Mark_GGG

Mark_GGG



10 Feb

Comment

It should be there in the Input menu as "Highlight Items and Objects" - between Detonate Mines (default "D") and Toggle Highlighting (default "Z"). I play with it bound to spacebar.

Comment

Originally posted by Arenyr

Nothing on the Annihilating Light Staff.. hoping they fix it soon! Currently only works with self-casting. Brands, Minions, Totems, ect. with Elemental tags are unaffected at the moment. I could understand minions/totems because they aren't you dealing damage... but it should work with brands, since they're hits. Maybe /u/mark_ggg can shed some light on the mechanics?

It is working with Brands (which are self-casting - a brand is not a separate entity from you any more than a fireball is), and the only minion spell it can affect. It affects your skills whether used by yourself or by totems/traps/mines.

The only minion skill it can interact with is Absolution, since that is the only minion skill that is both elemental and deals damage. Damage you deal with that skill will have 100% chance to deal Triple Damage. This does not affect the minions, because their damage is not damage you're dealing with an elemental spell.

Summon Raging Spirits, for example, is not a skill that deals any damage with at all, so there's nothing to triple - it just creates a minion (which does not have your staff) and that minion uses melee attacks to deal it's own damage, independant of you or the spell that created it.

Comment

Originally posted by BabaYadaPoe

Deals 444 to 666 Fire Damage

Explosion deals base Fire Damage equal to 19% of the Minion's maximum Life

Just speculating: the base damage is different from the explosion damage. i.e. the base damage can be reflected, explosion damage don't.

This is correct. From the skill description:

When you stop channelling, each affected minion explodes, and this skill deals spell damage around them.

These are two separate things - the minion explosion, and the skill's spell damage.

The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.

This part is only referring to the explosion, not the spell damage.

Comment

Originally posted by defektt

I see. I guess I (and others) drew a faulty correlation, as Pride is seemingly the only aura that is working in this way. Thanks for the clarification!

Flesh and Stone is also bugged in a similar way for a different reason, and I think there might also have been one of the aura skills from a unique item as well?

Comment

Ground Slam. That stat was made one of the alternate quality stats for ground slam in 3.17, and thus needed a new description for use on the gem which didn't call out the skill by name. That description was applied in the wrong place and as a result incorrectly overrode the on-item description used by the enchantment - this has been fixed locally and that fix will be deployed in an upcoming patch.

Comment

Originally posted by hutfut

Can you shed any insight into the reasoning behind isolating Pride as a beneficiary like this? It's clearly been a consideration given the wording but it's counter intuitive to what I think the spirit of the gem represents

Pride has not been isolated as a beneficiary, it (and a few other auras) are currently bugged with this support. I have edited my above post to be more clear about what I was pointing out.

Comment

Originally posted by Azdrubel

Which is kinda funny if you compare it to similar cases of literal modifiers. I mean, it's obviously unintended and op, I won't debate that, but it's funny.

The modifier "increased effect of non-curse auras on you" has never affected Pride, because Pride doesn't affect the player. This has never been considered a bug because that's literally how the modifier works. But the exact same wording is used on Eternal Blessing and now that is a bug. It's not a bug. It's a f**k-up. They just f**ked it up.

I mean the same thing can't be, simultaneously, a bug when it's advantageous to the players and not a bug when it's disadvantageous. But yeah, GGG said it's a bug so that must be it.

But the exact same wording is used on Eternal Blessing and now that is a bug.

That is not the "exact same wording". There is a distinction between an aura being on you (you are the source/centre for the aura), and an aura having an effect on you (the aura is applying stats to you). An aura can be on you and not have any effect on you (pride), or can have an effect on you without being on you (an ally's aura buff).

The wording you quote is specifically modifying the effect that certain auras have on you. It does not care whether those auras themselves are on you or not - it has always modified the effect that ally's auras have on you, despite those auras not being on you. The wording is directly analagous to e.g. "x% increased effect of Arcane Surge on you" - it's an effect modifier.

