Feedback on this always comes from two sides.
First - Data vs. Design
We have the telemetry to know that if our design states, game should do this, that the data should back that up. There are simple data questions we can answer to prove out success.
Are games ending with full teams?
Are games ending with balanced numbers of players on each side?
Are games close, or one sided?
How does this compare with past behaviour?
That's data. It's useful in certain circumstances and we like to informed by it, but not driven by it.
Second - What are you saying, and is the design right?
This doesn't need to be as formal as a survey. We're a multicultural player base of varied age ranges and I can task our UXR team to produce a scientifically accurate survey that will respect how different people approach surveys and give us the right answer, all after carefully extracting high quality feedback vs. someone sh*tposting a result out of fair protest.
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