Note that metal structures/barricades only take 50% of the damage dealt to them. A metal wall's effective health is actually 2200, a jail door's is 1400, and so on. Same applies to brick structures.
Note that metal structures/barricades only take 50% of the damage dealt to them. A metal wall's effective health is actually 2200, a jail door's is 1400, and so on. Same applies to brick structures.
Edit the following file:
...\Steam\userdata\...\304930\remote\Settings\Graphics.json
By default, "UserInterfaceScale" should be set to "1", and "Resolution" should be set to your monitor's native resolution.
Tenfoot is not an Unturned file. Tenfoot is a Steam file, used for Steam Big Picture mode.
Only items with the "Marketable" Steam Inventory tag can be sold on the Steam Community Market. When viewing items in the Stockpile (or any other game's equivalent Steam Item Storefront), you can see tags under the "Add to Cart" button.
For Unturned, a majority of the items are not marketable. The main exceptions will typically be unboxed items, or anything only available on the Stockpile for a limited amount of time.
I would be incredibly surprised if you could run any version of the game.
In the Elver folder there are some .dat files in "...\Elver\Spawn", like Animals, Vehicles, Items ecc. but if i try to open them with Wordpad or Notepad++ i can only see random symbols. They are probably the right files to modify, but i don't know how to edit them.
PS: In other mods the same files are perfectly readable in Notepad ++
Spawn tables are assets – they are located in the Bundles folder. You're currently looking at spawn points.
An issue with a lot of similar-but-different things using similar terminology. But, I'll clarify on these things here.
Most Mythical rarity items are generated from mystery boxes. These items are guaranteed to have a random mythical effect attached to them, and will have a Mythical rarity prefix. The possible mythical effect depends on the mystery box it had been generated from, along with a few other conditions such as valid equip regions.
There are a few emissive effects that are tied to the cosmetic/skin's textures, and are always present on that item. These effects are meant to provide the player with additional information about the item. They are: Dynamic (animated 2D texture), Luminescent (glows), and Uses Hair Color.
Particle effects are attached to items that have been crafted by the player. These effects are identical to traditional non-emissive mythical effects, but the item does not have the Myth...
Read moreI think you've misunderstood how to set up the files. Link to the LevelAsset.asset from your Config.json, and then link to CraftingBlacklistAsset.asset from your LevelAsset.asset.
Here are three code blocks, as examples for your three files:
Config.json
{
"Asset":
{
"GUID": "0d05249e95ee4385874f2482d33192af"
}
}
LevelAsset.asset
"Metadata"
{
"GUID" "0d05249e95ee4385874f2482d33192af"
"Type" "SDG.Unturned.LevelAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
}
"Asset"
{
"Skills"
[
{
"Id" "Sharpshooter"
"Default_Level" "0"
"Max_Unlockable_Level" "0"
}
]
"Crafting_Blacklists"
[
{
"GUID" "c0d3f2a6-860b-45e0-be8e-333593ada2d5"
}
]
}
CraftingBlacklistAsset.asset
"Metadata"
{
"...
Read more
You can do both in the same file. Both are their own, separate arrays.
Thank you for the bug report. You can follow the bug's status on our GitHub repo.
https://github.com/SmartlyDressedGames/Unturned-3.x-Community/issues/2825
Your original account is likely only a limited user account. Limited user accounts cannot trade Steam Community items, nor use the marketplace. Refer to Steam documentation for more information.
https://help.steampowered.com/en/faqs/view/71D3-35C2-AD96-AA3A
To follow-up on this, this bug has been fixed with the latest game update (3.21.27.0).
What's your opinion on bran cereal?
idk
On mobile, but my assumption is that zombie armor multiplier is only used in zombie damage calculations. OP said they're using the player damage setting. As far as Fists go, to simplify it certain damage sources don't have the same distinctions. Bayonets are a good example.
EDIT: These two configuration settings are currently incompatible with each other. Regardless, 400% damage multiplier would basically the same as just playing without the setting, and might even be easier. If an interaction between the two settings was added, I would suggest a 1.15 multiplier instead.
I've created an issue regarding the bug. You can follow it here: https://github.com/SmartlyDressedGames/Unturned-3.x-Community/issues/2808
Yes I understand that I supplied an email. I received 2 emails from makeship, one stating that the product was funded, another saying that my order is "on the way". I haven't received anything else. Is there a special email that gets sent? Is it sent by makeship? If you want I can DM you my order number/proof of purchase?
I'm sorry if I sound rude or condescending, I'm just a massive fan of unturned (started playing in late 2015) and I really want to make sure I'm not missing out on a piece of history.
All emails regarding the Unturned Chef Zombie will be sent from Makeship. These emails can arrive at different times, so you may need to wait longer, closer to the original intended/listed shipping date of September.
If you don't receive the email containing your Steam CD key within a reasonable amount of time, you should contact Makeship with proof of purchase, as they are the retailer.
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I bought the plushie, but didn't have a makeship account at the time. Am I boned or what? Where/when did you get your code?
When you make a purchase, you have to supply an email. Shipping information, the CD key, etc. are emailed to you. This is applicable to most online storefronts.
What I had to do, with my limited knowledge of editing game files, was edit a spawn table that was already in the game. Then I made a copy of the Russia map (different name) and went into the editor to change all the item lists to that one I edited. A duct tape solution, but it works! Anybody could do it for their own map, maybe publishing RussiaRandom, FranceRandom, GermanyRandom, etc. would work for the workshop? But I'm not sure how to get a new spawn table into the files of another person's game haha
Instead of creating a custom map, you could create a single custom spawn table.
You would set it so every vanilla spawn table (at the top of the spawn hierarchy, so ~15 different parent spawn tables) is a root. Then, you'd have Root_#_Override set to true for each parent, so that the default spawns in the vanilla spawn tables are weighted as 0 (effectively, 0% spawn chance). Finally, you'd just have your custom spawn table re-add every item in the game, with an equal spawn weight (e.g., 10).
https://github.com/SmartlyDressedGames/U3-Docs/blob/master/SpawnAsset.md...
Read moreI haven't played since 2017-ish. When was this update?
It was July 7, 2017. So, relatively 2017-ish.
Ah okay, I thought I was missing out on something because it’s been 75 days. Thanks for telling me.
Just to follow-up on this, emails started going out recently. You should check your email for shipping/tracking info, and for the CD key used to redeem your in-game cosmetic as well.