PDX Chakerathe

PDX Chakerathe



13 Dec

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BREAKING NEWS! Relive history… or rewrite it!

Announcing Hearts of Iron: The Board Game, Gamefound[gamefound.com]'s most strategic board game to date, coming soon!



Based on our favourite Grand Strategy video game by Paradox Interactive, this competitive 2-5 player board game puts YOU in total control of history.



Navigate war, politics, and trade through real or alternative timelines. What if the Soviet Union faced off against M... Read more

10 Dec

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Generals!
The year is rapidly coming to an end but the battles rage on. Below, you’ll find a brief snapshot of how your collective efforts shaped the Frontlines this year, whether you focused on making the best Division templates, completed the focuses you needed for victory or Promoted the best friend one can have. For the full roundup, march over to the forums and let us know what stats you wanna see next time!

[forum.paradoxplaza.com]
... Read more

27 Nov

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Generals!

The Quartermasters over on Steam have improved the efficiency on their supply lines, allowing us to make massive discounts for their Autumn Sale! Grab something for yourself and complete your collection, or maybe grab something for a friend right before the holidays!

The Sale will run until December 4th 2024 19:00 CET

BASE GAME Hearts of Iron IV - 70% off
... Read more

21 Nov

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Generals!

It has been a week since the release of Götterdämmerung ​but Command has continued their work in the background, with today's patch rolling out with some much needed bug fixes, some balance passes and a few tweaks to the AI. Make sure to check them out below as we continue to work diligently on more for the future!


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Balance ##################################

- Reduced the base convoy cost for the Underway Replenishment by ~20%. (From 0.35 per fuel to 0.28 per fuel)
- Adding days to the mission "Public Dissent" to give the player more of a fighting chance to avoid the negative fallout of the mission and subsequent event
- Fixed an exploit with swapping division templates
- Added basic transport plane technology to more countries in 1936 bookmark
- Made political power a bit more abundant for the Freedom at Gunpoint/African Union branch for Congo. Also modified some AI chances, ... Read more

19 Nov

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Generals!

Now that you've conquered the Beginner's Guide, its time to take on your next challenge with Götterdämmerung and our Complete Advanced Guide to Hearts of Iron. Join Hammotimee as they bring you up to speed on every HOI DLC and their unique mechanics.

Whether you're looking to master Espionage or become the Global Market leader, to the daring new Raids on your enemies and finding the right scientists to unlock your country's full potential, learn it all for your future campaigns!

... Read more

18 Nov

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Generals!

It is soon time for the Ruler of Plusshia to return to his campaign of conquest, but fear not! Makeship has been kind enough to delay his stay until the 27th of November so those of you who have not yet gotten your own. Make sure to get your requisition in before time runs out!

Others lack that flair of Discipine, the Gravitas and Authority only this Kaiser can embody. Equipped with their formal regalia and one stylish moustache, this Platypus has unbridled ambitions for global domination...


Grab your very own Duck-billed friend here or by clicking the image below[pdxint.at]

... Read more

14 Nov

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Götterdämmerung Available NOW!
And finally the time is upon us. If you’re reading this, what are you doing? You could be playing Götterdämmerung this very moment! It’s been a long road, but in your hands is the power of life and death - will you become the guarantor of peace, or a destroyer of worlds?

Götterdämmerung brings with it a prodigious array of mega-projects, raids, focus trees and mechanics that the team have been diligently working to provide. As usual around any launch, we’re maintaining an active presence here and around social media to get feedback and provide context. Don’t hesitate to reach out with any queries, otherwise I’ll leave this short and sweet: we sincerely hope you enjoy Götterdämmerung!

/Arheo



Get your own copy of Götterdämmerun... Read more

13 Nov

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Greetings all,

With a mere one day to go before the launch of Götterdämmmerung, it is tradition that we leave you with the change log to pore over. The usual disclaimer applies; this list should be comprehensive but omissions may have occurred. Any items we add retroactively will be placed in a separate spoiler underneath the main list.



############... Read more

12 Nov

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Hello! And welcome to the last Dev Diary for the DLC Götterdämmerung!

I’m CreamGene and I hope you have had a good time reading previous Diaries and are as excited as we are for the release.

Since I’m here, I would like to share with you some of the art we on HOI have loved to see the most as well as show off some behind-the-scenes… or WIPs of how some of the featur... Read more

11 Nov

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Hello everyone, it's again the time to give you a glimpse into the fun stuff we've been doing from the tech side. You know, in addition to implementing the new features. This time around, I (PDXen) got the honour to write the Dev Diary.

I'm gonna start off with some outdated news from the past: Did you know that we did a performance pass on Trial of Allegiance? I honestly hope that you didn't. Being a country pack, we never intended to improve the performance but we did make improvements to counter the influx of data that happens when we add more content.

But I know you don't want to listen to ramblings about the past. So let's get started on what we've done this time. While we've taken time to look at the performance and improve parts of it, we've also added some new generic features that we hope our modders will like.

