Mod_West

Mod_West



12 Aug

Comment

Originally posted by Pius_Thicknesse

Why heart and not head though

Also West really do love horns doesn't he

I keep seeing this and feel the need to make a point - the bosses have horns. Also, none of my ideas are original, I steal them from players.


06 Aug

Comment

Originally posted by TehSteak

What does the team think of the smart roofs RuneLite added recently?

Yes.


03 Aug

Comment

Originally posted by morasarvinen

I knew that osrs team recycles assets, its fun/interesting to find when/where that happens! I tried searching who designed the actuall boss but only thing i found was that mod husky designed forthos dungeon. I wanted to give my post some depth by adding the mod who created/designed it and give some props 😁

This comes up often but it’s honestly just a coincidence. I sat next to Mod Gee when she made it and I don’t recall chompy birds ever coming up and highly doubt it’s something she would’ve done intentionally.

You are correct that we do re-use a lot of graphics, though usually in - hopefully - more subtle ways. For instance the animations and rig of Sarachnis borrow from the Nylocas from ToB. I also repurposed the base mesh and animations of Tarn Razorlor for the Shaeded Beast. There are also times where we re-colour assets or add to existing wall-kits, the one used in Forthos Dungeon is a combination of a kit created for dragon slayer and another which was made for the mine under myerditch :D

it’s all part of optimising the process as remaking everything from scratch for every update would take too long.


31 Jul

Comment

Originally posted by Tangibilitea

What would've happened if warding was released:

People would initially be excited. Then they'd look for the cool rewards - There weren't any.

They would then not train the skill, then the dev time would've been wasted on an item sink that didn't work.

Warding was pitched with rings that lowered your exp/hr, garbage robes that'd be dead on arrival (like swamp/bloodbark), and alternatives routes to rune pouches/imbues (you would've still done NMZ/slayer).

You can't pitch an item sink if the rewards aren't worthwhile. Like, that just fundamentally doesn't work. Warding deserved to fail the poll, not because it was a new skill, but because it was poorly designed.

Tbf there were initially very good rewards and players flipped out that they were too good. Trying to please everyone is a tough balancing act. To claim that the item sink wouldn’t have worked is also quite short sighted as - much like current skills - they weren’t released and then never touched again. Skilling updates happen all the time and they’re based entirely on how the players interact with them.

Warding was an attempt at an old school style skill, most skills are fairly mundane and simple and one of those hadn’t been pitched before. Clearly that isn’t a good direction to go in as while it got majority support, it didn’t get the required super majority. Maybe it was poorly designed, most voters thought it had potential. After all, with skills like firemaking the bar is pretty high.

If a new skill is to be approached again it won’t be a flashy announcement. If anything, running a fairly basic poll - should we work on a new skill? - Before even mentioning a co...

Read more

23 Jul

Comment

Originally posted by masaro67

They are LITERALLY just the camel staff and khopesh from Runescape 3??

Camel staff has a big hole through the middle and a khopesh is an Egyptian sword design… I’d say the staff is closer in design to the staff Jafar has in Aladdin which is a really cool design. Also, just because RS3 has done something it doesn’t diminish someone else doing art in a similar theme.


22 Jul

Comment

Woah! Incredible, that snake staff is next level. I’m showing these to Mod Grub ASAP :D


18 Jul

Comment

Originally posted by Box_Cop

I think the spirals around the base are a little too much. Simplicity is key with this sort of thing.

Unsure of them myself. Made them smaller which made them blend more with the beam. Might work if they are only on the higher tiers so they’re easier to tell apart if colour-blind.

Comment

Originally posted by DefactoAtheist

So the best way to get Jagex to actually do stuff in a timely manner is to get RuneLite to beat them to it?

Gonna need a group Ironman plugin stat, thanks RuneLite.

Edit: Couldn't buy a Jmod response on something I actually cared about, but I get one for my snarky bullshit 🤷‍♂️

tbf me and Flippy were all for this a few weeks back for... another project. Some were skeptical on whether players would want it though. As the reddit thread on friday got popular I started putting something together. Was a little too hungover yesterday to do anything and was sad to see RL beat me to it :P


14 Jul

Comment

I made these for Warding back in 2018 and the consensus from the players at the time was that they looked bad and were lazy. A player came up with a better design and it gained traction. When it came to adding these last year we leaned on the design the players preferred. We're never going to please everyone and sometimes we just have to accept that.