Eternal Blessing refers to auras being on you, regardless of whether they have an effect on you, as did the old Mortal Conviction key...

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Comment

Originally posted by defektt

Har Har. It might have been an oversight, or you might argue it was unintended or that it's overpowered, but it's not a bug, because the descriptions are accurate. That's all I'm sayin.

For those who aren't following, on eternal blessing support, "... while you have an aura from a supported skill ON YOU" doesn't apply in this case because pride is never on the player who casts it.

This is a bug (and is not even directly caused by pride not affecting you). Pride is on you. It does not have any effect on you, but it is on you. An aura being on you means you are the source/centre of the aura. An aura (or other buff/debuff) having an effect on you means it is applying stats to you. Pride does not do this.


08 Feb

Comment

Originally posted by MayTheMemesGuideThee

I'm confused now.

You can only have one Aura on you from your Blessing Skills

This stat is from Divine Blessing, "on you" goes just after "Aura" means it cares whether you're an aura owner.

Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

This stat is from Eternal Blessing. And I read it as it should care whether an Aura actually affects you (you have an aura buff). At least this is how I understand it from your explanation here.

What did I get wrong?

In both cases those stats are talking about an aura being on you, which means that you are the centre of the aura.

The linked explaination is pointing out that in the different wording "50% more Effect of Auras from your Skills on you", that is not referring to an aura being on you, it is referring to the effect of that aura on you - "on you" is modifying "effect" not "aura". Just like "x% increased effect of Arcane Surge on you" modifies the effect that the buff has on you.

An aura can be on you (you are the source of the aura), and/or it can have an effect on you (the aura affects you). These are independant - auras on you may not have an affect on you, and an aura not on you may have an effect on you. Both the stats you directly quote in your post are talking about auras being on you - neither even mentions effect. The differently worded stat in the linked post is modifying the effect an aura has on you, provided that aura is from your skills - that aura does no...

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07 Feb

Comment

Originally posted by Majestic-Struggle-91

this sounds like a bug. would be awesome if it wasn't.

EDIT: just read the description

Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

it might not be a bug...

EDIT EDIT, mark's quote on interaction blessing + generosity:

https://www.reddit.com/r/pathofexile/comments/sgl2qw/comment/huxe5f1/

suggests this might be a bug after all /:

This is definitely a bug, and will be fixed.

For future reference, this:

In short, it gives your aura buffs "Disable your non-blessing skills that reserve mana" but because Pride does not affect you, this debuff never happens.

is untrue - if it gave that effect to your auras, then it would be applied by the aura, and thus also apply to your party members (or enemies in the case of these auras), which is obviously wrong. The disabling effect is separate from the aura, but tied to it's lifetime. Sometihng is currently preventing that from being applied correctly on these two, presumably because they go through a slightly different process when adding the aura.

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Originally posted by Zaedulus

Isn't there 1 generic reservation efficiency node between champion of the cause and bannerman and the life reservation efficiency mastery?

I suspect there was a miscommunication here - I was specifically pointing out that there are no modifiers in the game gerically to just"reservation efficiency" - only to "reservation efficiency of skills", which restricts them from being relevant in this case.


04 Feb

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Originally posted by toggl3d

Do we know how channeling works with cooldowns?

Cooldown starts when you finish channelling.

Comment

Originally posted by crowdslay

Should be "per charge removed" in this case, since the

that many additional Arrows

part directly relates to the

Lose all Frenzy Charges

one, you can never, under any circumstance, lose a minimum charge. If I am wrong, I probably will summon mark with this comment anyway

This is correct.

Comment

Originally posted by 77x0

/u/Mark_GGG

I have 1 Minimum Frenzy Charge and 3 Maximum Frenzy Charges. If I use Storm Rain and generate 5 Frenzy Charges, will my next attack have +2 arrows (hard capped by Frenzy charges lost at once) or +4 arrows?

