Openarl

Openarl



08 Mar

Comment

Originally posted by LegoClaes

Just out of curiosity, what does it look like when devs create a build ingame? Is there an interface, or do they use commands to create items?

Commands.

Comment

Originally posted by rudecarlos

Could Winter Orb DPS calculations be updated to take cast speed into account? Right now I can add a thousand cast speed to an item and it won't have an effect on DPS, despite cast speed affecting the firing frequency.

I'll try to get that in soon!

Comment

Originally posted by FCK42

Thank you very much for the info! I feel kinda stupid now.

That's ok; the UI for skill options really needs improving so you don't need to look in two places depending on the skill.

Comment

Originally posted by mcm375

When comparing the radius of a large jewel in game and in current ver of POB, it appears that the radius of the jewel coverage is less in POB than in game. Is this a property of the tree itself?

Either way considering your poisition at GGG is there any chance you could work to rectify this? By way of example, in current POB a healthy mind jewel no longer reaches all Heart and Soul life/mana nodes.

I checked with Rory, and it seems the tree did accidentally get expanded slightly at some point when the 3.6 changes were being made; that's now been fixed, hopefully in time for it to make it into 3.6.0.

Comment

Originally posted by newb00y

Hi, not sure where is the best place to ask about contributing to the project is in regards to gem information for PoB.

I'll be taking care of that once the patch is out.

Comment

Originally posted by FCK42

I THINK I found a bug, but I'm not sure. I couldn't find the configuration for wither stacks. Previously there was a way to set specific numbers of wither stacks, but I can't find it anymore. That is quite inconvenient, since activating wither now only applies one wither stack to the enemy, resulting in much lower damage.

You need to select Wither as your main skill in the sidebar, then select the stack count from the dropdown.

Comment

Originally posted by evayuko

when are the new skill comming to path of building?

After the patch is out.


07 Mar

Comment

Originally posted by HoldMySoda

I cannot, at least not now. I'm at work for another ~3 hours minimum. And I won't get home until ~4-5 hours. However, I can check again when I get home and report back. It's probably fixed by now. It's something I notice on the regular, though. Every first new patch breaks something (e.g. last league it was Minion mods missing), then it's magically fixed in the patch or two afterwards.

By the way, I just remembered something else I wanted to report (if that also doesn't work again already): Last night, once again right after the first patch, Wither didn't work. I couldn't select any Wither stacks in the config. And when I used an attack skill with Withering Touch, I could select Wither stacks as normal, however, the bonus damage taken would not apply (e.g. Essence Drain didn't get any bonus damage, for example).

For the Wither skill, you need to select the skill in the sidebar in order to set the stack count (rather than in the Configuration tab).
As for Withering Touch, as far as I can tell it is working fine.

Comment

Originally posted by HoldMySoda

I used Discipline in PoB and then wanted to grab Influence and Sovereignty to see how much ES they give. Didn't do anything. This was only the case after updating the first time to 3.6. I dunno if you updated it again since, because I'm now at work and can't check.

They're working for me; could you send me your build?

Comment

Originally posted by HoldMySoda

No offense, I appreciate your work, really, but it'd be really nice if it wouldn't automatically replace the tree every time. I had several builds planned and now I can't compare them with the new tree. The only thing I know is that my Occultist ended up with 21% missing ES for 4 more nodes. Would be nice, thanks.

PS: I'm not sure if you are aware yet, but last night when I checked, the aura passives didn't work.

It would take quite some effort to support multiple passive tree versions; I do want to do that eventually, though.
I can't find any problem with any of the aura passives; which ones in particular are you referring to?

Comment

Originally posted by BublyWater

You really think they hired the POB developer and are not giving him time and resources to develop POB. I'm sorry but that's absolutely a ridiculous proposition to make.

It is true, though. PoB certainly looked good on my resume, but I was hired purely to work on the game itself.

Comment

Originally posted by Corsica96

Thanks u/Openarl! Random question...have you asked GGG to consider adding some form of Path of Building in PoE itself + and/or the website? And being a new employee there, any idea on the status of these features that were in the 3.0 patch notes but then omitted?

  • Added a Passive Skill Tree planning system
  • This tool allows you to package multiple passive skill trees into a "build" that can be imported into the game, or viewed here on the website

I would love that to be added, hopefully sooner rather than later. It would be ultra nice to just know where to allocate my points by popping open my tree, rather than alt-tabbing or looking at another screen to see where I'm supposed to go. Ditto goes for importing the build and having the tree planned for you in-game. I wouldn't be surprised if this was already a thing in the China realm version, but would be nice if we could get snippets of it at least. Mayb...

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I can't really comment on any of that, sorry!

Comment

Originally posted by FuckThatNewDesign

Did GGG actually give you time off to update PoB?

Nope; I have too much to do on the game itself.

Comment

Originally posted by elkcaps

This will be my second season using POB, and so the first time going through an update/tree change. Do I need to worry about my passive tree on existing builds breaking? For example, if the build paths through Nullification, which is now gone, will any allocations starting where Nullification was be gone?

That's correct. I do want to add the ability to preserve old trees at some point, though.

Comment

Originally posted by SmaugtheStupendous

Is the lvl20 Gem stats release before league start not considered public yet for purposes of having all the gem info in PoB?

Will the info be available basically at launch or can it only be worked on after launch? Not demanding anything but I'm curious how stuff will work going forward.

That will come after the patch.

Comment

Originally posted by Akalamiammiam

Does it contains at least the changes for ED/Blight damage ? I understand that the skill gems for Bane and Soulrend are not public (yet), but for these ones maybe ?

That'll come after the patch.

Comment

Originally posted by CannedPears1

That's really interesting, I'm suprised the balance people dont use a dev version of POB to run numbers

No need for PoB when you can just create a build in-game in 2 minutes...

Comment

Originally posted by moshemaman25

I know we have no right to ask . but do you think the skils will be avilable before path ?

No, sorry.

Comment

Originally posted by johnz0n

is it possible to update version 1.4.123 manually? i can't access the update servers from my work notebook because reasons….

There'll be a new installer soon.

Comment

Originally posted by ulfserkr

Does the new PoB version already have the changes to Consecrated Ground?

Not yet.