Performance I'm gonna be brutally honest with you from the start: The performance goal of this DLC was to not decay performanc... Read more

06 Nov

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Hallo, wie geht es dir?

video here

Stay tuned for tomorrow, Thursday November 7th, that there will be a Dev AMA over on Reddit!

Paradox_Danne here one last time to guide you through the final German Dev Diary before ... Read more

04 Nov

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Hello! My name is MordredViking (Gareth), and I’m joined in this Dev Diary by D3vil (Jonathan). We previously talked about Belgium and now it’s time to talk about Congo! I’ll start talking about a specific part of the focus tree which relies on close Belgian cooperation, then Jonathan will take over and cover the rest of the branches.



Why Congo though? I know there was some surprise at their inclusion in this expansion, but there is a good reason for it. Namely, they contributed a lot more to the Second World War than you likely realize, plus they were of course intrinsically linked together with Belgium. It was their gold and diamonds which kept the Belgian Government in Exile solvent, meaning that they did not need any donations or loans from the other Allied nations. Co... Read more

30 Oct

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We’re going to be talking about a nation that was invaded in both World Wars, and were present and fighting until the end in both, despite being either partly, or wholly occupied for the majority of those conflicts. Their people were very much on the front lines, and the landscape remains scarred by the wars even to this day.



Hello! My name is Mordred Viking, though some of you may know me as Gareth. I am a Content Designer on Hearts of Iron IV, and I very much wanted to see this nation given more content in the game because they contributed so much, but are often so little known.

As such, I’d like to present the real story of the plucky underdog: Belgium.


Behold! The Belgi... Read more

28 Oct

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Hi, Thomas here talking about game mechanics again. I work as Design Manager and Design Lead on Hearts of Iron. Today we are looking at another of the new features that comes with Götterdämmerung, namely Raids. The norma... Read more

23 Oct

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Willkommen zurück to another German Dev Diary!



Last time we talked about the Common ... Read more

21 Oct

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Hey everyone! I'm Plankie, one of the game programmers on hoi4, and one of my favourite parts of developing a game is to work on the game AI. So when I was asked, almost a year ago, whether I wanted to take charge of a small AI feature, I was delighted! The goal of this feature was to make the AI better at concentrating their hardest and meanest divisions instead of spreading them out along an entire front line. This is something we've wanted to do for a long time and with the Germany-focused ... Read more

16 Oct

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Guten Tag oder guten Abend depending on when you’re reading this!

Me, Paradox_Danne and ManoDeZombi will guide you through the big boi; the myth, the legend, the one and only - the German Focus Tree. Yes, you read that right (and probably expected as much), Germany is getting a (much-needed) facelift. But what does this mean? It means that most of the old base Focus Tree is getting yeeted out, and replaced with a reworked version. Now, before we go any further, please remember and keep in mind that this is very much a WORK IN PROGRESS, which means, but is not limited to, missing icons, placeholder texts, and weird modifiers. Things might and will change, so feedback is very much appreciated so we can make the best possible German content possible. We know you’re eager to delve into this, so let’s get moving!

Quick Historical Recap I think we all know this part of history pretty well, but let’s quickly recap where Germany was... Read more

14 Oct

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Jó napot kívánok!



Jonathan here to bring you another Dev Diary for the upcoming DLC Götterdämmerung! I will be (re)introducing you all to Hungary. Originally we had planned to do a minor update to accommodate the Austria rework, but quite early on in the project we decided to give it a proper overhaul as we were going to rework it anyhow and felt it could do with one. Well, since it’s been a long time since the last Hungarian dev diary (7 years to be more precise), let’s start off with a bit of historical context!

Oh, and as usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you may see some placeholder art and WIP values. The team thanks you for your understanding!

... Read more

09 Oct

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Hi,


I am Thomas, the Design Manager and Design Lead on the Hearts of Iron Expansion Team. Today I am here together with Manuel, also known as Mano de Zombi to introduce one of the new features of the upcoming Götterdämmerung expansion: Special Projects.

As always, please note that everything here might change before release… The UI in particular is receiving final touches at the moment, so it can most certainly look different on release day, but also any values, texts, etc you see in screenshots might change. But you know this already, right?

In Götterdämmerung, we have added a new way of acquiring super weapons and other experimental technological advancements that can give you an edge over your opponent. You can now construct secret experimental faci... Read more

07 Oct

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Guten Tag!


Nattmaran here to kick off the Dev Diaries for Götterdämmerung! This will be the first Dev Diary I write, and you can bet that I am excited to finally show you what I have been working on!
We are going to start out with a country that many of you have been requesting, Austria! Let’s get right into it with a little bit of context shall we?


The country select screen for Austria, a TL:DR for the historical context


A zoomed out overview of the Austrian Focus Tree

Interwar Austria I won’t go into what happened during the Great War, but it was ... Read more