Read moreA lot of people clearly don't like the reforging system, and I attribute this to how it really just feels like you lose something in the short term without a super meaningful compensation. In exchange for all the offensive and defensive power you spent so much time working for, you get one aetherheart, which only provides a comparatively small power bonus for one piece of gear and one or two perk points for one perk; a permanent buff from the Path if you're at a certain number of reforges, which you don't get with every reforge; and a rather small upgrade to some icon nobody ever sees.
Going forward, how do you intend to address this? Because, going forward, you can either make the grind less and less time-consuming the more reforges you do, or you can make each reforge feel more valuable, and each route will bring its own pros and cons.
I ask this because we clearly need a compromise between where you want to take this game and where most of us wa...
I posted a similar message in another thread, so I'll share here. We realize that not everyone will like a prestige mechanic but we think the benefits to the health of the game outweigh the costs. We want to keep adding content to the entire world and enriching the whole experience on all islands, and having people continously cycle through that keeps the experience fresh, keeps queues healthy, and allows us to build content for all players more easily. We feel that playing through the entire game and all that variety is a much better experience than grinding the same few queues in the old system.
With that said, we are gathering feedback on balance right now and want to make this feel good for everyone. If the endless Reforging becomes a real chore, we have ideas to make that more interesting down the line.