Proteus505

Proteus505



09 Dec

Comment

Originally posted by unilordx

Any updates for players who are stuck with everything greyed/disabled and are unable to play at all except running around Ramsgate?

Working on a hotfix to unblock players. Hopefully getting it out this week.

Comment

Originally posted by WeeSpeckyFella

Immortality bug makes the game pretty trivial right now. Feel scummy for using bulwark tonic right now whenever it goes off and switching islands to remove it isnt the best experience. ETA on a fix?

Going out in a hotfix hopefully this week!

Comment

Originally posted by azbybsv2

Since the hunting grounds can reconnect to ramsgate and new sessions fast why do trials still take forever to load/retry?

Every Trials instance is a new instance that has to spin up. We built the Hunting Grounds from the ground up to be a persistent island experience so we have tons of instances up and running that players can connect to. So to get that behavior for Trials would require a bunch of work.

Comment

Originally posted by Szymon205HK

Will there be more island variation, and will there be any higher difficulty islands in future?

When new behemoths? (escalations don't count)

Will you please make the islands bigger, or at least add some smaller islands around the main one?

We definitely want to get new islands out at some point and add harder islands.

Comment

Originally posted by Xardas_88

When will we get the missing materials from escalations? Please take into account i don't just miss the parts from crafted items, i also miss the parts i saved for a possible 8th weapon. Before the patch i had crafted: all legendary armor pieces, all legendary weapons for each kind of weapon and saved for a 8th one (8x4 escalations).

We're trying to get another migration ready to fix this issue within the next week to grant all missing parts.

Comment

Originally posted by thedeathecchi

Will you be working on fixing the UI in the Hunting Grounds? It’s harder to locate teammates than it should feasibly be, especially when they’ve been downed and the indicator disappears when they’re in the sight line. Will the party limit also be expanded to include 6?

Yeah we want to make some improvements here so it's easier to spot your party members and we do want to extend max party size to 6.

Comment

Originally posted by the_math_problem_guy

Pleeeeeease give us more rams and why the heck do behemoths not give you rams? It's been a think forever. And please also a better way to get patrol keys. That would be pretty sick.

This was a bug we found very late, but will be fixed in the 1.5.1 patch. Behemoths will drop Rams again and we've made a few other tweaks to the Rams economy that will help.

Comment

Originally posted by -SpaceShorts-

Now that reforged has been delivered, what do you plan to work on next, aside from escalations?

Lots of cool stuff, but we are going to look at Wound, Trials, and Cells in the near future.

Comment

Originally posted by scrubtonian

Is there a way to reach 600 or 700 power to align with Trials power levels? I feel like it's currently capped at 540

Not right now. We want Dauntless Trials (700 power) to remain a very challenging mode, but we'll evaluate over the next few weeks.

Comment

Originally posted by jonathanhighwind

Are there any plans for what us slayers can do with the abundance of extra behemoth parts we dont need. In hunting grounds it we constantly get to see all these parts we are earning, but eventually they aren't something to look forward to receiving. Being able to sell them for rams once again would be a simple solution, but I've also thought about being able to toss them into the reforge machine to compress them into an aetherheart. You would simply toss the parts in until the meter filled completely and then maybe have it cost some aethersparks as well. Higher rarity parts could increase this bar more effectively. This would help alleviate the complaint that there needs to be more than one way to earn aetherhearts, particulary one that doesn't require a grind that may feel overly tedious for some players that don't want to keep reforging their weapon or leveling different ones. I also think it feels more natural for the this genre too, as it generally is built around increas...

Read more

Lots of cool suggestions here. This is something we would love to do. We know parts lose a lot of meaning really quickly. We have a bunch of cool ideas ourselves. It's not one of the features up next, but we would love to get something out after that.

Comment

Originally posted by rockfroszz

Will the Slayer's path tree contain more ways to get power when we get more difficult content in the future, or will power come from gear at that time.

