LCS is the best upvote party!
LCS is the best upvote party!
im just wondering if they are ever gonna comment on how master tiers population basically doubled this season which is super atrocious because the division has basically become a d4 of "high elo"
getting master tier used to be quite an achievement, it still is, dont get me wrong, but when i see my friend who was diamond for many seasons suddenly reach masters in s11 by abusing duo then constantly dropping in and out because you cant duo in masters+ im just wondering if rankeds really matter
What’s interesting is Diamond seemed to shrink a lot. I don’t have the exact numbers at my fingertips but it went from like 1.5% d4+ to 1.0% d4+. Essentially 50lp plat 1 this season is d4 0 in 2020. This was accurate in both August and June year-over-year as the months I checked.
By what terms is the Kraken build worse than Sunderer or Eclipse? And you don't think Eclipse is better than Sunderer generally?
Last I checked the first item win rate is very clearly better for non-Kraken in both roles though I haven’t looked in a bit.
Thank god they pulled back on buffing Senna.
Aren't those Darius and Udyr buffs pretty good? I think Udyr's is a revert of a previous nerf tho, but yeah.
FWIW the Senna buffs were pretty much entirely for alternate builds: AP ratios, Lethality ratios, and so on.
Senna's in a weird spot right now where the most popular build (Kraken AS) is demonstrably worse than Sunderer or Eclipse builds.
I'm not certain if this is because players mistakenly believe the only good way to play Senna is Kraken or if they'd really just rather play an attack speed build even though it's worse.
So ultimately it feels like Riot is trying to push build diversity. Eclipse isn't definitively better than Sunderer, so it's sort of an OK place to buff. The AP ratio changes just make the idea of getting an Ardent Censer and related items to push the healing angle a bigger possibility.
Anyways, yeah, not sure what the solution (or, personally, the problem) is.
I feel like the reason jinx feels well done is because using her Q feels more like a "stance spell" like Aphelios, Udyr, Sona.
Yeah, I agree. Having more going on than "I deal damage to things near me, it just costs some mana" (Karthus, Singed, Aurelion Sol, etc.) makes the toggle feel pretty weak. By comparison, Jinx and Urgot actually feel different while toggled.
Doesn't Urgot's W literally become a toggle after being maxed though - and wasn't it reworked specifically to be that way? It does seem kind of shitty for ASOL mains that a champion was concepted with a toggle and the other just got one as a buff - that then got hit with a bat multiple times. And, to my knowledge, Urgot's the only one *with* this kind of mechanic now - Ashe and ASOL both have a fixed duration for theirs.
Hell, Jinx literally has a level 1 toggle and she's one of the most new-player friendly characters in the game. Karthus is pretty far from newbie friendly, but also has a toggle ability. That's from level 1 onward. So it seems like toggles are okay except for when they aren't?
Yeah I think Urgot's W, like Jinx's Q, is well done. I mentioned that a lot of toggles don't have good ways of reinforcing that they're on and that the gameplay was just turn it on until you don't want to spend mana.
By comparison, stance toggles feel a lot better. They solve all the problems around knowing which stance you're in when things like movement speed, model, and attack range change. And because in each case the stances have drawbacks (movement speed, attack range, mana cost on auto, etc.) there's also a skill test in when to use it.
So yeah, you and the person who brought up Jinx both made compelling arguments for toggles done right, which I agree with.
With this in mind, are there any planned changes to Karthus E? I think it's the only toggle ability left in the game aside from Jinx's Q (which is fine).
I think Karthus is quite low on the list of priorities for work but I think his E is fairly uncompelling. At least it automatically turns on while dead, now. It didn't used to. I also don't know if anyone even agrees with my sentiment.
Jinx feels solid. I think she's the one toggle that feels well-done since choosing on/off is actually meaningful and is reinforced with every attack.
People who have no issues will just keep playing the game instead of going out of their way to make posts about it.
Although personally I prefer old Aurelion Sol, mainly he W toggle (the QoL stuff he got was nice). I dislike that Riot has decided to pretty much completely remove toggles because most people don't use them effectively, as if skill expression is somehow bad.
(I wasn't a Aurelion Sol main or anything, most other mids are way more enjoyable to play, especially casually)
I'd argue that toggles are wack for a couple of reasons:
They're not very skill expressive. Sure you're managing mana, but you can do that with any ability. Rather, you aren't managing a cooldown. It's just "hit W until wave is dead good job I did it." There's no counter-play or anything interesting. You just hit the button once and wait until the job's done.
I think toggles don't do a good job of reminding you if they're up or down. There are probably solutions out there, but honestly I can't think of a single toggle ability in League's past that felt good to press right away and/or didn't have weird fiddly "did I press it? Oops I turned it off" problems.
I mean by riot's own admission it's fine in context. Asol's win rate isn't a recent issue, it's actually consistently lower than it's ever been, it used to always be in the 54/55% area. Riot tolerated that for literal years. Part of the point of the rework was to try to fix this.
It also explains why riot is so adamant about the current version of asol - asol having a rotating cast of new players was the whole point of the rework, to allow people to play him instead of 'one trick or gtfo'.
And FWIW ASol's overall play rate has gone up. More people are playing him than pre-rework.
I mean... doesnt that then mean though that ASol's winrate is too high and that there are no relevant mitigating factors, meaning they kinda called themselves out on that one?
Only sorta. They mentioned that uber-low playrate champions don't set off the automatic detectors. (What if Amumu Top has a 60% win rate over 45 games next patch? An extreme example, but you can see where this becomes useless.)
That said, ASol was also nerfed a couple months back.
He just strikes me as a genuinely kind human being
Pastry is a genuinely kind human being.
Well, it is all that was left
I could be inconclusive. So I'll take it!
i think his point about lee isnt really true
yes lee wasnt seen as a jungler at msi
because msi was played pre jungle changes
That’s a very good point and one I overlooked.
If you don't count his bad takes, all of his takes are good!
True! With that caveat I’m always right!
Because instead of deleting it they buffed it into being the only viable Shyv build
It’s still weaker than multiple versions of bruiser builds but go off.
SnEaKyCaStRoO
This is the one.
I was going to rewind a bit to watch it but didn't he have cleanse up too? I'm guessing PoE was too quick with the R to make it worth it
Don’t think Perkz had Cleanse that game.
I had my pocket pick! 😂 You just banned him too! 😂 But you have a solid point. Either way, it was fun and I’m glad to have played against you! It was awesome and really enjoyable! ☺️
Thanks Clash scouting! Clash was fun, see you in two weeks maybe :)
Yes! But you’re clearly the better player :( Ban my Zyra and my Zilean. I can’t put plants down, turn back time, or be your friend 🥲
The difficulties of jungle and support being one-tricks. Thankfully most of us have three!
This reply made my week dude tysm
I really appreciate yours, too. Thank you for the kindness!