Do you still get mythic abilites when you play in the standalone mode?
Of course.
Do you still get mythic abilites when you play in the standalone mode?
Of course.
So how are the rouge like elements going to work in the campaign mode. If i understood correctly progress from earlier runs are gonna carry over to the next. But how is that gonna work in the campaign? Do you just have one attemt in the campaign verson, and if you die in the game you die in real life or what?
In the campaign, it's a normal questline with multiple dungeons.
You're welcome.
Bit late to the conversation, but any chance of this getting fixed some time soon? It's annoying to have to avoid it for spellcasting builds because it's way too broken.
Make sure it's reported via ALT+B, at some point it will be looked at :)
Probably with the next dlc? Seems like a logical way to do it.
Shortly before that yeah.
None of the Primordial Gazes work if you deactivated a gaze to turn them on it appears.
Aeon Bane dispel on spells work, but only for spells that require attack rolls (rays).
Enforcing Gaze - Power of Law doesn't follow the new formula for DC (general gaze DC was 15 + 2x rank, now it's 10+1/2CL+rank+highest ability modifier, Power of Law was 15+rank). It's still currently 15+rank, which makes it lategame nearly 20 points of DC lower than other gazes.
Zero State can still dispel auras that shouldn't be dispellable (it can take off things like Spellstrike).
Aeon characters created in Inevitable Excess do not transform visually at rank 9.
Tagging u/OwlcatStarrok here.
Thanks. Did you report this all via ALT+B?
I also ask you to check this again and tag me again if it's still bugged after DLC3 goes live, there's a good chance a lot of these are in the works for 1.4 and I don't want to duplicate them for the team.
There are some mentions about major upcoming changes in 1.4. Is that dropping with the next dlc or before it?
Along with it, most likely with a beta some time prior.
That's great.
Any news about the Expanded Arsenal Spell School stacking bonus bug fix?
Never heard of that one. What's wrong with it?
This is great news. I hope it is more playable than kingmaker. I was able to finish kingmaker on series X but it was a chore due to bugs, fps drops, and crashes. Fingers crossed this is better. Its a shame they left kingmaker in the state it is in on console.
We've learned a lot after Kingmaker, so things should be definitely better :)
Hiya u/OwlcatStarrok, while I'll test in-game just in case, nothing in 1.3.7 patch notes suggests these issues have been adjusted, so I'm tagging you again.
I've reported all of the issues I've personally found in my OP via ALT-B in-game. Is there anything else I can do to help the team squash these bugs? (Videos maybe?)
Anything that helps to reproduce the issues and points where they are is always good. A large part of fixing the bug is not writing the code, but being able to consistently reproduce the problem to find out which part of the code causes it.
Forgive me if that's not the right place to post bugreport, but here it goes. After this patch, Happy Traveler's Shirt stopped working, it doesn't give +10 movement speed nor greater invisibility after travelling 50 feet. Also, breastplate of the tireless warrior supposed to give fatigue and exhaustion immunity, but it doesn't (noticed by traveling on the global map or applying touch of fatigue cantrip).
Please make sure it's reported via ALT+B.
I hope it's more...playable than Kingmaker was, on console. The number of crashes and session breaking bugs made finishing the game pretty difficult.
We've learned a lot on mistakes of Kingmaker console development. Should be better :)
I just realized reading the article that this game will be turn based only it seems
Yup. It has a completely different combat system to that of Pathfinder, and it isn't really fit for RtwP anymore.
How about blood kineticist? And other class fixes?
There are some changes that should land in 1.4
Is the team aware of how selecting loremaster secret spells bugs out for twin soul sorcerers? Looking at old patch notes I think oracle used to have a similar problem, but that was before I started playing.
Team's working on an update to loremaster, most likely this is one of the problems it's going to solve.
Anyone mind posting what was announced? The headline link just generates a Steam error message.
Will we be able to import a character from a finished main story campaign into the standalone roguelike mode?
You either visit it as a normal dungeon during the campaign, or create a fresh new party in a separate roguelike mode.
ah yes, the highly anticipated new bugs.
The only one who doesn't make mistakes is the one who does nothing :)