OliverAge24Artist

OliverAge24Artist



09 Feb

Comment

Originally posted by kanon951

This would be so much better. Actual in game challenges that anyone could works towards it. Not limited time contests with ridiculous requirements, no social media bs.

This is definitely what we want too - but it involves dev work. We came up with this as a temporary solution until we're able to actually build something like that within the game itself.

Which type of giveaway have you liked the best so far - Apologies if you don't have Twitter, just wanted to keep the poll in one place:

https://twitter.com/FallGuysGame/status/1359088556078153729

External link →
Comment

Originally posted by Nyteshade517

In the future streamers won't even enter these contests because all they have to do is message Oliver and he'll give them whatever they want. And "What harm does sending free stuff to streamers cause?" or whatever nonsense BS Oliver said before...I dunno, pretty much makes me not want to believe anything that person says about the game because in your company's own way you're paying them to say it.

It sounds like you have an issue with Influencer Marketing - I'm really sorry to say but this is SUPER common. It's actually more uncommon for a game to do no Influencer Marketing at all now. I don't want to argue the pros/cons of it since it's an industry-wide thing. Actually, it's not even the games industry. Every industry.

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Originally posted by johnnysilverpaw

I’m not usually one to comment but holy cow, you’re right. If they want to make things right then they should take away the costume from streamers who exploited private lobbies. You know they’d take it away from us regular players without hesitating.

It baffles me how they don’t see how this angers people, it’s pretty clear.

It's our fault for not making it a rule, we've learned from it, and next time we'll have some more rules in place.

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Gonna ask if we can delay Season 4 just for more of this fabulous artwork

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Originally posted by Umbrellaboyzz

Mediatonic be like: Desync and lag doesn’t mess up the physics of the game!

I think we can all agree it does lol.

It's super high priority for us to improve physics - we have made some good progress, hopefully we can roll it out soon!

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Originally posted by MarMar46

True but some of the problems are technically very obvious dont you think? Like the obvious streamers exploiting private lobbies and perfect match bert is just very very very unlikely to make him survive.

We knew there was a possibility for streamers to exploit private lobbies, we just didn't think they would. That was a mistake.

We also knew it was very unlikely for Bert to survive Perfect Match, but it was supposed to be really difficult. We made it too difficult so we switched up the rules and extended it.

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Originally posted by [deleted]

[deleted]

It's different for games as a live service. Look at Fornite adding in influencer costumes for example.

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Originally posted by Frosticious150

Dude just stop trying to justify the things you do with rewards for the game and accept the fact you have pissed a lot of people off with your excuses and bullshit pandering to streamers and people with clout.

Okay, I accept you feel this way.

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Originally posted by [deleted]

[deleted]

Giving costumes to streamers doesn't "harm" our player base.

Streamers do a lot of marketing for the game... Which brings in more players... Which benefits our player base.

If you genuinely want to learn more about it, you can search influencer marketing.

It's why streamers got special free PS5's and Xbox One's with engravings...

Did that push people away from buying the consoles? No.

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Originally posted by vanna_volga

You:

" How are we neglecting our player base? "

Also you:

" especially when I've been so freely giving them costumes."

And you wonder why the majority of your player base is fed up with how you guys handle these events?

I don't get the connection between me gifting out promotional costumes to streamers and us "neglecting our player base"

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Originally posted by epictiger01

Everything here makes total sense, except for one thing.

“but we didn’t think streamers would try and do that.”

I’m pretty keen on using all my available resources, and I don’t know if it’s just me, but if I had access I’d try it out immediately. It’s the simplest, most straightforward way to beat the competition.

I just honestly really didn't think the streamers would feel invested in the competition enough to spend hours trying to beat it, especially when I've been so freely giving them costumes.

Obviously, I was mistaken. Lesson learned though and we've brought in rules for next time.

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Originally posted by Survi40r

One way to avoid gatekeeping for time played would be to make it based on win percentage, so wins/games played. Of course a lot of people will just play one game, win it and then quit, but those with a 100% win percentage should be ranked based on number of wins so that people can see how impressive it actually is.

Ahh yeah we thought of that too but there's no real way to get that data right now - we can just order it as a huge list by who got the most wins over a period of time, but we can't really filter and query the data to the level you're describing with the tools we have right now :(

That would be a cool way to handle it though.

Or most crowns won within a 1 hour period, not possible at the moment again though :(

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Originally posted by WarDrumsGaming

Some ideas for stats-based rewards:

-Fastest speedruns on various races

-Lowest amount of kudos from a crown win

-Longest time spend in the air during a single race

-Most overtime in team games during a week

I'm not sure we have any of these analytics in a way that we could filter and then order them in ascending order, unfortunately, but great ideas for the future!

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Here's the limitations that we were trying to work-around:

- We only are able to give around 100 costumes out because it is a manual process and takes a bunch of time for support to gift them out.

- We only wanted around 100 entries so that it wasn't too much work to go through and validate them

- We have no coding resources to add/modify/change the game in order to run the contest

- It needs to be something that is possible to record yourself doing

If you can think of other competitions that fit these requirements, please let us know, it's harder than it sounds.

Yes it was a very hard (almost impossible challenge) but that was the point. We made it easier when we realised JUST how hard it was, but if we'd made it too easy to start with, we couldn't have made it harder half way through.

Imagine if 4,000 people would have entered. It would have taken us weeks to get through all the entries and then to gift out all of the costum...

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06 Feb

Comment

Originally posted by TheFlumeAT

So it’s a win win situation for everyone

Yep! Just have to wait til until there's time/resources to work on it!

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We'd LOVE this too, it would make capturing trailers so much easier for us.

All of our gameplay trailers are captured from the current spectator camera, so it is painful, but could be so much cooler if it was a camera that can fly around.

Hopefully, we can get that internally soon, and then hopefully it could be made external eventually.

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Originally posted by Alexthegreat47

The latency is one thing, but one of the biggest issues I have with the current physics is how ridiculously dense every other player feels. It was already pretty bad before, but 3.5 took it even further to the point where it feels like everyone else is a damn planet, but I’m only a feather. It really does feel unplayable in certain situations.

The Devs are 100% looking into this - they explained to me why they think it's happening:

You've got two beans running towards each other. One of them has a really good connection. The other not so much.

When these beans hit into each other, you'd expect them to stand still and have equal force.

What they think is happening though - the player with worse connection, is sending their position updates to the server slower than the good connection person. Which means, when the good position person checks "can I stand here?" in the place that that less good position thinks they're standing, the server says "sure", the less good connection person then gets told by the server "actually you can't stand there because the good connection person is already in that space" it pushes them back.

That's my understanding of what they think was going on. Hopefully haven't butchered it. They have some solutions to this though, so hopefully we'll see some improvements....

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