Mike_W

Mike_W



09 Aug

Comment
    Mike_W on Forums - Thread - Direct

Sorry, no we won’t. We’ve done PAX west before and it was a blast. Several of us are in the general Northwest so it’s relatively easy one for us to do but we are on a very tight timeline this year and we are going to be at Gamescom in Cologne instead. I hope we can get back out to PAX again though.


29 Jul

Comment
    Mike_W on Forums - Thread - Direct

This example is not ambiguous because you can see one value is always outside of the range. Do you know of any examples where both values can be inside the range at the same time?

I agree that it can be confusing and until we have a better way to show it, we can make sure that it is never ambiguous.


28 Jul


27 Jul

Comment
    Mike_W on Forums - Thread - Direct

It’s either that or a match-3 game.


24 Jul

Comment
    Mike_W on Forums - Thread - Direct

While we will continue to add more and more unique icons for these things, sometimes it’s really good to have a similar or recoloured icon ready to go. Making a node a Flame Reave that works with Fireball? Maybe have that icon be the Fireball icon so people know immediately what it’s about. This isn’t the only reason to intentionally reuse an icon and they do get reused too often still. We basically create new icons for various things and they all get put into the node icon pool. When you see unique icons as nodes, it’s usually because those were skill icon concepts that didn’t make the cut or were changed.


04 Jul

Comment
    Mike_W on Forums - Thread - Direct

Pretty sure it’s a misconception from reading that we will reduce base drop rates when we release the item factions which will make the overall drop rates higher.


29 Jun

Comment
    Mike_W on Forums - Thread - Direct

Long shot but in the reinstall process, I don’t think that the graphics ini file gets removed. I’m on mobile so I don’t have the exact path or link but you can find the path to it on our support site. Deleting that will cause the game to remake a new default one on start up.

You’ve already tried most of the common things so I don’t have any low hanging fruit to try.


28 Jun

Comment
    Mike_W on Forums - Thread - Direct

The changes made to how you reduce your corruption were required to be implemented and tested before we could really look at corruption sharing as even a possibility as previously it could get a whole timeline into a completely unplayable state if you farmed corruption while getting carried. This is still an issue but it is fixable by the player with the new zone type.

Comment
    Mike_W on Forums - Thread - Direct

Not sure why problem is in quotes, it’s definitely a problem. It’s also not unique to LE at all, there are just better solutions available in other situations because of related factors. The other option we had available was to put a zone transition party popup window, similar to what you see in D3 when entering a boss room. This would let everyone transition at the same time and it would allow for additive loading. It is also what happens in the monolith already. This is acceptable because everyone is in the rest zone so we can kinda put everyone in a bottle and change the echo that is loaded on the same server. We have looked at some other solutions that have been implemented in other games. Well, as much as we can given limited access availability. I am very aware of POE’s transitions.

People are working on this problem.

Comment
    Mike_W on Forums - Thread - Direct

It’s because a new server has to be spun up when there is more than 1 player. When you are playing solo online, the server you are already on can just unload the old zone and load a new one. When you are in multiplayer online, the first person can’t unload the exiting zone because the other people are still in it. So a new server has to be spun up to send that first player to. This is what causes that delay.


19 Jun

Comment
    Mike_W on Forums - Thread - Direct

I’m sorry for not being clear enough in our communication. Runemaster, Warlock and Falconer were never planned to be released alongside multiplayer. They are a very high priority feature and currently, several of us are purely focused on Runemaster development.


09 Jun

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    Mike_W on Forums - Thread - Direct

You technically don’t have to pick one but it will really hard as you will only have access to the base class skills, not even the pre-lock line passives and skills. You can advance the story without picking one in multiplayer by getting someone else to get to that point with you, leave party, have them advance and then portal to them. It will be brutal.


07 Jun

Comment
    Mike_W on Forums - Thread - Direct

Your post was confusing because it called out the skill “Static” which does not have a cold conversion. From the pictures, I think you meant the skill “Static Orb” which does have a cold conversion.

I have moved this to Bug Reports.

Comment
    Mike_W on Forums - Thread - Direct

Could you point out the node which converts the ability Static (not Static Orb) to cold?


06 Jun

Comment
    Mike_W on Forums - Thread - Direct

They equipped them on their bar right before the wave ended.

Also to the reports, I checked the zip, and while it is odd, and even more odd when you get in there, it appears to be just some images.


25 May

Comment
    Mike_W on Forums - Thread - Direct

It’s a lot of little info to keep up with. I can totally understand the desire to have a quick access overview of upcoming content and what the near future looks like for the game. The thread was drifting a bit and I was hoping I could center things a bit. The text was short because things were…chaotic this morning.

Comment
    Mike_W on Forums - Thread - Direct

It has not been forgotten. I can’t remember if it was temporarily not available but was going to be added back in or if it’s just in a secret area now or something. It’s not just gone though.

Comment
    Mike_W on Forums - Thread - Direct

Tons of additional information on this thread.

Read more
Comment
    Mike_W on Forums - Thread - Direct

I’m sorry, I don’t know. I kinda just saw the thread and thought I could help with some technical stuff in looking into why nothing had been received at all.

If anyone was to be pinged, probably Kain as the community manager.

Comment
    Mike_W on Forums - Thread - Direct

The main reason this is so important is that it is much more efficient to help people without going down the wrong path right out of the gate.

And I’m not sure what the problem is yet but when I got someone to check earlier today, all open tickets had been replied to by a real person.

We can distinguish between auto reply sent and real person reply sent.