. This is not constructive and does not provide anything useful to the dev team.

Comment

Thank you for taking the time to write this up and share it. (Also, thanks for the tag!). The best way to provide feedback for us is to write it a constructive way that's easy to digest and you've done a great job at that.

Any and all constructive feedback will be documented and I'll review it over with the dev team. Thank you!

Comment

Originally posted by D0gyX

Oh ok. But why do you even need to wait? Before you could just click it instantly?

This is happening because the server is being loaded up for you to hop into. This should help reduce some loading when attempting to hop into a mission.

Comment

Originally posted by MomoMuseau

Still no info about the voice chat not working at all for some people? It's been two weeks since you said you were investigating it and the problem isn't even in the trello board yet.

If you need more info about it you can ask me or go to the 8.30 and 8.40 bug posts, a lot of people alreday reported it with the ingame report bug tool too.

Thanks Momo. I'll let the team know. I remember seeing that this was bugged. I'll let the team know that it's still an issue for you.

Comment

Originally posted by Batuhanapatay

**Explanation**: Chat is not shown properly while using controller.

**Evidence**: https://imgur.com/gallery/tVoDiVp

**If reproducible, how**: Every single time. Just use the controller. I'm playing at 2k. Idk if it happens in 1080p

**Platform**: PC

+ we're reporting these but never gets fixed. I reported this bug in the last thread and it hasn't been fixed.

I'll let the team know that this is still impacting players. I'll check the status because I know that I've reported this the last time it was in this thread.

Thank you!

Comment

Originally posted by RelaxRealistic

Explanation: the revive sound from med-bot is fcking loud as hell

Evidence:

If reproducible, how: play 'rescue the survivors' and activate a med-bot

Platform: PC, but i guess all

Comment

Originally posted by Evilkiey91

Explanation : heroes still invisible on lobby
Evidence : https://imgur.com/9GuWygx
If reproducible,how : -
Platform : PC

Thanks for the screenshot! We'll have someone investigate this issue and see whats causing this.

Comment

Originally posted by An-Alice

But this is actually great... I was worried that Husks PL in those missions will be too low, so I've left this comment in Design Chat: https://www.reddit.com/r/FORTnITE/comments/bgx6o1/design_chat_twine_tweaks_4242019/eloqjto/?context=3

I think that increasing max base difficultly to PL128 is too conservative. We were already fighting with Husks over PL200 during events, with limited time and resourced to prepare for defense, while in "standard" missions there is so much time for it that it may be considered as almost unlimited time and resources.

I think it's safe to cap max base difficulty closer to PL200 right away, PL160 (2x +30PL difference between CV and "current" Twine) or maybe even PL190 (3x +30PL difference between CV and "current" Twine).

So, as you can see from my point of view PL of Husks is basically per...

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Thank you for the constructive write up. I'm gathering the sentiment around the changes made to Twine and I review it with the dev team.

Comment

Please keep your feedback constructive. We closely monitor the sentiment around new features that are released and the Twine changes are no different. I can deliver the feedback to the dev team as long as it's constructive and informative.

Comment

Originally posted by RelaxRealistic

Explanation: the revive sound from med-bot is fcking loud as hell

Evidence:

If reproducible, how: play 'rescue the survivors' and activate a med-bot

Platform: PC, but i guess all

Thanks for letting us know! I'll push this through with the team to investigate.

Comment

Originally posted by Batuhanapatay

**Explanation**: The end game sound is buggy still.

**Evidence**: https://www.reddit.com/r/FORTnITE/comments/bh7w7v/the_end_day_sound_is_still_buggy/

**If reproducible, how**: 90% of the time. Sometimes it doesn't happen idk why.

**Platform**: PC

Thanks for letting us know! We fixed a similar version of this a couple of patches ago. I'll have the team do another audio pass.

Comment

Originally posted by Drewmor

**Explanation**: Black screen right after NEWS screen.

**Evidence**: ...

**If reproducible, how**: After the patch, opened the game 1st time, welcomed with NEWS screen, pressed CLOSE, and it was black screen for a while, i thought game crashed but right after i pressed a Mouse Button, i saw an ARROW at bottom right of the screen, pressed it and i was in the Quest Tab ingame.

**Platform**: PC

Same black screen happened on my PC(igpu) and Geforce NOW. I felt like there was a video but didnt play? Thanks.

Hey there! We're aware of this. Here is our Trello Card for tracking. This can be bypassed by clicking the arrow in the bottom right corner.


24 Apr

Comment

Originally posted by DarkDNB

teammates fix?

Post

Hey everyone!

It's time to.... B-B-B-B-Bounce into Battle! Downtime for the v8.50 update starts tomorrow, April 25 at 5AM ET(0900 UTC).

Thank you!

External link →
Comment

Originally posted by DrVinderman

That's nice...but what about the abundance of xp rewards already being granted? Why work "harder" to kill enemies when the current missions already offer an abundance?

I understand the Hero XP buff needing to be enhanced due to going from 3 to 6 heroes per "build".

But the Survivor XP buff...that is REALLY hurting the community more than it is helping.

Stronger enemies isn't what I feel what makes it "Harder". We need more diverse scenarios, enemies, missions etc..

Raids, puzzles, step-to-step mission completions and other stuff.

The only thing players who have reached max level really play for is re-perk and perk-up...and the occasional Legendary Survivor with a specific bonus to swap out with another Legendary Survivor.

We need something "New" other than just stronger enemies. Raids as mentioned above with exclusive rewards are a must.

Rewards I would like to see consist of but are not limited to:

  • New Mythic Su...
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Thanks for the write up! I definitely appreciate the time you put into your post and comments. The team is fully aware of the desire for those types of things and we're working on some really cool stuff that we're extremely excited to show everyone... we just can't share any more concrete details yet.

Also, please keep in mind that "this is the first iteration of changes we’re making to bring you harder content ". We have some really cool stuff coming in S9 as a start.

Post

Hey everyone!

As mentioned in our most recent roadmap, we’ll be making some adjustments to the top end of Twine Peaks in v8.50. We’ve been keeping an eye on the discussions regarding the lack of more difficult content and agree that it’s time to make some changes.

We’ll be adding five new levels of difficulty to the top end of Twine Peaks to give higher level players a bit more of a challenge. These missions will have a maximum base power level of 128 and will scale up with 4x missions and Mission Alerts, just like missi...

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Comment

Originally posted by reavbhdzsaq

Description - underground map bug This happens in 8.20 Cansole -ps4 https://youtu.be/UoBC_s9NDE8

Thank you for letting us know!

Comment

Originally posted by nervous_toast

-Trying to place base (in storm shields at least, haven’t tested missions) doesn’t work unless you switch to another building piece and back to base on controller (possibly keyboard and mouse as well).

-PC

-8.40.1 (probably earlier)

-Pull our building menu and switch to base. You will be unable to place it unless you swap to another building piece and back to base.

Awesome, thank you for writing this up Toast. I'll have the Hero team take a look.