I cant wait for heron recolour!
Me too! Always been my least favourite pet and I have 2 of them. It’s going to be based off the great blue heron so it should go well with a fishing skill cape :)
I cant wait for heron recolour!
Me too! Always been my least favourite pet and I have 2 of them. It’s going to be based off the great blue heron so it should go well with a fishing skill cape :)
Can’t say for sure but it’s likely! I do remember the meeting we had when we were going over the ideas for Fossil Island and there was a discussion changing the construction elements of birdhouses to crafting. Construction is a lot more logical - can’t recall quite why we specifically changed it though.
Most ideas that go into game are generally inspired by user posts here in some way or another :D
I think they've just somehow made a big oversight concerning the potential usefulness of those teleports. They didn't indicate anywhere in the blog post that they have any interest in nerfing clues. This change would also nerf farming for belladonna and the Morytania farm patch. Given how much easier it is to do farming these days, it hardly seems to be what they're going for... randomly nerfing content like that is probably not a design principle of theirs when the game has gotten steadily powercreeped in the last 7 years
Yeah, just an oversight on my behalf - sorry about that. Lumby graveyard is still not worth keeping for a single clue, the others have far more interesting use-cases so we’ll adjust those come Monday :)
Are the new ashes going to be able to be used in place of regular ashes as well?
Yep - they’re still ashes of some kind :)
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- Resurrect creature is very weak with a max hit of 3.
- I find it weird that death charge on the magic spellbook gives you special attack which benefits mostly the best melee spec attacks in the game like claws. Why not have it be a buff that if you kill a slayer mob during its duration (.6 sec per magic level) it gives you a buff that saves x% of powered staff charges for x seconds, maybe 1 minute as well, the initial duration ticks down and this spell should act like a noncombat spell able to be cast in between ticks? This way it makes magic that is single target more of an option for general slayer while simultaneously being useless vs bosses because you wont get a kill that easily.
One of the biggest issues with slayer using magic as single target at the moment is that it simply is much worse than range even if you cant use a cannon due to cost. If the spell was like this and had a relatively cheap upkeep per minute at least you might see some people ...
Thanks for the feedback :D
Are Demonic Offering and Sinister Offering giving both prayer points and 3x xp rates? If so how many prayer points do they provide.
Yep. Probably 1 bone per point but if there’s demand some of the more expensive ones could give 2 points.
Will the new ashes gives you prayer xp from all of them x3 with the new spell?
990xp per three hellhound ashes.Also what will the cooldown be on that spell ?
That’s correct but those hellhound ashes should probably be called Cerberus as we’re not proposing to change hellhounds to no longer drop bones - but we probably will discuss it next week. No cooldown but the spell will be quite slow, like the length of high alchemy.
These new spells bar a couple are way too weak/useless. This is probably to make them easier to pass, but it simply means nothing changes, no one will use the spellbook.
- Requires 76 Magic & Book of the Dead equipped
- Costs 5 Blood, 10 Fire & 1 Cosmic runes to cast
- In addition to the runes, casting this spell costs 6 Prayer points Grants 88 Magic experience
- Has a max hit of 3
I need to switch gear, pay almost 2k in runes and lose 6 prayer points to get the privilege of fighting along the equivalent of a giant rat for 60 seconds!?
Have some guts and introduce some new content that can at least stand next to current content, rather than always staying in the shadow.
I get what you’re saying, we’re vying on the side of caution. If we go big though then it just doesn’t pass anyway as it’s too meta changing. I think it’s better to start small with new mechanics and build up later once they’ve been experimented with by the players.
Can we please NOT REMOVE existing teleports? I actively use Draynor Manor and Fenkenstrain's Castle teleports on my iron man all the time and I really don't want to lose those...
Draynor Manor teleports are great for planting belladonna, easy clues, and getting to Sourhogs when Turael Skipping.
Fenkenstrain's Castle teleport happens to be my personal closest teleport to the Morytania farm patch (can't get an ectophial on my account), but it's also an excellent teleport to have for dragon impling calls since that's a rare impling spawn point, and having those teletabs in my bank means I usually get there faster than others in my CC who are using the ectophial and running West.
I just don't see why removing these teleports is necessary when this update will already remove 18 SPELLS from the spellbook. Thanks for your consideration.
Honestly, wasn’t expecting this much push back for these teleports! Not having access to the ectophial sure does change things though and the draynor, while very niche is understandable.
The idea of not adding additional teleports was mostly because of how many there currently are that have questionable utility when compared to other spellbooks. Happy to look at the others though - there’s nothing useful about the west ardy teleport that I’ve somehow missed is there?
Love to see the arceuus spellbook rework being looked at - though could we get the Draynor teleport via other means? I get removing the Lumbridge Graveyard teleport as that one is pretty useless, but the Draynor TP is useful on farm runs.
Was unaware that the belladonna patch was used that much, my bad. Would swapping out the west ardy teleport be a better option? Unless that has some niche use I’m unaware of :D
The necromancer style robes rs3 has is pretty sick. Would love for them to come to osrs.
They're quite cool! I would probably remove some of the detail as they're fairly busy but certainly a possibility in the future (:
Judging by the fact they said the armour being tradeable was a problem, it's going to be untradeable and only unlockable by doing the minigame
The final product will still be tradeable. The concern was the fact that the armour could be made with no minigame interaction from anyone as splitbark armour is already all over the game. It will also limit the speed at which they come into the game as only specific players will be able to create them.
How hard would it be to move those maps elsewhere? Aside from Wilderness, they seem like they'd be quite in the way of Acheron...
It would be a hefty task to move them all as there is a lot of content up there, including both raids. Fortunately for something like Acheron we could fake it on the world map in a similar way the in-game dungeon maps are put together. However, I can't see the wilderness ever being expanded with a new bit of continuous land - it would require some kind of transport system to get there so it too could be 'faked'.
Ah, you’ve found the maps that we know as ‘extra’. I recently discovered just how close it was to the overworld this year when seeing how far we could extend the wilderness and was a little disappointed to see how close they were. Those maps are generally areas that fall into the category of either an area that is to be instanced or an area that exists in another realm (rune alters etc). The dungeon map is even further north of those...
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Yes it does, but you need to exit via the barrows crypts for the chest to reset so it doesn't really help much :P
It actually fixes runecrafting if you can teleport to the runecrafting altar, then the bank then the altar again. It makes it easier to gather literally every secondary for herblore and it fundamentally changes how bossing can be if you can bank and return in 5 seconds. Actually such a cool formula change to the game.
This was genuinely the greatest thing I used it for during testing - makes Runecraft a decent skill!
So, you can use the Crystal to a set of coordinates? Like in your example, you TP back to the mines and 'Use Crystal of Memories' to set the TP location again?
It stores the location when you teleport
Does it remember all forms of teleports, or just spell book teleports?
All teleports :D Including the new league area teleports (slow like home tele) and fairy rings, jewelry etc.
Damn, me and Mod Brow had this exact discussion - the medieval style beekeeper outfit is so cool and creepy! As the job is to make the specific one worn by the Beekeeper an outfit we ended up going with that, unfortunately. Totally down for a version like this from a future treasure trail expansion (if there is to be one, or something else fitting if not) as it's peak fasionscape.
It seems to be a trend with OSRS graphics where a lot of items and gear are based off of modern day objects which is odd but kinda quirky. The angler outfit is also an offender and the plague suit with a modern gas mask is hilarious.
Basically said "works on my machine" the perfect dev response
Not quite what I was getting at. More so that it's an issue with the OSRS engine, not this specific asset :P