We want to be really careful about introducing more raw power so we don't end up in the situation we were in this year with power creep from Escalation. We're more interested in fleshing out build customization and giving players more options to change their gameplay style and unlock more tools. That's the near term, and we'll see beyond that. We aren't opposed to adding more power, but it has to go hand in hand with harder content.

Comment

Originally posted by Paradox_Wolf

Does the team honestly believe they were erring on the side of generosity with the transition of players' items to this new update?

We thought so but clearly we missed the mark here, which is why we're doing another migration to give out more rewards.

Comment

Originally posted by P_alladium

Reformed seems like it took quite a lot of time to develop from start to finish. What's the next big goal in mind for Dauntless? Could we be getting something new other than Escalations?

After working on such a massive update, we're looking forward to focusing on smaller iterative improvements for the next little bit. We do have plans to look at Wound, Trials, and Cells in the near future though.

Comment

Originally posted by Yenna1557

Are there any plans to add an “open 10” cores (open multiple cores) or something along those lines. It’s so much easier to get cores now, so an addition like this would make things a lot easier!

PS: I had over 600 cores before reforge and now it’s just getting out of hand 🤣

Yes we have plans to rework the core screen in the near future and add an option to open multiple cores.

Comment

Originally posted by BossofMASS

While I love the hunting grounds my biggest issue with 1.5 that makes me frustrated to play is the fact that +3 armor perks are now locked behind reforging.

Before 1.5 I could still run full +3 perk builds with my armor at +10. Now getting +3 perks or even slightly upgrading lower level armor that is considered "tier 1" is locked behind a reforge and getting my weapon back from 1-20 again. To upgrade an entire build would take a massive amount of time.

Would it be possible to consider a mid ground upgrade alternative to make the +3 perks available outside of a reforge and powersurge? Thank you!

That's an interesting idea. I think we have to spend more time seeing how the current system plays out before radically changing it. We have talked about introducing alternative ways of getting Aetherhearts. We are also doing another migration to give out a few more Aetherhearts (likely based on how far you got in Mastery) and rewards.

We do want Reforging and Power Surging to be really rewarding experiences, so we want to reserver something beyond just a small power bump behind it, so with our current tools that means reserving some perk power behind Power Surging.

Comment

Originally posted by Darkmight6

Not a question about Reforged, but i hope all of you are having a nice day

Thanks! We appreciate that!

Comment

Originally posted by MrFrettz

How seriously has the dev team been considering decoupling armor strength from weapon skill level?

We're not looking to decouple resistance from weapon skill level at this time, but we'll keep gathering feedback on the new system.

Comment

Originally posted by Magnamarak

is the weapons rework still happening? The sword rework was a success, so i wanna see what could be done with Hammers and repeaters.

We'd love to do more weapon reworks in the future, but these are quite expensive on dev time. The Sword rework took most of the combat team a few months, so we're trying to balance full reworks with other improvements we can make. In the near future, we want to focus on smaller iterative improvements to a lot of stuff. For weapon/combat areas, the next feature up is a Wound rework.

Comment

Originally posted by chankster9

For slayers who had armor gear in the +11-+14 range, are there plans to give us a meaningful way to regain our strength??? (we didn't receive aetherhearts for this tier of equipment)

Everyone who had gear from level +10 to +14 should have received partial Aetherharts (+15 gave you a full Aetherheart). The higher your gear, the more partial Aetherhearts you got. If you didn't receive any, please contact customer support.

Comment

Originally posted by ttrixy

Have you guys considered an overflow xp system? I have made a suggestion but got no response alas. If no, why not?

You can read the entire idea right here!

I would love to know your input, as this would make the grind much more enjoyable for many people. No need to make it shorter or anything, just fun to do imo.

We've been talking about this a lot lately. I think there are a lot of great features we could add here like overflow, rested XP, or other things that allow you to enjoy your experience at level 20 a bit better without losing progress. No firm plans yet because we want to evaluate how the current system plays out and where the pain points and opportunities are.