OwlcatStarrok

OwlcatStarrok



21 Mar

Comment

Originally posted by Bluemajere

/u/owlcatstarrok I'm very sure this isn't intended! Should probably get fixed!

Yeah, it's a bug. Thank you for bringing my attention, I've notified the programmers.


18 Mar

Comment

Originally posted by MildlyAnnoyedDemon

Hi, does this fix the issue of Seelah's companion quest at Act 3 where no dialogue is triggered when Seelah and my character enter the Jewelry Artisan together? I cant progress since there are no dialogues. Thank you.

Should be. But better check.

Comment

Originally posted by Passerby05

I've already reported it here. Why does the customer have to jump through these hoops just to inform the devs about the bugs present in the game? If no one in Owlcat is willing to take what I've reported here seriously, then you're free to go ahead and let this issue persist and affect your other customers.

Report in-game sends the save file and all logfiles and system specs necessary for the bugfix. Without it, fixing bugs is walking in the darkness. Your particular case has been tested right away, for example, and does not reproduce on test machine.

Comment

Originally posted by Passerby05

I tested it some more and here is what I've found:

Test 1.

Load a save where Player Character is outside the tent, and who needs to speak to the queen. This is the beginning of Act 2.

Enter the tent, and after exhausting all the dialogue options, Daeran does not appear.

Test 2.

Load the same save.

Enter the tent. Player Character is now inside the tent. Save. Quit to menu screen.

Load this new save. Talk to the queen and after exhausting all the dialogue options, Daeran appears.

So, in other words, the bug does not appear if I make a save immediately after entering an area or room, then quit to the menu screen, and then reloading the new save.

This suggests the game is still held together by duct tape and a prayer, if the player has to proactively save and reload upon entering a new area just to prevent bugs like this.

Still need your save through a bugreport. Please send it and give me the wording :)

Comment

Originally posted by [deleted]

[deleted]

Can you please report it via ALT+B and PM me the full text of the ticket?

Comment

Originally posted by Rakatok

Happy the companion bug got fixed fast, that was a nasty one.

Hopefully the spell merge progression bug can get fixed soon, holding off on continuing my run until then.

Can confirm that fix is in the works.

Comment

Originally posted by Passerby05

Yes, still missing.

Can you please post a bugreport via ALT+B and give me the exact wording that you post in-game so I can find it in the database? Also please tell which scenes he is missing at.

Comment

Originally posted by Passerby05

  • In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;

Daeran is still missing in some of the scenes, which then leads to subsequent scenes missing too.

Have you tried loading earlier saves before the problem appeared?

Comment

Originally posted by MrTopHatMan90

Nvm I read about the issue but checking the thread it seems the bug relates to the first bug that's been fixed in this patch, sorry :)

No problem ^^

Comment

Originally posted by MrTopHatMan90

Any ETA on the missing companion dialouge fix?

Can you elaborate please?

Comment

Originally posted by Synval2436

I hope this fixes all the companions not showing up bugs reported recently, like during council for Drezen assault, or during advisors' meetings, or during companions' personal quests.

Should be, yes. If it still occurs, let me know.

Comment

Originally posted by Pirate_Ben

Does this mean no longer getting bushwacked by Babaus at level 3 while exploring Kenabres?

Exactly this and a couple of other similar encounters were the reason of this change :)

Post

https://preview.redd.it/1kku938ra5o81.jpg?width=900&format=pjpg&auto=webp&s=44682574524f45ff5dc8ebe7b16e86ce3e2935ba

We’ve released a hot-fix 1.2.1h. It takes care of the following issues:

- In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;

- When you saved and reloaded, corpses could disappear along with the loot, including the quest items - fixed;

- Sometimes enemies in random...

Read more External link →
Comment

Originally posted by DnDVex

Reddit titles can't be changed after the post has been made. It's annoying and they'll(reddit) will probably never change it

Ah damn. I keep forgetting that. Well, hopefully my comments will be enough then.

Comment

Originally posted by OwlcatStarrok

Don't panic, we are an international company with offices and employees at Cyprus and multiple other locations besides Moscow. This doesn't affect development of our projects.

I'd even ask u/CharlesEverettDekker to change the misleading title, as no halting of development or cancelling DLCs is even discussed at the moment. Work on all projects goes normally.

Comment

Don't panic, we are an international company with offices and employees at Cyprus and multiple other locations besides Moscow. This doesn't affect development of our projects.

Comment

Originally posted by Gunther_the_handsome

That's actually amazing. Do you know if, for example, the German translation was done from Russian or English material? Because the German localization for Kingmaker is fantastic, as well. It sometimes takes a bit of freedom, but never changes its meaning. It is completely free of errors. It is very well done!

Asked the localization team, it was from English material. Passed the thanks :)

Comment

Originally posted by CommonCalico

He can take our concerns to Owlcat. That's part of the job description for a community liaison.

What Owlcat does with our concerns is what's out of his hands.

Not exactly out of hands, actually :) We as community manager team do have a certain voice in what's gonna happen next. And of course, the concerns of our players regarding the puzzles, as many others, have been delivered and discussed with the team. It doesn't mean the game from now on won't have any puzzles at all, but we'll definitely take the accumulated community feedback about them (and their UI in particular) into account.

Comment

Originally posted by Ctebnh

I would like to think so but was confronted with your new end user license. You guys are asking to snoop on any and all data on my computer as far as I can see. Could you please respond.

Hey there! It's the same user license as it always was. The 3rd party data thing is related to some programming stuff (unity packages or something like that, sadly I'm not a programmer to be more specific). A pretty standard template of the document that's used by most engine-based games.

It appears again because it dropped off from one of the previous builds by mistake and was re-added when we discovered it. Certainly a bad timing, and I can see how it may look suspicious, given the situation in the world, heh.


17 Mar

Comment

Originally posted by Byne

u/OwlcatStarrok, is this issue on you guys' radar at all? I would like to play a cavalier, but it kinda kills me enjoyment of it.

It's known, but very minor, rather low on priority list.