OliverAge24Artist

OliverAge24Artist



10 Oct

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Originally posted by ahmed11037

So let me see if i understood this right, wall guys was ready for launch by you delayed it to "fix it" and 2 months later it's still a broken mess.

if that doesn't show you how poorly the mediatonic team is managed I don't know what will.

also, love that the s2 trailer says "more levels on the way" trying to stay as vague as possible when it's just 2 new levels, I guess to try and keep more players from jumping ship

More levels are on the way - it could still change.

You're twisting my words by saying it was "ready for launch"... because it completely wasn't and I literally said it wasn't in the post that you replied to.

It had no artwork and hadn't been playtested as much as the other levels.

For what it's worth, lots of people are enjoying Wall Guys - not everyone is calling it a 'broken mess'

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haha I'm going to cosplay as this one

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Hey!

I'll address a few things as best I can!

Firstly, thanks a lot for the feedback!

1 - Themed Seasons and new maps. I'll address these together, as I think they're linked.

I think we definitely want to keep up the themed seasons, but I totally get your feedback and I can see that too. The thing is - It took 2 years of development to create the game - that's 24 months, and we had 25 levels. Season 2 was 2 months of development and 4 new levels. We do really want to increase this though - and we're in the process of hiring more people. Hiring people takes a lot of time - while we're all doing our normal jobs, we also have to make time to interview people, and then offer them jobs - and then wait for their notice period before they're able to join - which is usually a month or two. It's not something that's instant, but we're SUPER on it with making sure we hire the correct people. Once people have joined, there's a bit of time of them getting famil...

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26 Sep

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Amazing, gonna tweet this out on the main twitter haha


31 Jul

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Originally posted by Leysha01

Will the Collector's Edition arrive for the PS4, too?

Collector's Edition will be available from launch as paid DLC!

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Originally posted by TheSkita11

Will you guys put out a roadmap for whats to come?

We're working on something like that, yeah! The roadmap is on the roadmap! :D

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Originally posted by geraldho

this is more of a technical question, but would you guys consider adding a losers bracket? kind of sucks getting knocked out right in the 1st round

Our matchmaking system will try to group you with players of the same skill level!

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Originally posted by Imfairlycool

I don't think there is currently, but we made a bunch of "design your own fall guy" printouts a year ago and mine was a slice of pizza, so we can only hope! 🍕❤

With pineapple!

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Originally posted by Gatien59

Will the game feature a local multiplayer mode (split screen) at launch?

Not for launch!

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Originally posted by scm950

Local multiplayer supported for ps4?

Not at launch, but we're listening to all requests to get an idea of where it sits with community priotities!

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Originally posted by XQSXKeven

Ps4 exclusive skins?

We don't have anything to confirm on this just yet, but if we were to announce anything in future, we'd do it via our Twitter and Discord channels!

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Originally posted by officialzachj

will you ever be verified on Twitter? 🥵

That's all I want in life, I've tried everything

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Originally posted by Xenomorph_Prime_

Will this game come to the PS5?

We don't have anything to confirm just yet, but if we were to announce anything in future, we'd do it via our Twitter and Discord channels!

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Originally posted by johndommusic

How many people worked on this masterpiece?

The team peaked at roughly 45 people and we've been working on the game for around 2 years!

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Originally posted by Mr_Red2509

Why did you choose to release on ps+ at launch?

Sony were really enthusiastic about the game when we showed them an early version of it, and we felt that taking this route would help expose the game to a far larger audience than we could have reached on our own. Also, it's something that worked super well for Rocket League which has been one of our inspirations.

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Originally posted by DaejanIsBad

Why did you cut down the player count to 60 from the 100 that was shown in the E3 2019 reveal trailer?

Awesome question - I'll copy and paste u/FallGuysJoe's answer from a blog post he wrote earlier this year:

1. 60 players creates the perfect amount of chaos. When we first started working on Fall Guys we had to ballpark our player count based purely on what felt right to us, and 100 players became this talismanic number we decided to aim for. “100 players, 1 winner“ instantly gives players a sense of the mayhem they’re going to deal with, and two years ago was the standard for all Battle Royale titles (Fall Guys isn’t a battle royale per sé, but when explaining the game for the first time it helps to draw those parallels).

Once we started prototyping gameplay we quickly we found that players couldn’t really tell the difference between 50 and 100 contestants. ...

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Originally posted by Iceraft

How will we get the beta costume?

We're still working out the specifics of how this will be awarded on a technical level. If you took part in a beta test, we'll find a way to get it to you though!

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Originally posted by RikiGrunt

Any chance there’s gonna be a release for switch or Xbox? Just curious! Or DLC

We'd love to release on other platforms one day! For now, we're a timed console exclusive with PlayStation!

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Originally posted by sataprosenttia

Will YOU listen to the fanbase and not abandon the game?

Yes - 1000%. If you follow us on Twitter and Discord, you'll see that we're always listening to our fans and chatting about everything. Our fanbase is super positive and wholesome - we're very active within it! We also have huge plans for this game's future... and it's future's future!