Mike_W

Mike_W



17 Nov

Comment
    Mike_W on Forums - Thread - Direct

Those are actually details that we are still working out how they will be handled.

Comment
    Mike_W on Forums - Thread - Direct

It’s really just making the data collection to not be manual. I can already make the items really fast. I suspect it would take me an afternoon to make it work well.

Comment
    Mike_W on Forums - Thread - Direct

The drop statistics you have presented here are extremely unexpected. If you do the math on it the chances of those numbers happening it’s almost impossible. Technically possible but so incredibly tiny. I would be surprised if a second person ever playing our game has such devastatingly extreme bad luck. I’m also surprised that these are the specific statistics that you chose to record as they were happening and not in hindsight.


16 Nov

Comment
    Mike_W on Forums - Thread - Direct

It can be frustrating to be on the wrong side of RNG but one of the things that actually does go up with corruption is the number of those types of nodes. There is still some randomization to it so you could theoretically find a 0 corruption timeline with more of them than a 300 corruption timeline if you got crazy unlucky but the vast majority of the time, the 300 will have a good chunk more.


15 Nov

Comment
    Mike_W on Forums - Thread - Direct

Don’t forget that direct trading comes with all the same restrictions as Bazaar trading, including that you can’t trade items which have a faction rank requirement, so if you buy it at the Bazaar, you can’t resell it through a direct trade either.

Comment
    Mike_W on Forums - Thread - Direct

No, that was a reason that many people speculated on being why.

Comment
    Mike_W on Forums - Thread - Direct

No plans to either.

If you are interested in trade and haven’t read that post yet, please do so, it answers almost all of the trade questions.

Comment
    Mike_W on Forums - Thread - Direct

Crafting was not nerfed. This topic has gone off topic so I’ve deleted some posts and I’m closing it. If you’d like to start a new topic, please go ahead.

Comment
    Mike_W on Forums - Thread - Direct

All good :slight_smile:

The amount of info we dumped in that initial thread was a lot and I see mistakes from it all the time so it’s not just you at all.


14 Nov

Comment
    Mike_W on Forums - Thread - Direct

Good luck, if it exists, it will be from before Feb 21, 2023.

Edit: I should warn you that this is a bit of a trap because that’s when we announced the Item Factions.


13 Nov

Comment
    Mike_W on Forums - Thread - Direct

When a cycle transitions, all existing characters join the Legacy characters. Because we only have 1 group of characters at the moment, you can think of the current ones as already Legacy characters.

TLDR: it’s PoE style.

Closing duplicate topic.


12 Nov

Comment
    Mike_W on Forums - Thread - Direct

Nooooooop. I explicitly said that we would be reducing the base drop rate.


11 Nov

Comment
    Mike_W on Forums - Thread - Direct

Coming with 1.0


09 Nov

Comment
    Mike_W on Forums - Thread - Direct

They are saying that updated character models is a key feature for them and that they won’t be motivated to log back in unless they are updated.


31 Oct

Comment
    Mike_W on Forums - Thread - Direct

I just helped resolve a merge conflict to finish setting up the UI for it.


29 Oct

Comment
    Mike_W on Forums - Thread - Direct

Masochist mode is gone and will not return.

We have an alternative solution planned for players who wish to opt in to a harder difficulty planned.


27 Oct

Comment
    Mike_W on Forums - Thread - Direct

We do not officially support the Steam Deck platform. However, I have seen several reddit posts where people have got it working pretty easily. We aren’t prepared to officially start supporting any more platforms for 1.0.


25 Oct

Comment
    Mike_W on Forums - Thread - Direct

You’re welcome. I know it’s frustrating having to make compromises on some of those and if we figure these things out, they could change still. There was a time when we said we couldn’t show the number of ailment stacks under enemy health bars.