OwlcatStarrok

OwlcatStarrok



25 Nov

Comment

Originally posted by Rookiejunior

I’d rather they fixed what content there is before giving us new stuff.

Still can’t get passed the commander’s tent at the end of act one. Why can’t the Queen just meet me outside?!

Team that works on DLCs and other new content is different from the team working on bugs, they work simultaneously :)

I presume you are a mac user? Commander's tent problem has been a plague for macs for a while now, we're spending weeks of manpower to fix it, but it still keeps popping up on some machines, unfortunately :(

Comment

Originally posted by Viktri1

My corruption no longer goes up if I rest, seems like a bug. No mods.

Cameilla's level 2 hex disappeared

Interesting, can you send your save to [[email protected]](mailto:[email protected]) please?


24 Nov

Comment

Originally posted by GoatSoggy

So, this is probably a minor issue, but annoying still.

Rapiers visuals are sheathed even when held in hand and still not fixed since launch.

/u/OwlcatStarrok

Is that during the actual fight too?

Comment

Originally posted by No-Balance-6851

Yes yes, DLC are cool and blah, but why are they working on and releasing 2 DLCs when their base game is not even working halfway decently xD

Because different teams are busy with different things, of course :)

Comment

Originally posted by Scrapulous

Sometimes even getting ritually killed by an undead mage wouldn't make leave the party (rumours didn't like - his vitality is truly legendary) - fixed;

Does anybody know what this means?

Daeran. Was already fixed in the full notes. :)

Comment

Originally posted by PhnxFlms

Does the fix of Yozz not dying also apply to savegames where he already died or should I go back and prevent his death? Paging /u/OwlcatStarrok

It shouldn't break anything and I don't know of anything that should prevent it from being retroactive, but let me know if there's any trouble with it.

Comment

Originally posted by ARepresentativeHam

Man they have been updating the hell out of this game, huh? I played at launch and had a great time despite the bugs. I only made it about halfway through the game (with crusade disabled because I heard it was messy) I would like to play again with everything enabled now that its patched up. Is it a good time to start a new one or is there another big patch on the horizon?

1.2 isn't too far off. But you should be reasonably comfortable playing, we've dealt with most of the critical issues by now.

Comment

Originally posted by Brukov

Any news on the Mac bug that freezes up loading before even getting to the main menu?

Hello. Try using solutions from this thread: https://steamcommunity.com/app/1184370/discussions/0/5406000785154611811/

If that doesn't help, I can only suggest to wait :( A whole team is busy with mac issues atm, but they've proven to be a tough nut to crack.

Comment

Originally posted by redditor_10101

Metamagic: Bolster deals damage to all nearby characters, not just enemies, as the description states.

Is that a bug or a tooltip error?

A bug.

Comment

Originally posted by Rhynocoris

I see that the bug that makes mounted spellcasters useless in TB hasn't been fixed.

In turn based if you switch to your mount, it will still attack the first enemy the mouse hovers over. Also it will not do full attacks properly.

This bug was introduced 2 weeks ago, and the patch the week before that made mounts unable to full attack in TB unless their rider also did a full attack.

See here: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/qvu81e/update_112d_patch_notes/hl1aprk/?context=3

Dev team's reviewing some mounted combat mechanics at the moment, should land in one of the nearest patches. I'm not yet familiar with full details, but most likely fixing this problem is part of those changes.

Comment

Originally posted by MinusImpressiveCock

Are there any plans for performance improvements? %40 of my playthrough must've been waiting on loading, and this is on a SN850, one of the fastest NVMe drives. Loading improvements would be really welcome.

Yup, optimization is still in progress.

Comment

Originally posted by Schalins

There´s also 2 dlcs, Faces of War and Love beyond death available on steam :O

Yup, more info about them soon :)

Comment

A new patch 1.1.3e has just arrived!

We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;

During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;

During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;

During The Pric...

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Comment

Originally posted by serios_valorus

I bought the game a week ago so I dont know about the timeline of content updates. What content was tossed and when did this happen?

Yeah I'm curious too.

Comment

Originally posted by Woffingshire

Item placement got fixed through several updates quite a while after release.

In Wrath they likely haven't got the player feedback to make those changes yet

In fact, we're working on this right now :)


21 Nov


19 Nov

Comment

Originally posted by AkumaRajio

One thing I kind of wish was in the game was being able to convert to other religions over the course of the story like turn from our current god to a cult of Areshkagal, Zura or Kabriri by meeting certain conditions. Would make getting that mask and doing the quest so much more satisfying

That would indeed be fun. Actually it's really hard to stop when it comes to adding more and more reactivity. As authors, we always want it to be more and interactive . But there still has to be some sort of a reasonable line between this wish and constraints of time and budget. Otherwise the game would never be released, or something else among the parts of the game would suffer.