If it is the +4 arrows variant, can we get like "maximum of 100 arrows" [definitely didn't pick that number for Storm Rain]? (since there's no way we would be allowed infinite arrows with Ralakesh's Impatience)

2 additional projectiles. You can only lose 2 to the effect (because you only have 3 and can't lose 1), and the effect doesn't stack up if you lose them multiple times before performing a bow attack.


03 Feb

Comment
    Mark_GGG on Forums - Thread - Direct

" Trinity wrote: Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds
This is correct behaviour. The gem specifies that it only causes resonance gain if the highest damage type is elemental.


02 Feb

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Originally posted by beardedsquid

Who has to have the 3 vines to trigger the effect though? The character or the monster? I need to know who has to have the vines!

The monster.

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Originally posted by maelstrom51

Generic reservation efficiency and life reservation efficiency are pretty rare stats.

50% reservation efficiency would be 33% less damage though, not 50%.

You get the resource back after you stop reserving. So with this jewel you don't have to care about recovery.

Generic reservation efficiency and life reservation efficiency are pretty rare stats.

This is arguably correct, in that they do not exist anywhere in the game, which is sort of as rare as something can be. All modifiers to reservation efficiency are fundamentally limited to skills.

You get the resource back after you stop reserving. So with this jewel you don't have to care about recovery.

You do not get the resource back after you stop reserving. But reserving does not consume the resource - you can happily re-reserve the empty part of your life without needing to recover it. So you don't have to worry about recovery with regard to damage, but do with regard to other things that would remove life.

Comment

Originally posted by D3Construct

It should be the other way around for clarity sake. All damage is all damage, not all damage from you/excluding minions.

Minions are fundamentally not you. Modifiers applied to you fundamentally are affecting you, not other things - if modifiers to "all damage" weren't limited to you, there's nothing that would make them stop at only minions either, they'd affect anything in the game that deals damage, including monsters, strongboxes, etc, which is obviously not what anyone expects or wants.

You equip the item, you get the modifier, it affects your damage. Your minions, your party members, monsters, rogue exiles, strongboxes and other game effects didn't equip the item, so the modifier on the item doesn't affect their damage.


31 Jan

Comment

Originally posted by averynicepirate

Thanks! That makes sense... also my maths were off...oops

So this means that the mastery "15% more projectile speed" does nothing for things like the new Galvanic arrow:

Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect

Because although our total projectile speed is 460% in this situation, the actual "increased projectile speed" stat is 300%. So Galvanic arrow would have 300% increase AoE

Yes. All things that refer specifically to "inreases and reductions" only affect modifiers that say "increased" or "reduced", not "more" or "less". This has always been the case.

Comment

Originally posted by averynicepirate

Can you clarify this for me which is planning a build around this. The way I understood is with both "15% more projectile speed" mastery and "Increases and Reductions to Projectile Speed also apply to Damage with Bows", you would not get 15% more damage with bows, but you would still get 15% of your projectile speed as increased bow damage, no ?

Basically which one of these scenario is right considering I have both masteries and 300% increased projectile speed from other sources:

  1. 300% increased bow damage and 345% projectile speed (the answer I understand from u/Mark_GGG
  2. 345% increased bow damage and 345% projectile speed (the way I thought it was going to be)
  3. 300% increase bow damage and 345% projectile speed and 15% more bow damage (the question I understood from u/ddwdk)

Thanks!

None of those. In the described situation, you will have 300% increased bow damage, 300% increased projectile speed, and 15% more projectile speed. More is not increased, increased is not more.

The latter two modifiers in total result in projectiles travelling at 460% of base speed (100% base * 4 * 1.15), which is how fast they would travel if you instead only had 360% increased projectile speed, but that is not the same thing. You do not have 360% increased projectile speed in this case, you have 300% increased and 15% more.