09 Jul

Comment

Originally posted by futureruler

Didnt the head of esports take out EVScape? their job titles dont mean shit when it comes to spite banning.

I can assure you I’m entirely out of the loop as it has nothing to do with my day job. I hardly know who rendi is and I also don’t particularly care.

Comment

Originally posted by SinceBecausePickles

What do you mean when you say not possible? Were there things mod Reach wasn’t considering when he made that post on Reddit 7 years ago (linked by the other commenter)?

Reach had great ideas but limited understanding on the limitations of OSRS.

Comment

Originally posted by Frogman_hell

You saw this but not a post with 6.6k upvotes?

I’m an environment artist, not CM.

Comment

Originally posted by fuzzb0y

Please provide an explanation why Rendi was banned

No.

Comment

Originally posted by battistePK

Hum. I would say it looks good. Definitely not strange. A step up.

Seems strange, looks accurate. That was my point :P

Comment

Seems so strange seeing an accurate representation of rivers in the OSRS style. Especially love the delta in the north-east :D Great job as usual!

Comment

Originally posted by cryptic4012

Zeah was designed to be large because they were considering introducing mounts. But that never happened and we just ended up with a big map.

Nope, just really poor planning and misguided use of resources. Mounts are not technically possible now and they certainly weren't 6 years ago.


29 Jun

Comment

Originally posted by darkblade273

Nice :) Some final feedback, I seriously love the detail and originality in the new Shayzien, like how it's got smaller wild redwood trees along with the giant native ones because it's a temperate rainforest like the Pacific Northwest(which both keeps the swamp motif while also naturalizing the Redwood's presence in the region), and how it's got eastern influences with graves in the Graveyard of Heroes being written vertically in a Chinese-like script and there being paper lanterns for lighting. And with there being new music tracks added like Military Life and Beneath the Kingdom, the music of Zeah is really starting to feel more natural with multiple songs per province, not to mention new content like the Arceuus Spellbook and Forthos Dungeon and the superb writing in A Kingdom Divided. Pass along my praise to Ed and the other mods who worked on this too, I was surprised to absolutely love Shayzien and am really excited to see what the next 3 houses will be like!

With Xer...

Read more

Glad you're enjoying the remapping :) Your Arc and pisc maps will go a long way in shaping the future of those houses - as I've said in the past... your Arceuus map made me start my old one all over again, haha. Come to think of it, my second Arceuus map is probably quite out-dated now too.

The blending of cultures is the best way to create a unique feel while also grounded and realistic. A little something I picked up from the WoT series as the Aiel are such a cool and unique concept with highly clashing influences. It'll be a shame to run out of Zeah stuff, but considering it's taken us 5 years to get to this point I don't think we'll be hitting that moment any time soon :P

Comment

Originally posted by FabledMelon

You're a fantastic artist too :) love the work you've done on osrs

<3

Comment

Originally posted by AvMose

So I’m the OP and made this small post on a whim, totally didn’t expect it to blow up like it has lol. I wasn’t playing much around the time Fossil Island first came out so I wasn’t aware it was seen as unsuccessful on launch. That’s a shame but I think you’re right, it doesn’t have the instant gratification that PvM content has, and the quality of the update is I guess more nuanced?

All I know is that now, Fossil island is always buzzing with players doing different things. If you walk around the island, you’ll see noobs training on ammonite crabs and literally two steps away, maxed accounts hunting herbivore. Birdhouse runs, sulliuscep woodcutting, ultra compost and giant kelp farming, hardwood seeds, there’s just so much diversity to the area that brings players close together. I think kourend is awesome too but something about the close quarters of Fossil Island makes it feel buzzing with activity.

I’d loooove to see more usages for the fossils, if this post pr...

Read more

A lot of credit for the diversity goes to ex-Jmods Maz and Wolf. They spent a lot of time making sure content like seaweed, sulliusceps and birdhouses had their niches well after the initial release.

As for the layout, I’ll take the credit :P it was something we wanted to make sure we’d learnt from the initial Zeah release and all the feedback we got. We probably spent more time working on Fossil island than Zeah and it has a fraction of the land. Also still quite pleased with my suggestion of a hunter creature that gave herbs. Initially the idea was that it would roam around randomly and slowly grow herbs but in the end it got fused with tracking instead, which was a great call.

Thanks and I’m glad you like it :D

Comment

Yann is a fantastic artist! He’s the guy that made the concept artwork for Vorkath :)