Maredraco

Maredraco



14 Sep

Comment

Very nice. Thank you for the confirmation.

Comment

Just an update, the numbers in the code are already using the correct value. We will need to patch to fix the text, but the damage is already correct.


13 Sep

Comment

The timestamp in the replay title gives us the log line location of that match that we can look up on our end for additional data. This is also why we ask at what time in the replay the bug happened according to the countdown clock on the top right. But no, the replay itself does not do much for us other than letting use see what you intended to do.

Comment

Ok, now please stop derailing the conversation.

If full-screen is fixing this issue this sounds like a priority issue with Windows. If that is the case we should be able to fix it. I am curious if anyone playing FS is having the issue.

Comment

We already confirmed that this is bugged.

Comment

You are welcome, I already took care of all those.


Interesting.


Constructive criticism can be negative and we are happy to receive those as well. There is a difference between insulting humans that are trying to make a fun game for you and giving them feedback.

Comment

This is an interesting thing to consider in my opinion, but for balance I don`t think that would be the route we would go. However, we do have plans to do some more changes after we are done pulling numbers from the ranked season. Keep your eyes open on devblogs and patch notes for future adjustments for the subs. I feel like we are almost there but I think the team already noticed some potential changes. We will see.


Very unlikely to happen, We want to make sure that like Radar not all ships have that tool. We are however analyzing potential answers to this situation.


I agree, but a bit of rotation of where the strength and weakness lie might not be a bad idea. We will see, like I said we are just waiting on the data from co-op and ranked to come in in order to make some decisions. I do also ask that we break down the feedback and view both sides: experience playing with a sub on the team and ...

Read more
Comment

That is why we are looking for replay and more information.


Different bug, the one that caused them to turn based on rudder is fixed now.
ALL:

Hey guys, lets keep the topic in line and without the insults towards the company. It does not help us getting this fixed.

Comment

I would also love to see the replay as well. I can only imagine you were on your own away from the ship driving broadside to the planes. Few recommendations for anyone trying to deal with the new CVs:

* Probably the most important: Skip, torp and rocket you want to prioritize angle looking at the in-coming strike. Lowers chance of getting hit and if you do get hit it will be the least possible damage.

* Stay near anything with ok AA. I recommend being within 3km of cruisers as they can help you take down some planes. If the CV does not know how to dodge flak it can run out of planes. So at least for the 1st 10 minutes of the game stay very close to others.

* This is a questionable one but... Islands! For anyone playing these new cvs they know islands play a big role, and feel like they get in the way way more than the other CVs. For example the torps activation seem to be very long so if there is not enough room to make the drop someti...

Read more
Comment

Hi guys,


We are aware of the issue as we posted here: https://forum.worldofwarships.com/topic/244468-
We do ask that anyone that has this issue happen to them post a replay and let us know the time frame it happened in the replay.


Thanks!

Comment

Just an update on this topic. We posted here about it. https://forum.worldofwarships.com/topic/244468-


10 Sep

Comment

So we do not de-rail this post can you DM me more information on what you mean. Thanks!


I am not sure on those, I will have to ask around.


The list of things that get checked is big, something on an older content like this can slip with more easy, that is why I am here to get these from you guys.


09 Sep

Comment

I believe it is pulled from API, but I could be wrong.

Post

Comandantes!


Um bug no Update 0.10.8 reduziu os danos do 406 mm AP de Friedrich der Grosse e Grosser Kurfürst. Estamos trabalhando na correção do problema, e planejamos aplicar a correção necessária até sexta-feira, 10 de setembro de 2021.


Todos os proprietários desses navios que entraram no jogo de 2 a 9 de setembro deverão ser compensados com 2 contêineres "Mais Sinais" dentro dos próximos 10 dias.


Pedimos desculpa pela inconveniência.

Post

Commanders!


There was a bug introduced in Update 0.10.8 that reduced the damage of 406 mm AP shells of Friedrich der Grosse and Grosser Kurfürst. We are working on fixing the issue, and plan to apply the necessary fix by Friday, 10 September 2021.


All owners of these ships who entered the game from 2 September to 9 September are to be compensated with 2 ‘More Signals’ containers within the next 10 days.


Please accept our utmost apologies for any inconvenience.

Comment

I believe you are talking about the one on Killer Whale.

This is a random commander so yes you can have multiple. You can tell because they will show up with a white name and have usually two commanders in the image. Here are the ones I got for it:


08 Sep

Post

Greetings Commanders,

Come join @Mademoisail and I on the official World of Warships Twitch channel tonight at 5pm central!

https://www.twitch.tv/worldofwarships

Come play some games with us! See you there!

Comment

Hello everyone, this does seem to not be intended. We will be trying to fix that as soon as possible (current target is next patch). Thank you again for bringing this to our attention.

Comment

Hey everyone,


Thank you for bringing this up. I am asking for information for yall. We will keep you updated in this topoc.