MoltonMontro

MoltonMontro



04 Mar

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Refer to relevant Steam Support troubleshooting articles. Namely, this one: https://help.steampowered.com/en/faqs/view/5F3D-1477-AFF9-C4F3


03 Mar

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Refer to relevant Steam Support troubleshooting articles. Namely, this one: https://help.steampowered.com/en/faqs/view/5F3D-1477-AFF9-C4F3


27 Feb

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All of the content shown in your screenshot are from mods and/or plugins. You should contact the mod's creator, or perhaps server staff.

Although I'd guess that you ay just need to rotate the door. It could currently be blocked by objects on the swinging side.


25 Feb

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Originally posted by RealButtMash

Wait, SDG isn't just Nelson?

For reference, I joined around September 2019.

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Since it's oddly relevant, we did end up removing the ability for people to find this cosmetic as a random playtime drop (as of the latest game update). It was one of the minor things we internally discussed doing.


22 Feb

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Spirit Zombies do not spawn on any official maps by default. It looks like you may have manually configured your difficulty settings in such a way that they can spawn.


19 Feb

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You are using mods that utilize the same IDs. One mod that has the admin gun that you were intending to spawn. Another mod that has the clothing that you obtained instead.

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The version of the modded content you're using is different from the version used on the server. The client needs to have the same version as the server.


18 Feb

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Originally posted by bogglingsnog

I am very familiar with it on home network but I'm trying to set up a server behind a Mikrotik router and its been, well, a massive headache so far.

I'm not familiar with MikroTik, but you'll likely have to search for router-specific guides (and then modify accordingly). It looks like PortForward.com doesn't have any router guides for MikroTik, so other resources should be used.

I'd wager you need to manually enable port forwarding. But the actual port rules are likely under something such as Firewall --> NAT Rules. Maybe need to specify dstnat rather than srcnat. And then manually toggle the rule on after creating it.

Unfortunately, I am unable to give you more tailored advice.

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Originally posted by bogglingsnog

Got it running, thank you! Now I'm just having problems with port forwarding... Is there official server setup documentation anywhere? this guide seems to be the only one I can find that is almost working, but it's unofficial. What ports does Unturned need forwarded?

This is the official doc that is linked to a few times from the main server hosting doc: https://github.com/SmartlyDressedGames/U3-Docs/blob/master/PortForwarding.md

In summary, you need to forward ports 27015 and 27016 (UDP protocol). If you're unfamiliar with port forwarding, reference a site such as portforward.com

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Originally posted by bogglingsnog

Can you show an example of what that line should look like, with multiple workshop items, as an example? (I am trying to follow the Unturned server hosting documentation and Arid isn't listed and I'm getting massive amounts of errors trying to launch with it as the map.)

It's a comma-delimited list. For example, your completed configuration file might look like this:

{ "File_IDs": [ 2683620106, 2753787833, 2722143718 ], "Ignore_Children_File_IDs": [], "Query_Cache_Max_Age_Seconds": 600, "Max_Query_Retries": 2, "Use_Cached_Downloads": true, "Should_Monitor_Updates": true, "Shutdown_Update_Detected_Timer": 600, "Shutdown_Update_Detected_Message": "Workshop file update detected, shutdown in: {0}", "Shutdown_Kick_Message": "Shutdown for Workshop file update." }

Those are (respectively) the workshop IDs of the Arid, ...

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15 Feb

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Originally posted by killerbean129

The mega zombie drops pdw and other military items in the domes

You can get the Swissgewehr from the biodome mega zombie, but it doesn't drop PDWs on the current version of the game.


14 Feb

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Originally posted by NeonCheese1

Eaglefire is technically based on the the C7, but the catch is that the C7 is based on the M16 which is the same style of rifle that you have here

The Eaglefire is based on an AR-15. In fact, some veterans may remember that the weapon's original name was the AR-32! You're likely thinking of the Maplestrike.

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Create a mod with custom spawn tables that are childs to the official spawn tables used on the Russia map, and add the IDs of the content from other mods to the spawn table.

https://github.com/SmartlyDressedGames/U3-Docs/blob/master/SpawnAsset.md


13 Feb

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Bank vaults are militia locations. Thus, they can spawn typical militia loot, which on most maps will include ranger-grade firearms such as the Matamorez.

EDIT: It's worth noting that when I say "most maps", I'm referring to every official map except Russia. On Russia, ranger-grade firearms are instead part of the general military loot pool. So on that map, you'll instead find various (non-civilian) firearms from the Washington map.


01 Feb

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You likely assigned it the loot of a vanilla spawn table, rather than whatever custom spawn table you made.


31 Jan

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Have you tried referencing the official documentation linked to from in-game? These articles in particular would be relevant: LevelConfig.md, LevelAsset.md, and WeatherAsset.md. Additionally, you may want to reference the Config.json file of the Yukon map.

But if you're not particularly concerned with the specifics of your map's w...

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Single-player worlds are not servers. Whatever guide you're reading is telling you where server savedata is located. Savedata for single-player worlds can be found in the Worlds folder.

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There's a max number of vehicles that can be on a map at any given time.

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Your anti-cheat is most likely deleting or quarantining the executable files.

https://help.steampowered.com/en/faqs/view/5F3D-1477-AFF9-C4F3